Tony Wasserka
c549ee0d12
softgpu: Fix some alpha blending bugs.
2013-08-16 23:49:07 +02:00
Tony Wasserka
e7ac41c4bc
softgpu: Possibly fix a bug. Or make things worse. I don't know :/
2013-08-16 23:49:07 +02:00
Tony Wasserka
90b868d1ef
softgpu/Rasterizer: Clean up texture sampling code.
2013-08-16 23:49:07 +02:00
Tony Wasserka
e1cc2540cd
softgpu: Fix fast texture storage mode and use correct texture buffer pitches.
2013-08-16 23:49:06 +02:00
Tony Wasserka
df141ffe6b
softgpu: Implement stencil testing. Add some TODOs. Disable alpha blending when clear mode is active.
...
GPUState: Fix incorrect stencil enum.
2013-08-16 23:49:06 +02:00
Tony Wasserka
0dbe5c5cc1
softgpu: Cleanup CLUT lookup code and fix a critical bug related to it. Also added semi-working fast texture storage mode support.
2013-08-16 23:49:06 +02:00
Tony Wasserka
84425aafef
softgpu: Fix (?) interpolation method for z and color values.
2013-08-16 23:49:06 +02:00
Tony Wasserka
40c83dee03
softgpu: Fix vertex order when drawing rectangles.
2013-08-16 23:49:05 +02:00
Tony Wasserka
8929b0c248
softgpu/Rasterizer: Fix (or rather workaround) a critical integer overflow issue.
2013-08-16 23:49:05 +02:00
Tony Wasserka
27414c0be0
softgpu/Rasterizer: Fix decal texfunc.
2013-08-16 23:49:05 +02:00
Tony Wasserka
3ccc0c1fdc
softgpu/Rasterizer: Warning fixes.
2013-08-16 23:49:05 +02:00
Tony Wasserka
3f9633e1cb
softgpu: Fix a dumb mistake in the alpha blending code. How did this even compile before?!
2013-08-16 23:49:05 +02:00
Tony Wasserka
602e0e5358
softgpu: Add working CLUT support.
2013-08-16 23:49:04 +02:00
Tony Wasserka
26d80c16fe
softgpu/TransformPipeline: Clean up VertexData::Lerp by using Math3D effectively.
2013-08-16 23:49:04 +02:00
Tony Wasserka
06290c53de
softgpu: Fix an issue where texture coordinates were not initialized correctly for quads.
2013-08-16 23:49:04 +02:00
Tony Wasserka
f447957263
softgpu: Use the actual z coordinate of a triangle in through mode, too.
2013-08-16 23:49:04 +02:00
Tony Wasserka
b0d3848dc7
softgpu: Don't draw pixels which lie on the right side of a triangle.
2013-08-16 23:49:04 +02:00
Tony Wasserka
4231264008
softgpu: Clean up Rasterizer code by using Math3D's Vec4 functionality.
2013-08-16 23:49:03 +02:00
Tony Wasserka
ce953f1293
softgpu: Use Vec4 instead of our own Color4 class for color handling.
2013-08-16 23:49:03 +02:00
Tony Wasserka
f270d3bd98
softgpu: Simplify Rasterizer::DrawTriangle by passing individual vertices instead of a vertex array.
2013-08-16 23:49:03 +02:00
Tony Wasserka
8e7f35feee
softgpu: Workaround a bug in through mode (in Rasterizer::DrawTriangle "den" would become really large because clippos.w wasn't initialized to a good value).
2013-08-16 23:49:03 +02:00
Tony Wasserka
247ea278c8
softgpu: Implement alpha blending.
2013-08-16 23:49:03 +02:00
Tony Wasserka
df40c76da9
softgpu: Do weird stuff with no profit. Check this=> TODO
2013-08-16 23:49:02 +02:00
Tony Wasserka
15d0d2e7a8
softgpu: Fix (?) texture coordinate reading for through mode. Needs review.
...
softgpu: Cleanup depth testing and only account for the clearmode depth write flag if clearmode is enabled.
2013-08-16 23:49:02 +02:00
Tony Wasserka
6930e29d66
softgpu: Implement color doubling and color addition.
2013-08-16 23:49:02 +02:00
Tony Wasserka
cc043ada57
softgpu: Implement texture functions.
2013-08-16 23:49:02 +02:00
Tony Wasserka
0e1e8fe331
softgpu: Clean up depth testing code.
2013-08-16 23:49:02 +02:00
Tony Wasserka
bd49480244
softgpu: Add initial support for triangle strips. No idea if they work.
2013-08-16 23:49:01 +02:00
Tony Wasserka
b33646cced
softgpu: Disable texturing in clear mode.
2013-08-16 23:49:01 +02:00
Tony Wasserka
00b7fbd19e
softgpu: Implement depth testing.
2013-08-16 23:49:01 +02:00
Tony Wasserka
72a71702a5
softgpu: Storing view coordinates in VertexData is not necessary anymore.
2013-08-16 23:49:01 +02:00
Tony Wasserka
3cdf2a789d
softgpu: Write to the correct frame buffer in RAM.
2013-08-16 23:49:01 +02:00
Tony Wasserka
29921e4b44
softgpu: Disable alpha blending when copying framebuffer to screen.
2013-08-16 23:49:00 +02:00
Tony Wasserka
b1a4762251
softgpu: Fix specular lighting (or rather, the dumb code that always threw away the result).
2013-08-16 23:49:00 +02:00
Tony Wasserka
fd65b7c9b8
softgpu: New try at specular lighting, still doesn't seem to work...
2013-08-16 23:49:00 +02:00
Tony Wasserka
219b35317e
softgpu: Transform normals correctly.
2013-08-16 23:49:00 +02:00
Tony Wasserka
c5544eb293
softgpu: Fix some lighting bugs. Ambient and diffuse light should be working perfectly now.
2013-08-16 23:48:59 +02:00
Tony Wasserka
41e2005ad0
softgpu: Fix various bugs.
...
Using model transformed normals for light calculations now.
Disabling textures if texture mapping isn't enabled now.
Forced target alpha to be written as 0xFF to workaround broken buffer management.
2013-08-16 23:48:59 +02:00
Tony Wasserka
6c1b4ba32b
softgpu: Implement specular lighting.
2013-08-16 23:48:59 +02:00
Tony Wasserka
704a416baa
softgpu: Implement powered diffuse lighting.
2013-08-16 23:48:59 +02:00
Tony Wasserka
0bf4956dfc
softgpu: Implement per-light ambient lighting.
2013-08-16 23:48:59 +02:00
Tony Wasserka
48d75dafcb
softgpu: Implement attenuation and spot factors.
2013-08-16 23:48:58 +02:00
Tony Wasserka
b42b30e795
softgpu: Store color values as integers instead of as floating points.
2013-08-16 23:48:58 +02:00
Tony Wasserka
7fdce30199
softgpu: Implement diffuse lighting.
2013-08-16 23:48:58 +02:00
Tony Wasserka
288de895db
softgpu: Support indexed rendering.
2013-08-16 23:48:58 +02:00
Tony Wasserka
bfd9266b51
softgpu: Add support for ambient lighting.
2013-08-16 23:48:58 +02:00
Tony Wasserka
73e3b78169
softgpu: Support flat triangle shading.
2013-08-16 23:48:57 +02:00
Tony Wasserka
8f861d8e6f
softgpu: Add naive rectangle clipper (which works just as bad).
2013-08-16 23:48:57 +02:00
Tony Wasserka
a3178769f7
softgpu: Add (probably broken) rectangle clipping support.
2013-08-16 23:48:57 +02:00
Tony Wasserka
ed5fa1f4ff
softgpu: Fix vertex color decoding.
2013-08-16 23:48:57 +02:00