Unknown W. Brackets
8f9a2b9882
Unbind the fbo texture when it's not used.
...
Just in case there are problems with decimating it or etc.
2014-05-27 01:45:20 -07:00
Unknown W. Brackets
0eae30dddb
Set a bit to account for fixa/fixb/etc. logic.
2014-05-27 01:45:20 -07:00
Unknown W. Brackets
b8a2410934
Oops, typo.
2014-05-27 01:45:19 -07:00
Unknown W. Brackets
f80dee4164
Remove outdated comment.
...
Was all lies.
2014-05-27 01:45:19 -07:00
Unknown W. Brackets
b02fe1db3d
Log when blitting a ton per frame, it can get slow.
2014-05-27 01:45:18 -07:00
Unknown W. Brackets
41ca303bee
Skip a few more fixa/fixb combos.
2014-05-27 01:45:18 -07:00
Unknown W. Brackets
a67327759f
Double using multiply not add, should be fine.
2014-05-27 01:45:17 -07:00
Unknown W. Brackets
4b978ed6f9
Apply unsupported blending modes in the shader.
...
This handles unsupported fixed color combinations, alpha doubling, etc.
Where possible, tries to avoid it - it means using a blit (without the
framebuffer fetch extension), which can slow things down a lot with tons
of drawcalls.
2014-05-27 01:45:17 -07:00
Unknown W. Brackets
95003cb77d
Oops, reversed the check.
2014-05-27 00:57:40 -07:00
Unknown W. Brackets
ccb0e84631
Oops, forgot to move this, darn it.
2014-05-27 00:39:36 -07:00
Henrik Rydgård
67c6c32542
Merge pull request #6154 from unknownbrackets/gpu-readpixels
...
Fix some rendering mode changes
2014-05-27 09:38:35 +02:00
Henrik Rydgård
3836871af7
Merge pull request #6155 from unknownbrackets/ui-tweaks
...
Allow jit and fast memory to be reconfigured at runtime
2014-05-27 09:37:12 +02:00
Unknown W. Brackets
bd31b776c7
Report GHA phase shifting.
2014-05-27 00:03:28 -07:00
Unknown W. Brackets
a70b5abfb9
Allow jit to be enabled/disabled at runtime.
2014-05-27 00:02:51 -07:00
Unknown W. Brackets
b2e66d0b6a
Clear jit when changing "fast memory".
...
This way it takes effect immediately.
2014-05-26 23:39:53 -07:00
Unknown W. Brackets
2dbf680278
Play it a bit safer on rendering mode changes.
...
This way funny things should be less likely.
2014-05-26 23:28:54 -07:00
Unknown W. Brackets
4095831772
Allow changing "read framebuffers" at runtime.
...
Fixes #6149 .
2014-05-26 23:26:29 -07:00
Henrik Rydgård
b86b2fae78
Merge pull request #6147 from sum2012/Danganronpa
...
Add a missing Dangan Ronpa 1 hack
2014-05-27 00:45:28 +02:00
sum2012
03f9c3fe27
Add a missing Dangan Ronpa 1 hack
...
Dangan-Ronpa 1 PSP The Best Ver
2014-05-27 06:38:56 +08:00
Henrik Rydgård
7dfad9c5fd
Merge pull request #6145 from unknownbrackets/danganronpa-hack
...
Apply a very specific hack for Danganronpa
2014-05-26 23:13:21 +02:00
Unknown W. Brackets
1a8369e51c
Apply a very specific hack for Danganronpa.
...
This should allow playing at non-1x resolutions, and without slowing down
the entire game just for one small framebuffer.
Generally, hacks are a bad thing. But even with memcpy and block transfer
stuff, we'll never be able to solve this game without some sort of hack.
Detecting memory reads will complicate cross-platform compat or slow
things down.
2014-05-26 11:40:46 -07:00
Unknown W. Brackets
8afd1f028c
Add a couple more memcpy() variants.
2014-05-26 11:20:34 -07:00
Henrik Rydgård
4873c5c44a
Merge pull request #6143 from unknownbrackets/gpu-minor
...
Don't block duplicate enqueues when intr pending
2014-05-26 10:56:59 +02:00
Henrik Rydgård
2275c3a457
Merge pull request #6142 from unknownbrackets/psmfplayer
...
End the video when we run out of packets
2014-05-26 10:56:33 +02:00
Henrik Rydgård
eead104ebe
Merge pull request #6141 from unknownbrackets/gpu-blocktransfer
...
Fix a heap overflow in block transfers, fix most save picture downloads, optimizations
2014-05-26 10:53:02 +02:00
Unknown W. Brackets
ee8a180c41
Set the viewport on upload so 2x, etc. work.
2014-05-26 01:21:30 -07:00
Unknown W. Brackets
6243d0e8de
Account for bpp mismatch in xfer upload.
2014-05-26 00:52:06 -07:00
Unknown W. Brackets
a29d2e418e
When multiple framebuffers match, use nearest.
2014-05-25 22:57:07 -07:00
Unknown W. Brackets
4f03f693b6
Mark texture as needing reset after upload.
2014-05-25 22:35:14 -07:00
Unknown W. Brackets
e4dc702d68
Schedule the FBO blit during multithreading.
...
This was it's properly ordered with draws, and it runs on the right GL
context.
2014-05-25 22:08:15 -07:00
Unknown W. Brackets
9894b38a1d
Support memcpy uploads to fbos.
...
Makes Vempire look right (has never worked before in any rendering mode.)
2014-05-25 22:01:08 -07:00
Unknown W. Brackets
9195019872
Allow memcpy gpu downloads.
...
Fixes FF4 battle transition effect, Trails in the Sky menu, etc.
2014-05-25 21:49:16 -07:00
Unknown W. Brackets
365012ec58
Fix block transfer upload.
...
Wasn't working properly, rendered to the wrong target.
No longer need the UpdateFromMemory() thing, now.
2014-05-25 21:48:44 -07:00
Unknown W. Brackets
8275f613ce
UpdateMemory() now returns whether to skip the cpy.
...
This way it can do it itself as necessary in the right order.
2014-05-25 21:48:41 -07:00
Unknown W. Brackets
8228bee6bf
Download only the necessary subareas.
...
Performance improvement in Tactics Ogre.
2014-05-25 19:50:40 -07:00
Unknown W. Brackets
230c7fb8a8
Don't block duplicate enqueues when intr pending.
...
Fixes #6138 .
2014-05-25 18:52:31 -07:00
Unknown W. Brackets
df22d0609f
End the video when we run out of packets.
...
If there are no audio or video packets left, even if we haven't hit the
pts, the video is over.
Fixes #6135 , hanging in Chinese translation of Clannad.
2014-05-25 18:45:31 -07:00
Unknown W. Brackets
c42d04829f
Detect if the game uses block transfer slivers.
...
In that case, it's better to read it once, than multiple times.
Improves performance and graphics in Grand Knights History.
2014-05-25 18:18:26 -07:00
Unknown W. Brackets
c3efa05c9e
Correct end framebuf range check.
2014-05-25 17:51:12 -07:00
Unknown W. Brackets
24ebc0d987
Flip framebuffer y correctly.
...
And here I just corrected another commit doing this wrong a few weeks ago.
Shame.
2014-05-25 17:46:42 -07:00
Unknown W. Brackets
89b3ead30d
If multiple framebuffers match, offset correctly.
2014-05-25 17:45:45 -07:00
Unknown W. Brackets
2e1afcf08d
When there are multiple copies, don't redownload.
...
This should improve performance when there are lots of little transfers.
2014-05-25 17:24:09 -07:00
Unknown W. Brackets
cbb3fe0086
Refactor framebuffer size calculation.
2014-05-25 17:12:58 -07:00
Unknown W. Brackets
cec8195e97
Cleanup reporting of block/memcpy transfers.
2014-05-25 17:10:06 -07:00
Unknown W. Brackets
976968c707
Track more kinds of memcpy operations on fbos.
2014-05-25 17:08:55 -07:00
Unknown W. Brackets
fd4ba0093c
Skip some code if things are outside framebuffers.
...
Small optimization.
2014-05-25 17:08:55 -07:00
Unknown W. Brackets
4dbb4328ae
Download before, upload after. Fix save pictures.
...
Otherwise, it only works if it does it every frame, and then it's a frame
behind. Also fixes Tales of Phantasia X's fades and etc.
2014-05-25 17:08:55 -07:00
Unknown W. Brackets
0e620b2fe9
Fix buffer overflow in MakePixelTexture().
2014-05-25 16:28:28 -07:00
Unknown W. Brackets
30222f987d
Flip framebuffers when downloading their pixels.
...
It seems like this is where it was being done...
2014-05-25 16:28:28 -07:00
Henrik Rydgård
548d27e95c
Merge pull request #6133 from sum2012/UI
...
Add a network setting and Windows OSK keyboard option
2014-05-26 00:22:43 +02:00