Commit Graph

9063 Commits

Author SHA1 Message Date
Henrik Rydgård
71a6372ac5
Merge pull request #19020 from hrydgard/clickable-notifications
Clickable notifications
2024-04-12 16:23:52 +02:00
Henrik Rydgård
423e3d3338
Merge pull request #19035 from GermanAizek/fix-always
[GPU/HLES] 'fs' its already NULL, removed excess delete and bufferState_ always ATRAC_STATUS_HALFWAY_BUFFER
2024-04-11 14:17:26 +02:00
Herman Semenov
f625f18eba [GPU/HLES] 'fs' its already NULL, removed excess delete and bufferState_ always ATRAC_STATUS_HALFWAY_BUFFER 2024-04-11 14:52:55 +03:00
Henrik Rydgård
6575ba5487 Make screenshot notifications clickable (on platforms where it's possible) 2024-04-10 13:21:23 +02:00
Henrik Rydgård
22d353ec85 D3D11: Filter out useless compiler warning (about pow(-val, x)) 2024-04-09 17:38:58 +02:00
Henrik Rydgård
a3d0cb1f12 Switch away from TransitionImageLayout2 2024-04-06 17:12:32 +02:00
Henrik Rydgård
22fdf6624c
Merge pull request #18986 from GermanAizek/static-const-methods
[GPU] Make static and const methods if possible
2024-04-05 16:20:06 +02:00
Herman Semenov
b57dab2812 [GPU] Make static and const methods if possible 2024-04-05 17:04:31 +03:00
Henrik Rydgård
d0afdcd94f
Merge pull request #18984 from GermanAizek/fix-flag-after-9
[GPU] Fixed bug in GEExpressionFunctions::getFieldValue with GECmdField::FLAG_AFTER_9
2024-04-04 15:51:44 +02:00
Herman Semenov
365d2d252a [GPU] Fixed bug in GEExpressionFunctions::getFieldValue with GECmdField::FLAG_AFTER_9 2024-04-03 16:09:34 +03:00
Henrik Rydgård
8960ed4d48 FramebufferManager: Allow "large offset" framebuffers priority over normal matches.
Fixes #18976
2024-04-03 00:59:36 +02:00
Herman Semenov
0f94ac9189 Cleanup excess redefines and maybe fixed result in HLE sceIo::sceIoGetDevType() 2024-04-02 14:25:26 +03:00
Henrik Rydgård
c5791764d8 Make the i18n T function use std::string_view
Buildfixes, crashfixes

One more

Android buildfix

Buildfix Qt
2024-02-12 18:44:39 +01:00
Henrik Rydgård
9322b4c6dc Warning fix, some paranoid zero init 2024-02-12 18:33:38 +01:00
Henrik Rydgård
c50399fa71 Fix stray line in NFS Underground Rivals
Fixes #18846
2024-02-12 18:03:39 +01:00
Henrik Rydgård
d479b74ed9 v1.17.1 2024-02-04 14:08:02 +01:00
Henrik Rydgård
1fbf685504 Avoid vertically merging the two main framebuffers, even if FramebufferAllowLargeVerticalOffset is on. 2024-02-04 11:26:20 +01:00
Henrik Rydgård
b4eecf3d5c Mali: Turn off any depth writes if depth test is set to NEVER. 2024-02-02 11:11:31 +01:00
Henrik Rydgård
6ce4933db8 Split the discard-stencil-bug flag into separate flags for Adreno and Mali 2024-02-02 11:11:31 +01:00
Henrik Rydgård
a07a2e445b Fix event order and some logic. Can now change skip buffer effect while running in background. 2024-02-01 23:26:36 +01:00
Henrik Rydgård
533fa14e27 Add a stat for number of verts decoded. It's quite high but not crazy for UFC 2010...
See #18806
2024-02-01 19:19:53 +01:00
Henrik Rydgård
c0bc6446dd Improve assert, cleanup 2024-02-01 16:33:01 +01:00
Henrik Rydgård
8b99c9f9d9 GE dump playback: Don't flip unless DISPLAY is the last command. This messes up the frame structure. 2024-01-30 11:14:38 +01:00
Henrik Rydgård
ea180e54c9 Fix some "double-binds" of the backbuffer.
These are already eliminated by the queuerunner, but better not to
generate them in the first place, for easier sanity checks.
2024-01-30 10:44:18 +01:00
Henrik Rydgård
c5191cad4c Disable 16-bit textures on PowerVR.
Fixes #18780
2024-01-29 15:48:27 +01:00
Henrik Rydgård
0615ba3e54 Some paranoia and a comment 2024-01-29 00:54:18 +01:00
Henrik Rydgård
8b4f80c562 GPUCommonHW: Check range of indexes for indexed draws. 2024-01-28 22:58:20 +01:00
Henrik Rydgård
cb79783539 Expand primitives: Check the vertex count too.
Still getting a few crashes, let's get rid of the last of them from this,
hopefully.
2024-01-28 22:48:40 +01:00
Henrik Rydgård
493122a2fc v1.17 2024-01-27 14:48:00 +01:00
Henrik Rydgård
22e91c98db More asserts 2024-01-24 11:36:25 +01:00
Henrik Rydgård
0d2e5c32ab More sanity checks 2024-01-24 00:50:32 +01:00
Henrik Rydgård
51097279c9 Vulkan: Fix race condition when changing MSAA mode with the game running "behind" the menu. 2024-01-23 11:28:45 +01:00
Henrik Rydgård
768520dd0e Separate out the checks for save vs replace textures more, fixing some issues 2024-01-23 01:07:31 +01:00
Henrik Rydgård
2e16fd3bcc Fix fake game ID generation to work with scoped storage 2024-01-23 01:06:56 +01:00
Henrik Rydgård
c6c0d0bf42 Android memstick folder moves: Do recursive moves if in the same device. Drastically faster. 2024-01-22 16:26:29 +01:00
Henrik Rydgård
6ae9d42516 Preparations for reworking the memstick folder move functionality 2024-01-22 15:56:07 +01:00
Henrik Rydgård
0bf7a98aff Replace DrainAndBlockCompileThreads with StopThreads, and same for resuming. 2024-01-22 11:06:50 +01:00
Henrik Rydgård
103d8b1019 Don't apply smart 2d texture filter to video. 2024-01-18 23:38:44 +01:00
Henrik Rydgård
74f5be02a1 GameInfo: Try to reduce the locking a bit. 2024-01-18 22:52:56 +01:00
Henrik Rydgård
d45f95e304 Limit to Windows to fix linker error 2024-01-18 16:08:23 +01:00
Henrik Rydgård
531f145e0b Fix NEON compilation error on strict compilers. Fixes #18688 2024-01-18 10:38:30 +01:00
Henrik Rydgård
e908034ad3 Revert back to the old way of fitting into 16:9: Crop one line at the top and bottom
I seem to have switched to a stretch at some point, which isn't ideal and can be
achieved anyway with the stretch option. A two-line crop (1 at top, 1 at bottom)
is generally the better option.

There's now also a hidden ini setting to turn it off. I might be
convinced to add it as a real setting once I figure out a good name for
it. The setting:

```ini
[Graphics]
DisplayCrop16x9 = True
```

Fixes #18693
2024-01-15 22:04:42 +01:00
Henrik Rydgård
dac4c7adb0 Add checks against overrunning the index buffer space 2024-01-15 10:25:18 +01:00
Henrik Rydgård
db94b0b696 Pass the limit on the number of indices to generate to BuildDrawingParams. 2024-01-15 10:09:04 +01:00
Henrik Rydgård
cf5d76faf5 Continue replacing 'maxIndex' with 'numDecodedVerts'. Not an ideal name but better. 2024-01-14 23:41:05 +01:00
Henrik Rydgård
4360fe786c Add a setting for smart 2D texture filtering 2024-01-12 11:10:53 +01:00
Henrik Rydgård
8de7a97883 Check small triangle draws in through-mode for pixel mapping too 2024-01-11 14:32:52 +01:00
Henrik Rydgård
09d8bc5c43 Don't override "Linear"-forced texture filtering 2024-01-11 12:56:03 +01:00
Henrik Rydgård
e3841ddb4a Accept 1D stretch as pixel mapped 2024-01-11 12:56:03 +01:00
Henrik Rydgård
341fe04f4b Apply nearest filter for pixel-mapped draws 2024-01-11 12:56:03 +01:00