Unknown W. Brackets
8a00c2d233
GPU: Allow gcc/clang/icc runtime SSE4 usage.
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All our builds before were only using SSE4 in jit...
2022-01-08 17:09:09 -08:00
Henrik Rydgård
eee62849fe
Merge pull request #15284 from unknownbrackets/softgpu-opt
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Improve softgpu lighting accuracy and speed
2022-01-08 22:05:06 +01:00
Henrik Rydgård
d11357caca
Merge pull request #15285 from unknownbrackets/softgpu-xrange
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Skip part of row easily outside triangles in softgpu
2022-01-08 22:03:55 +01:00
Unknown W. Brackets
c7fc448869
softgpu: Use some SSE4 in triangle interpolation.
2022-01-08 11:38:07 -08:00
Unknown W. Brackets
3b1cc0d3b8
softgpu: Limit minX/maxX per line.
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Only helps when single-threaded, though.
2022-01-08 10:04:52 -08:00
Unknown W. Brackets
9458610d96
softgpu: Avoid rsqrt path for normals.
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In LittleBigPlanet, it's noticeable that the lighting is very off due to
the slight loss of accuracy - possibly due to cutoff or similar.
2022-01-07 23:22:57 -08:00
Unknown W. Brackets
43f71884ee
softgpu: Clarify internal matrix multiply usage.
2022-01-07 17:53:24 -08:00
Henrik Rydgård
49e7d72f41
Remove QWEmct from credits as requested
2022-01-07 11:11:17 +01:00
Henrik Rydgård
2e1ef5dfe8
Merge pull request #15283 from unknownbrackets/warnings
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UI: Fix some sign/size comparison warnings
2022-01-07 09:36:24 +01:00
Unknown W. Brackets
ce8a49b1c1
softgpu: Retain floats in diffuse/specular.
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This seems to be a bit more accurate. Color blending seems correct now,
but the factors and especially pow results are off.
Also, normalize normal to 0, 0, 1, which seems to match results better.
2022-01-06 21:52:31 -08:00
Unknown W. Brackets
bd354164bc
softgpu: Cleanup -NAN and diffuse factor.
2022-01-06 21:52:27 -08:00
Unknown W. Brackets
537e357741
softgpu: Correct NAN spotlight exponent/direction.
2022-01-06 21:19:48 -08:00
Unknown W. Brackets
b86bdc9456
softgpu: Correct handling of NAN attenuation.
2022-01-06 21:19:47 -08:00
Unknown W. Brackets
fa80c448ee
softgpu: More closely match PSP light rounding.
2022-01-06 21:19:47 -08:00
Unknown W. Brackets
e7d66f2029
softgpu: Reuse SSE/NEON matrix code.
2022-01-06 21:19:47 -08:00
Unknown W. Brackets
079b67e7ed
softgpu: Use common SIMD matrix multiplies.
2022-01-06 21:19:47 -08:00
Unknown W. Brackets
cba2374abd
softgpu: Separate calculation of S/T.
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We could probably reuse, but we're not right now and it complicates the
logic.
2022-01-06 21:19:47 -08:00
Unknown W. Brackets
a397bf811b
UI: Fix some sign/size comparison warnings.
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Mostly size_t vs int.
2022-01-06 20:40:29 -08:00
Henrik Rydgård
683289402c
Merge pull request #15279 from unknownbrackets/samplerjit-fastpath
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softgpu: Correct mirroring in fastpath+nearest
2022-01-05 09:43:20 +01:00
Henrik Rydgård
f82f24a9bb
Merge pull request #15280 from unknownbrackets/samplerjit-dxt
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Correct some recent regressions in samplerjit
2022-01-05 09:42:30 +01:00
Unknown W. Brackets
0993771104
samplerjit: Fix standard bufw check.
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Oops, bufw could be intentionally higher while w is 16 bytes.
2022-01-05 00:11:34 -08:00
Unknown W. Brackets
741a9b0a4d
samplerjit: Fix DXT compilation.
2022-01-05 00:00:03 -08:00
Unknown W. Brackets
19998976c7
samplerjit: Correct linear compile failure.
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It was resetting to nullptr, because `nearest` was nullptr.
2022-01-04 23:58:07 -08:00
Unknown W. Brackets
e2f8cf8bf2
softgpu: Correct mirroring in fastpath+nearest.
2022-01-04 23:42:31 -08:00
Henrik Rydgård
40093634a6
Merge pull request #15277 from unknownbrackets/softjit-opt
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Small optimizations to raster and sampler, lighting optimization
2022-01-03 23:29:52 +01:00
Unknown W. Brackets
d98e5bfc97
softgpu: Improve usage of SSE for lighting.
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Gives about a 2% improvement in many places.
2022-01-03 06:45:10 -08:00
Unknown W. Brackets
2aa57679fa
softjit: Keep mip S/T calc in SIMD.
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This is only a tiny bit faster, though.
2022-01-03 06:45:10 -08:00
Unknown W. Brackets
a309ed791b
softjit: Use RIP access in color/depth off.
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Seems to help, though it's small.
2022-01-03 06:45:10 -08:00
Unknown W. Brackets
612cc0ab5c
softjit: Optimize depth range checks.
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This was higher than I expected on the profile. Not a huge improvement,
but a bit faster.
2022-01-03 06:45:10 -08:00
Unknown W. Brackets
961cfcd75c
softjit: Add describes here too.
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Helpful to aggregate when there are multiple rasterizers.
2022-01-03 06:45:10 -08:00
Henrik Rydgård
b2bb0be05d
Merge pull request #15275 from unknownbrackets/samplerjit-avx2
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Use AVX2 gather for samplerjit
2022-01-03 09:27:44 +01:00
Unknown W. Brackets
26e7768a67
samplerjit: Remove old linear nearest paths.
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We only use it for DXT now, so let's not keep the dead code around.
2022-01-02 17:28:52 -08:00
Unknown W. Brackets
5e3bef7e14
samplerjit: Avoid gather if overread could crash.
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This should be rare, but a game could easily shove a CLUT4 texture at the
end of VRAM, and then accessing the last index would segfault.
2022-01-02 17:28:52 -08:00
Unknown W. Brackets
7806dfddea
samplerjit: Use VPGATHERDD for all types.
2022-01-02 17:19:18 -08:00
Unknown W. Brackets
ce6ea8da11
samplerjit: Apply gather lookup to all CLUT4.
2022-01-02 17:19:18 -08:00
Unknown W. Brackets
22f770c828
samplerjit: Use VPGATHERDD for simple CLUT4 loads.
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Planning to expand this to more paths.
2022-01-02 17:19:17 -08:00
Unknown W. Brackets
65c84d5dd5
samplerjit: Avoid a couple more copies in AVX.
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From looking at assembly, just trying to keep it small.
2022-01-02 17:01:14 -08:00
Henrik Rydgård
daf9e7020a
Merge pull request #15274 from unknownbrackets/softgpu-mask
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softgpu: Skip sample lookup if masked
2022-01-02 23:30:51 +01:00
Unknown W. Brackets
7594187538
softgpu: Skip sample lookup if masked.
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Was hoping making other things faster would make this unnecessary or
worse, but it hasn't seemed to. This gives a pretty decent improvement in
most places (~4%.)
2022-01-02 13:47:14 -08:00
Unknown W. Brackets
a0fe4d06bf
softgpu: Stop specializing on miplevels.
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Now that samplerjit is processing mips, it no longer helps. Just
complexity now.
2022-01-02 13:47:14 -08:00
Unknown W. Brackets
e4673a5fa4
softgpu: Separately profile verts and lighting.
2022-01-02 13:46:11 -08:00
Henrik Rydgård
d3f0af7458
Merge pull request #15273 from unknownbrackets/softjit-bloom
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Optimize software renderer handling of common bloom operations
2022-01-02 18:11:07 +01:00
Henrik Rydgård
c07ca2d89d
Merge pull request #15272 from unknownbrackets/softgpu-meminfo
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softgpu: Add code for tracking GPU writes
2022-01-02 18:09:16 +01:00
Henrik Rydgård
c7062d7063
Merge pull request #15271 from unknownbrackets/samplerjit-color16
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samplerjit: Decode colors in parallel
2022-01-02 17:55:46 +01:00
Unknown W. Brackets
a259761262
samplerjit: Use nearest func in fast path too.
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This uses the more optimal tex funcs.
2022-01-02 08:48:16 -08:00
Unknown W. Brackets
ba17f538d6
softjit: Avoid const temp registers.
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Was trying to make sure register allocation was okay in the worst case.
2022-01-02 08:47:04 -08:00
Unknown W. Brackets
e93c709f5c
sofjit: Correctly poison memory.
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Noticed this wasn't breakpoints when reviewing some assembly output.
2022-01-02 08:47:04 -08:00
Unknown W. Brackets
745c35f320
softjit: Small bloom optimization.
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Another common case, src*dst + dst*0. Can skip the add.
2022-01-02 08:47:04 -08:00
Unknown W. Brackets
355bad666c
softjit: Optimize common case bloom blending.
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Bloom often uses fixed ONE + ONE, which is a lot less work for us. And
bloom often runs over and over again on pixels, so saving work is good.
2022-01-02 08:47:04 -08:00
Henrik Rydgård
6fb5d82fe0
Merge pull request #15264 from unknownbrackets/samplerjit-vec
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A couple more smaller samplerjit optimizations
2022-01-02 17:32:54 +01:00