Henrik Rydgård
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92a3d45340
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Lock out shaderDepal from D3D for now, will implement later.
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2022-08-06 18:27:03 +02:00 |
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Henrik Rydgård
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81c36578ca
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Feature detection fixes
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2022-08-06 18:27:03 +02:00 |
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Henrik Rydgård
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4e3c258140
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Delete all the duplicate implementations of ApplyTextureFramebuffer
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2022-08-06 18:27:03 +02:00 |
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Henrik Rydgård
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b5597d1013
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Remove Vulkan2D
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2022-08-06 18:27:03 +02:00 |
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Henrik Rydgård
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45def772ee
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Move the depal cache instance ownership to TextureCacheCommon
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2022-08-06 18:27:03 +02:00 |
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Henrik Rydgård
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87b128ecaf
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Compiles on Vulkan, but doesn't yet work.
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2022-08-06 18:27:03 +02:00 |
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Henrik Rydgård
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7085861aad
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Switch over D3D9 as well. Buggy, will debug after unification
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2022-08-06 18:27:03 +02:00 |
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Henrik Rydgård
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e345a6ba3c
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Works with D3D11, except the depth texturing case
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2022-08-06 18:27:03 +02:00 |
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Henrik Rydgård
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2fa9b0d0c7
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Simplify
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2022-08-06 18:27:03 +02:00 |
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Henrik Rydgård
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8d23c5ecfb
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Fixy fix
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2022-08-06 18:27:03 +02:00 |
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Henrik Rydgård
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da65af832a
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D3D11 prep
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2022-08-06 18:27:03 +02:00 |
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Henrik Rydgård
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7800bfdf72
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Move the TextureShaderApplier out to DepalettizeCommon
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2022-08-06 18:27:03 +02:00 |
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Henrik Rydgård
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ab560d9224
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Move more stuff to Common
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2022-08-06 18:27:03 +02:00 |
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Henrik Rydgård
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4e89174b85
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OpenGL: Fix shader depal too.
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2022-08-06 18:27:03 +02:00 |
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Henrik Rydgård
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37555fd442
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Move to Common
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2022-08-06 18:27:02 +02:00 |
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Henrik Rydgård
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d3070005a2
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Mostly works for OpenGL.
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2022-08-06 18:27:02 +02:00 |
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Henrik Rydgård
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8aebf0dca4
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Port the OpenGL depal path to thin3d
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2022-08-06 18:27:02 +02:00 |
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Henrik Rydgård
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5f230ee998
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Fix some compiler warnings
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2022-08-06 18:19:27 +02:00 |
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Henrik Rydgård
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b71c745275
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ShaderWriter: Fix GLSL 1.0 output
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2022-08-06 18:19:11 +02:00 |
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Henrik Rydgård
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fafe727870
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Fix corrupted colors when using software upscaling with OpenGL.
Fixes #15779
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2022-08-06 18:04:45 +02:00 |
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Henrik Rydgård
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7cb6b11a95
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Merge pull request #15793 from ANR2ME/inet
Fix logging warning issue.
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2022-08-06 16:55:22 +02:00 |
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ANR2ME
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0b3fdf0cef
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Use safe_string when printing %s with Memory::GetCharPointer.
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2022-08-06 11:22:38 +07:00 |
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ANR2ME
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3b7a33ddd8
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Prefer using "%04x" over "%04hx".
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2022-08-06 11:04:07 +07:00 |
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Henrik Rydgård
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ebaf78047e
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Merge pull request #15794 from hrydgard/reorder-draw-engine
State handling reordering in D3D11 and D3D9 backends.
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2022-08-05 23:49:26 +02:00 |
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Henrik Rydgård
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08e2d951b4
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State handling reordering in D3D11 and D3D9 backends.
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2022-08-05 23:07:01 +02:00 |
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ANR2ME
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48deb37cc8
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Fix logging warning issue.
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2022-08-06 03:11:59 +07:00 |
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Henrik Rydgård
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66aeede7b6
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Merge pull request #15791 from VitalikLevin/patch-1
Update /lang/ru_RU.ini
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2022-08-05 15:44:26 +02:00 |
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Vitaliy Levin
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eb1b2da553
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Update /lang/ru_RU.ini
Перевёл ещё несколько строк.
~
I translated a couple of strings.
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2022-08-05 16:38:45 +03:00 |
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Henrik Rydgård
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39cbc253fe
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Merge pull request #15421 from ANR2ME/inet
Implementing NpSigninDialog and Updating NP Library.
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2022-08-04 13:19:43 +02:00 |
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ANR2ME
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4c9e1dec1a
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Fix include issue.
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2022-08-04 16:35:30 +07:00 |
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ANR2ME
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31ea7a6a95
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Updated copyright's year.
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2022-08-04 16:34:05 +07:00 |
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ANR2ME
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865959d420
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Replace the dummy PSN name with Nickname on sceNpInit.
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2022-08-04 16:12:31 +07:00 |
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ANR2ME
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41de63f13c
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Moving sceNpMatching2-stuff to sceNp2.cpp/h.
PS: Register_sceNpMatching2 not being added to HLETables because currently the callback didn't work properly yet and could crash the game.
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2022-08-04 16:12:29 +07:00 |
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ANR2ME
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dcf3ece8f4
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Implement NP Signin Dialog (faked signin)
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2022-08-04 16:12:25 +07:00 |
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ANR2ME
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54300eb017
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Updated NP Library
PS: Some of registered modules should probably moved to a separate files (ie. sceNp2.cpp).
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2022-08-04 16:12:23 +07:00 |
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ANR2ME
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bf98466a78
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Added a FunctionWrapper used by sceNpService
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2022-08-04 16:12:23 +07:00 |
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Henrik Rydgård
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e7e1bb6079
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UWP: Fix missing font file causing missing text fields. Fixes #15771
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2022-08-04 10:44:12 +02:00 |
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Henrik Rydgård
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c3324c872f
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Merge pull request #15784 from hrydgard/unify-framebuffer-blit
Unify BlitFramebuffer with a generic implementation
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2022-08-04 00:41:33 +02:00 |
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Henrik Rydgård
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e28b45481b
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Delete more unused code
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2022-08-03 22:47:31 +02:00 |
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Henrik Rydgård
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f84d2e9ba7
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Fixes, state invalidation
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2022-08-03 22:23:07 +02:00 |
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Henrik Rydgård
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f8e0c09463
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Delete unused stuff in all backends
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2022-08-03 22:22:52 +02:00 |
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Henrik Rydgård
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126ace770e
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Remove the D3D9 and Vulkan BlitFramebuffer functions
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2022-08-03 22:22:52 +02:00 |
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Henrik Rydgård
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9d23939e28
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Replace D3D11's BlitFramebuffer with the common one
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2022-08-03 22:22:51 +02:00 |
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Henrik Rydgård
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1ab9293cb3
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Convert FramebufferBlit from the GL backend to use thin3d
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2022-08-03 22:22:51 +02:00 |
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Henrik Rydgård
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64a8a3f7d3
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D3D11: Remove more custom drawing
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2022-08-03 22:22:51 +02:00 |
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Henrik Rydgård
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d5a0249678
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Fix upscaling in Vulkan. Fixes #15779
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2022-08-03 22:22:24 +02:00 |
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Henrik Rydgård
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4d519b49a0
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Merge pull request #15782 from hrydgard/unify-draw-rect
Unify DrawActiveTexture
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2022-08-03 15:18:17 +02:00 |
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Henrik Rydgård
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8ded766509
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UWP buildfix
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2022-08-03 14:31:24 +02:00 |
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Henrik Rydgård
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0f9bf47429
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Reimplement filtering in DrawActiveTexture
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2022-08-03 14:12:55 +02:00 |
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Henrik Rydgård
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192e331b11
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Delete the OpenGL implementation of DrawActiveTexture.
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2022-08-03 14:12:55 +02:00 |
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