12 Commits

Author SHA1 Message Date
Unknown W. Brackets
87aa4e127c Build: Update to glslang v11.13.0, use upstream.
This switches the submodule origin.
2023-01-01 10:28:53 -08:00
Unknown W. Brackets
15908856dd Build: Cleanup MSVC project files.
Remove some files that don't exist anymore, add some other platform
files for convenience.
2022-12-19 10:13:43 -08:00
Unknown W. Brackets
bd4dd29eee glslang: Update to latest glslang. 2021-02-21 06:16:55 -08:00
Henrik Rydgård
f8a0ba3b86 Update the glslang submodule, fix the build afterwards. 2020-03-03 22:19:32 +01:00
Henrik Rydgard
014668b9bc Update glslang to latest version 2019-02-05 18:07:18 +01:00
Henrik Rydgård
c404214042 Update glslang to latest as of 2016-06-26 2018-07-15 12:30:40 +02:00
Henrik Rydgård
9c68e2c410 Revert "Update glslang to the latest version" to fix #10748
Should take a real look sometime.

This reverts commit d4a4844bff8cf763af940c2e5a2eff715ec352de.
2018-03-21 09:13:54 +01:00
Henrik Rydgård
d4a4844bff Update glslang to the latest version 2018-03-16 21:29:16 +01:00
Henrik Rydgård
4e04780adc Upgrade glslang to a fresh version (used to compile Vulkan shaders). Might help #10065 ?) 2017-11-09 13:36:18 +01:00
Henrik Rydgard
b46bb1efdb glslang for vulkan: Use my proper glslang fork instead of the ugly old SDK-glslang fork 2016-12-20 00:30:09 +01:00
Henrik Rydgard
c64064024d Initial vulkan code.
This was squashed from nine commits but using old versions of Vulkan.
2016-03-20 19:18:35 +01:00
Henrik Rydgard
8684180620 Add ppsspp-glslang as a submodule (shader compiler for future Vulkan support)
This also adds a Windows project file, for building it.
2016-02-17 21:38:35 +01:00