Unknown W. Brackets
a686ca69fd
Atrac: Simplify lowlevel decoding.
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No need for all these variables that just spin and do nothing.
2016-01-16 23:03:22 -08:00
Unknown W. Brackets
a4d875cd2a
Atrac: Stop generating headers in lowlevel.
2016-01-16 22:46:24 -08:00
Unknown W. Brackets
45e6f9e9b7
Atrac: Fix lowlevel jointStereo usage.
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Seems this value is supposed to be (channels << 3) form the lowlevel code,
which is believable. FFmpeg skips it anyway.
Also, need to set the flag so it gets used.
2016-01-16 22:35:39 -08:00
Unknown W. Brackets
4e20b61d3a
Atrac: Fix some confusing variable use in lowlevel.
2016-01-16 22:35:13 -08:00
Unknown W. Brackets
53e990e116
Atrac: Fix a leak from an unused var.
2016-01-16 22:34:45 -08:00
Unknown W. Brackets
a2417b4779
Atrac: Ensure correct fileoffset when adding data.
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If we looped, especially in the middle or toward the end, this ensures the
data ends up in the correct place in our larger buffer.
2016-01-16 18:36:22 -08:00
Unknown W. Brackets
e41a1f476f
Atrac: Simulate ringbuffer for writable bytes.
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Ringbuffer is not actually read from PSP RAM, and there are a couple
inaccuracies, but this should be a lot better than before.
2016-01-16 18:34:44 -08:00
Unknown W. Brackets
23523a2fdc
Atrac: Add missing output channels for AA3.
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Although, default was 2 so this shouldn't change anything.
2016-01-16 18:10:57 -08:00
Unknown W. Brackets
d3ee48a770
Atrac: Make buffer init functions more consistent.
2016-01-16 18:10:35 -08:00
Henrik Rydgård
067095e2b4
Merge pull request #8410 from latot/mini
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little changes
2016-01-17 00:44:07 +01:00
Unknown W. Brackets
cf9cb798fc
Atrac: Remove unused variables, cleanup some names.
2016-01-16 14:47:07 -08:00
Unknown W. Brackets
aac603534a
Reset failedDecode when the game sets new data.
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Should not last forever.
2016-01-16 14:01:12 -08:00
Unknown W. Brackets
d97dfac594
Atrac: Log bad data more consistently.
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Let's always give the HLE func in the actual error.
2016-01-16 13:59:38 -08:00
Unknown W. Brackets
7c07922076
Atrac: Clean up some logging.
2016-01-16 13:44:54 -08:00
Henrik Rydgård
6d3368b088
Merge pull request #8433 from hrydgard/whitelist-vertex-depth-rounding
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Specify which games need vertex depth rounding instead of which ones don't
2016-01-16 19:01:37 +01:00
latot
e82620c572
remove
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remove
2016-01-16 09:32:39 -03:00
Henrik Rydgård
07dadca89c
Merge pull request #8417 from unknownbrackets/atrac-second
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Basic handling of sceAtrac second buffer
2016-01-16 11:48:47 +01:00
Henrik Rydgard
7e24801fc1
Specify which games need vertex depth rounding instead of which ones don't.
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Vertex depth rounding is a not-fully-accurate hack, and most games are better off with the extra depth precision
of 24-bit Z than reducing it to a not-fully-accurate 16-bit. So let's only use it where necessary, like in Phantasy Star.
See issue #8187 .
2016-01-16 11:31:27 +01:00
Henrik Rydgard
03674fd571
Flip around how compat.ini works (now the settings are the categories, games are listed within)
2016-01-16 11:24:42 +01:00
Unknown W. Brackets
d3da6d8c6e
Atrac: Validate second buffer on reset position.
2016-01-12 00:19:35 -08:00
Unknown W. Brackets
a317b10777
Atrac: Keep track of the set second buffer.
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Not actually used yet, but this way our context/etc. can be right.
2016-01-12 00:19:34 -08:00
Unknown W. Brackets
40bd31f50b
Atrac: Request second buffer data.
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It's not used, but at least we ask for it properly.
2016-01-12 00:19:33 -08:00
Unknown W. Brackets
397094651c
Atrac: Skip copying to data_buf when unused.
2016-01-12 00:19:33 -08:00
Unknown W. Brackets
b29e856055
Atrac: Remove some unused calculations.
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Halfway buffers now always calculate writableBytes realtime.
2016-01-12 00:19:32 -08:00
Unknown W. Brackets
0fc774927f
jit: Minor cleanups.
2016-01-10 12:28:29 -08:00
Henrik Rydgard
b4dd094f56
x86jit: Save a MOV in many cases of "jr ra"
2016-01-10 12:28:00 -08:00
latot
53ac6d98d8
Little things
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back 1
other little change, join 2 in 1
2016-01-09 20:44:02 -03:00
Henrik Rydgard
94c91e199a
Minor GPU interface change needed for a WIP backend
2016-01-06 23:53:21 +01:00
Henrik Rydgard
e11d0a7e1c
Minor GPU interface cleanup
2016-01-06 23:49:02 +01:00
Unknown W. Brackets
2b5d38d2d0
Buildfix.
2016-01-06 07:20:41 -08:00
Unknown W. Brackets
b1e10894a4
Don't forget global setting when switching configs.
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Fixes #8393 .
2016-01-05 23:02:19 -08:00
Unknown W. Brackets
02f6b3dec7
Refactor config setting iteration.
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Cleaner.
2016-01-05 23:01:49 -08:00
Unknown W. Brackets
aa0055cea7
Track the running GPU backend separate from config.
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This way we can change the config directly when we want to save a new
setting, rather than having hacks to use a temp var.
2016-01-05 22:37:28 -08:00
Henrik Rydgård
f0812297a6
Merge pull request #8376 from unknownbrackets/gpu-depth
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Correct universally for clamped depth range
2016-01-04 09:55:02 +01:00
Unknown W. Brackets
abc0f27c95
Merge pull request #8373 from daniel229/replacefuncs
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Replace functions in games
2016-01-03 17:11:59 -08:00
daniel229
1e984b48ef
update functions
2016-01-04 09:08:52 +08:00
Unknown W. Brackets
18cdf9f352
Remove the depth range hack.
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Ths removes the game-specific hack to workaround depth issues.
2016-01-03 12:05:59 -08:00
Henrik Rydgård
5bd72ea268
Merge pull request #8347 from hrydgard/graphics-context
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Graphics context
2016-01-03 18:54:58 +01:00
daniel229
de8503f83b
Replace function in Shinigami to Shoujo
2016-01-03 22:35:46 +08:00
daniel229
05612bbc25
Replace function in Little Busters! Converted Edition
2016-01-03 22:28:38 +08:00
daniel229
3b461a00cc
Replace function in ATV Offroad Fury Blazin' Trails
2016-01-03 22:20:50 +08:00
daniel229
107fa1c09a
Replace function in ATV Offroad Fury Pro
2016-01-03 22:13:42 +08:00
Unknown W. Brackets
18dbaac3c7
Fix savestate compat with older versions.
2016-01-02 18:50:59 -08:00
daniel229
ed12bb9c89
Fix flickering in SD Gundam G Generation Portable
2016-01-03 09:56:40 +08:00
Unknown W. Brackets
4fac4d364e
Atrac: Read non-streamed data from PSP RAM.
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This should fix games that don't actually read into the RAM right away,
which is probably "incorrect" but works on the PSP, should should work in
PPSSPP.
2016-01-02 13:20:17 -08:00
Unknown W. Brackets
f0551b4591
Atrac: Add a flag to use PSP RAM (not yet used.)
2016-01-02 13:20:17 -08:00
Unknown W. Brackets
d0c7cc85de
Atrac: Update writableBytes/offset on adding data.
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It should go in these places, even if GetStreamDataInfo is not called.
2016-01-02 13:20:16 -08:00
Unknown W. Brackets
2df6d7700e
Atrac: Refactor out some common validation.
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This seems to be happening a lot.
2016-01-02 13:20:15 -08:00
Unknown W. Brackets
1b6dbd45e7
Atrac: Get stream info right for half/full buffers.
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Improve it a bit for streamed buffers, but it's still not quite right.
2016-01-02 13:20:15 -08:00
Unknown W. Brackets
e60dc24d29
Atrac: Update some comments/docs on buffers.
2016-01-02 13:20:14 -08:00