Jan Beich
d4984ab991
SDL: unbreak on more non-Vulkan platforms
...
SDL/SDLMain.cpp:160:2: error: unknown type name 'SDL_SysWMinfo'; did you mean 'SDL_SysWMmsg'?
SDL_SysWMinfo sysInfo; //Will hold our Window information
^~~~~~~~~~~~~
SDL_SysWMmsg
SDL/SDLMain.cpp:433:2: error: unknown type name 'SDL_SysWMinfo'; did you mean 'SDL_SysWMmsg'?
SDL_SysWMinfo sys_info{};
^~~~~~~~~~~~~
SDL_SysWMmsg
SDL/SDLMain.cpp:440:2: warning: expression result unused [-Wunused-value]
Window x11_window = sys_info.info.x11.window;
^~~~~~
2017-12-21 21:31:26 +00:00
Henrik Rydgård
fe45a059b5
SDL: Fix OpenGL init again. Fixes #10424
2017-12-21 17:36:00 +01:00
Henrik Rydgård
f73ec4608e
Build Vulkan on all platforms, won't be used if not supported.
2017-12-21 14:13:55 +01:00
Henrik Rydgård
9007abddbf
Get Vulkan going on Linux
2017-12-21 11:02:11 +01:00
Henrik Rydgård
7f758d52dc
Statically link a vulkan loader on Linux. Use to to init vulkan on X11. Unfortunately, it's broken.
2017-12-21 11:02:11 +01:00
Henrik Rydgård
6d6ad3ed14
Cleanups in PCMain.cpp
2017-12-21 10:52:48 +01:00
Henrik Rydgård
ea387b2a48
WIP vulkan on linux stuff
2017-12-21 10:48:00 +01:00
Conn O'Griofa
d67d201681
SDL: really try lower GL profiles & add GLES context support
...
* When compiled with USING_GLES2, attempt to use only valid ES context
versions.
* Ensure that lower profiles are attempted correctly rather than
prematurely returning from the function after the first failure.
Needed for Raspberry Pi to successfully launch.
2017-12-20 16:28:53 +00:00
Henrik Rydgård
740d0504ad
Move QtMain.cpp and PCMain.cpp to more sensible locations. Native isn't standalone anymore...
2017-12-19 18:04:26 +01:00
Neil Munday
ac0052c6af
Added default control pad mapping for control pads not found in SDL's game controller database file.
2017-10-03 22:08:29 +01:00
Henrik Rydgård
4491c7e2ca
Quick hack to enable analog stick sensitivity on non-windows platforms.
...
See #8028
2017-05-18 15:15:10 +02:00
Henrik Rydgård
1b699363ca
Load SDL's gamecontrollerdb from assets directory, not relative to exe. Fixes #9460 .
...
Also remove support for that env variable.
2017-03-21 15:54:39 +01:00
ASL97
14187f9311
Allow background joystick input on SDL
2017-02-23 05:18:21 +08:00
zhyk
0629054783
Do not create thread to handle SDL joystick events in Qt build.
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Caused crashes on MacOS Sierra (10.12).
2017-02-01 14:37:36 +08:00
Henrik Rydgård
052660bc8c
Merge pull request #9260 from neilmunday/master
...
Added ability for the user to override the location of the SDL game controller db file
2017-01-31 08:52:55 +01:00
Neil Munday
b058b987ad
Added ability for the user to override the location of the SDL game controller db file.
2017-01-30 20:26:24 +00:00
Bigpet
d6b8123662
add left and right thumbstick button handling in SDL gamepad.
2016-11-20 18:50:06 +01:00
Neil Munday
182b9e0fda
Various improvements including finding the assets directory properly.
2016-09-20 21:50:45 +01:00
Neil Munday
e4a0a3cea3
Updated SDL2 game controller mods following feedback from PPSSPP authors.
2016-09-20 00:28:28 +01:00
Neil Munday
db2cc49e0d
Modified SDL2 code to make full use of SDL2's Game Controller API.
2016-09-18 23:23:36 +01:00
Neil Munday
67425d7d47
Initial attempt at adding SDL's game controller database to PPSSPP.
2016-09-18 00:33:28 +01:00
Kelly Youngblood
5adaa12260
Adds auto-detection for PS3 cocntroller.
2016-09-03 21:14:44 -05:00
Kelly Youngblood
06d594b3ff
Code cleanup
2016-09-03 00:20:18 -05:00
Kelly Youngblood
7d191ccc11
Adds --PS3 flag for PS3 controllr support on SDL.
2016-09-03 00:15:25 -05:00
chrisbrasington
988e082478
fix indentation
2015-12-21 16:27:33 -07:00
chrisbrasington
ea809425b6
split SDLJoyButtonMap for MacOSX and linux. Mapping in else statement was tested on linux with a X360 and wii-u pro controller
2015-12-21 15:48:22 -07:00
chrisbrasington
cbda8cf957
adds missing button for wii-u pro gamepad, right-DPAD. NKCODEs are still mismatched in linux (360 controller and wii-u pro gamepad), but they were not changed to so that a user's controls.ini will load correctly.
2015-12-21 15:03:14 -07:00
oscdis
8f11555226
Insert a space between parens and curlies.
2015-06-28 16:44:48 +09:00
oscdis
76e9a03f5b
Joystick hot-plugging for SDL.
2015-06-23 23:13:23 +09:00
Henrik Rydgård
e6af3cf2f4
Try workaround for SDL joystick dpad problems as mentioned in #7428
2015-02-05 09:49:31 +01:00
Daniel Nagel
afefac86ad
Update to SDL2
2014-09-01 16:35:19 +02:00
Sacha
73aa17a2de
Misc fixes. CMake: Don't compile neon on armv6 (rpi). Qt: Correct path for lrelease. SDL: Fix a warning.
2014-06-18 03:28:33 +10:00
Peter Tissen
b7eeaf412e
multiple SDL joystick support, initial commit untested
2014-05-31 02:35:10 +02:00
sven
7cbca3dff6
using Tabs instead of spaces
2014-04-05 16:16:21 +02:00
sven
372a7a4027
Add another Button to the Button map for Controllers ( like DS3) with 16
...
Buttons. Fixes Square button not being recognised by PPSSPP when using a
Dual Shock 3 Controller.
2014-04-05 15:43:48 +02:00
Tomoaki Hayasaka
69ed995437
fix "unknown SDL joystick axes mapped to 'pad.X Axis-'" bug.
2014-03-29 01:16:44 +09:00
Bigpet
0d50f78705
initialize values correctly for older compilers
2013-11-24 06:32:19 +01:00
Peter Tissen
746a88c23d
enable SDL Joystick support to Qt
...
Cmake file update add new SDL joystick files
2013-11-22 02:37:52 +01:00
Sacha
c7778765ae
Move blackberry files in to their own directory as it is unrelated to SDL
2013-01-23 11:14:23 +10:00
Sacha
c3e50e8b4c
Update Blackberry/Symbian packaging to v0.5
2012-12-31 17:55:53 +10:00
Sacha
14f201793b
Unified assets/ dir for icons/images
2012-12-17 01:47:39 +10:00
Sacha
5316f856d1
Blackberry 10 Port
...
* Replace SDL with asound backend (removes the only dependency)
* Remove all references to SDL in bar-descriptor.xml, blackberry_build.sh
* Greatly simplify blackberry_build.sh
* Modify CMakeLists.txt to account for removal of SDL
* Remove redundancy in CMakeLists.txt (EGLv2)
* Refactor nativeExtra's and setting targets
* Remove android/CMakeLists.txt (unrelated file)
* Update for latest Blackberry NDK (1088)
* Handle bug with VSync in latest NDK
* Update bar-descriptor.xml to version 0.4
* Fix define on iOS in FragmentShaderGenerator.cpp
* Specify NDK used in Credits by target platform, add contributor, remove redundancy
2012-12-02 14:48:00 +10:00
Henrik Rydgård
fc453c979f
MacOSX buildfix. Doesn't run right yet though.
2012-11-25 12:25:07 +01:00
Sacha
7a98ed79ae
Change Blackberry build process (removed package script and integrated in to build). Removed old CMakeLists.txt. Added Blackberry build instrucions to README.md
2012-11-23 10:45:14 +10:00
Sacha
c14331b7f1
More blackberry build cleanup
2012-11-22 19:59:30 +10:00
Sacha
975b8000fc
Adjust blackberry build script for new CMakeLists (redundancies, build dir).
2012-11-22 19:25:37 +10:00
Kovensky
1654eb7f8d
Update bar-descriptor.xml and blackberry_package.sh
...
The binary that the cmake script produces is PPSSPPBlackberry,
not ppsspp like the old system.
2012-11-21 14:59:50 -03:00
Sacha
d914c394ae
Version update for Blackberry
2012-11-21 23:04:21 +10:00
Henrik Rydgard
45d42f09a1
Remove x86disasm, experiment with build order
2012-11-20 00:48:13 +01:00
Henrik Rydgard
e37a1fb1d3
Add internal 2D drawing library that goes through the Ge emulation for portability.
...
To be used for things like sceUtility* and other overlays like FPS and stats.
2012-11-18 13:04:49 +01:00