Unknown W. Brackets
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9d24de3269
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d3d: Oops, switch over block transfer logic.
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2014-09-13 17:28:35 -07:00 |
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Unknown W. Brackets
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ddc9aaa4e8
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d3d: Download from the specified region only.
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2014-09-13 17:28:05 -07:00 |
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Unknown W. Brackets
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c17931c179
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d3d: Fix flipped y in framebuf blit.
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2014-09-13 17:10:57 -07:00 |
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Unknown W. Brackets
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b9d7ffe484
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d3d: Support the Danganronpa hack.
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2014-09-13 16:47:23 -07:00 |
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Unknown W. Brackets
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1f44bf2396
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d3d: Don't flip blits when downloading.
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2014-09-13 16:39:31 -07:00 |
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Unknown W. Brackets
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7f89723d2b
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d3d: Initial implementation of framebuf download.
Not working, or not working properly...
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2014-09-13 16:37:59 -07:00 |
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Unknown W. Brackets
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2463074530
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d3d: Converge block transfer logic.
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2014-09-13 15:40:55 -07:00 |
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Unknown W. Brackets
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971dd5df1e
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d3d: Unify BlitFramebuffer() as well.
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2014-09-13 15:12:59 -07:00 |
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Unknown W. Brackets
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a4d33d77b7
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d3d: Unify ReadFramebufferToMemory() signature.
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2014-09-13 15:09:30 -07:00 |
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Unknown W. Brackets
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f33515723b
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Move ForgetLastTexture() into DrawPixels().
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2014-09-13 14:58:05 -07:00 |
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Unknown W. Brackets
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96b497f955
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d3d: Support arbitrary size framebuf uploads.
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2014-09-13 14:54:53 -07:00 |
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Unknown W. Brackets
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b79062339b
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d3d: Fix colors in UpdateFromMemory().
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2014-09-13 14:53:43 -07:00 |
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Unknown W. Brackets
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3dfdddfc5f
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d3d: Move UpdateFromMemory() to common.
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2014-09-13 14:44:18 -07:00 |
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Unknown W. Brackets
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9af3befc59
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d3d: Add RebindFramebuffer().
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2014-09-13 14:26:39 -07:00 |
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Unknown W. Brackets
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6f991a1042
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d3d: Add FlushBeforeCopy().
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2014-09-13 14:23:18 -07:00 |
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Henrik Rydgård
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bdaabfe2f7
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Merge pull request #6901 from unknownbrackets/gpu-convergence
Fix some issues with framebuffer sizing
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2014-09-13 22:49:34 +02:00 |
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Unknown W. Brackets
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dc5afe9b38
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d3d: Converge DrawPixels() logic.
This makes render to offset actually work properly.
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2014-09-13 13:09:26 -07:00 |
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Henrik Rydgard
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9734fd1c1a
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Turn off scissor when rendering controls overlay
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2014-09-13 21:52:10 +02:00 |
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Unknown W. Brackets
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4909122660
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d3d: Flip viewport y within the top of the fb.
Fixes issues when the framebuffer is larger than the current render
target.
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2014-09-13 12:37:19 -07:00 |
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Unknown W. Brackets
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de6a168c97
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d3d: Flip v correctly when buffer swapping.
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2014-09-13 12:21:39 -07:00 |
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Unknown W. Brackets
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f3dbe526a9
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d3d: Support offset rendering.
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2014-09-13 12:08:14 -07:00 |
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Unknown W. Brackets
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5a0f646916
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Merge pull request #6900 from hrydgard/gpu-convergence-2
Gpu convergence 2 - break out much of the Spline code into GPU/Common, fixes some minor things
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2014-09-13 12:06:35 -07:00 |
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Henrik Rydgård
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a6767e4bcf
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Merge pull request #6899 from unknownbrackets/gpu-convergence
d3d: Set texture only when enabled
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2014-09-13 21:00:56 +02:00 |
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Henrik Rydgard
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db486f41e8
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Only show the graphics API on the title screen in Windows
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2014-09-13 20:56:25 +02:00 |
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Henrik Rydgard
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0818d8ea8d
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dx9: More execute functions
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2014-09-13 20:55:29 +02:00 |
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Unknown W. Brackets
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36a49917d2
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d3d: Set texture only when enabled.
This allows optimizations that were applied to the cmd flags.
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2014-09-13 11:55:01 -07:00 |
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Unknown W. Brackets
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e6f1ca6582
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d3d: Correct framebuffer sizing issues.
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2014-09-13 10:34:45 -07:00 |
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Henrik Rydgard
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21545e31c6
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More convergence (tex stuff)
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2014-09-13 17:20:55 +02:00 |
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Henrik Rydgård
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7dcb84735a
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Merge pull request #6897 from sum2012/Android-build
Do not need to ask directory when build Android
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2014-09-13 17:11:50 +02:00 |
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sum2012
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c6516e277f
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Do not need to ask directory when build Android
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2014-09-13 22:48:28 +08:00 |
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Henrik Rydgard
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a4ae0f951a
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Move spline generation to SplineCommon, make SplineDX9.cpp identical to Spline.cpp (merge later somehow)
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2014-09-13 15:13:34 +02:00 |
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Henrik Rydgård
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31ce0e7eb1
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Merge pull request #6896 from hrydgard/gpu-convergence
GPU Convergence - more work on bringing the D3D and GL backends closer
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2014-09-13 14:18:36 +02:00 |
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Henrik Rydgard
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2f569533f3
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Fix burnout depth issue by dirtying the proj matrix on viewport change
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2014-09-13 14:08:07 +02:00 |
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Henrik Rydgard
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63e3e95d58
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Replace the DX9 software transform code with the new common one
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2014-09-13 13:53:04 +02:00 |
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Henrik Rydgard
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19a9c4481f
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Move GLES' SoftwareTransform to Common
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2014-09-13 13:27:42 +02:00 |
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Henrik Rydgard
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4212bbb51e
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Cleanup SoftwareTransform a bit more
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2014-09-13 13:15:18 +02:00 |
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Henrik Rydgard
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ca3ed34b44
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Move most GL code out of GLES/SoftwareTransform.cpp
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2014-09-13 13:03:37 +02:00 |
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Henrik Rydgard
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b4690b23d6
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Make D3D TransformDrawEngine more similar to GL
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2014-09-13 12:27:20 +02:00 |
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Henrik Rydgard
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9b587bb144
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Make the D3D backend cmd processing work more similar to the GL backend
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2014-09-13 12:11:34 +02:00 |
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The Dax
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7a1be69ec0
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Win32: Change --gfx to --graphics (and its suboptions) to be consistent with Headless.
Also, software force-activates OpenGL mode, since it does not work with Direct3D currently.
Thanks to @unknownbrackets for the suggestions.
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2014-09-13 01:49:05 -04:00 |
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Unknown W. Brackets
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a892779f89
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Merge pull request #6880 from daniel229/func_replace_sakurasou
Replace frame download in Sakurasou No Pet Na Kanojo
Conflicts:
Core/HLE/ReplaceTables.cpp
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2014-09-12 22:28:27 -07:00 |
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daniel229
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5f4a95cdd5
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Update as unknown's suggestion
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2014-09-13 10:21:00 +08:00 |
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The Dax
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e7a2225669
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Update lang.
It's been a while.
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2014-09-12 21:12:04 -04:00 |
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Henrik Rydgard
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010cf68545
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If OpenGL is not supported properly on Windows, switch to D3D automatically.
Needs some lang work and probably better wording.
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2014-09-13 02:46:27 +02:00 |
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Henrik Rydgård
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405f67fbef
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Merge pull request #6870 from hrydgard/vtxdec-centralize
Centralize the vertex decoder
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2014-09-13 01:03:22 +02:00 |
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Henrik Rydgard
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c25815b904
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DX9: Must turn off vertex caching for software skinned draws
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2014-09-13 01:02:47 +02:00 |
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Henrik Rydgård
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2580fc625c
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Merge pull request #6885 from unknownbrackets/replace-funcs
Move a couple funcs replacements outside of loops
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2014-09-12 23:20:13 +02:00 |
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Henrik Rydgård
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a323778dde
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Merge pull request #6889 from thedax/gpuBackendOption
Win32: Add a command-line argument to pick the GPU backend.
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2014-09-12 23:19:50 +02:00 |
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The Dax
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1caaa59adf
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Small styling fixes.
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2014-09-12 16:58:05 -04:00 |
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The Dax
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5fa929bbba
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Win32: Add a command-line argument to pick the GPU backend.
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2014-09-12 16:16:37 -04:00 |
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