Unknown W. Brackets
a07017dbb0
softjit: Prefer easier to refill regs.
2021-11-26 09:30:47 -08:00
Unknown W. Brackets
932481d3cd
softjit: Minor tweak to reg order for XCHG.
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It's easier to use it in these places, but seems it stalls longer on the
dest reg.
2021-11-26 09:30:47 -08:00
Unknown W. Brackets
7f167c3660
softjit: Implement min/max/absdiff blending.
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Alpha not yet implemented.
2021-11-26 09:30:47 -08:00
Unknown W. Brackets
771d459025
softjit: Use SSE4.1 for fog and dither a bit.
2021-11-26 08:42:17 -08:00
Unknown W. Brackets
cf888257ab
softjit: Fix dithering bug.
2021-11-26 08:21:15 -08:00
Unknown W. Brackets
3f3e0ea8cf
softjit: Optimize typical alpha/depth test.
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Messed with SSE4 then realized there's no point, just use SHR.
2021-11-26 08:21:14 -08:00
Unknown W. Brackets
6644c4225c
softjit: Apply logic ops.
2021-11-26 08:21:14 -08:00
Unknown W. Brackets
961273fcf5
softjit: Apply color write mask.
2021-11-26 08:21:14 -08:00
Unknown W. Brackets
a49a189962
softjit: Refactor color conv to dedicated funcs.
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Will use this for masking too.
2021-11-26 08:21:14 -08:00
Unknown W. Brackets
2b4b4ae064
softjit: Add config setting to enable/disable.
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Also use it for samplerjit.
2021-11-26 08:21:14 -08:00
Unknown W. Brackets
edb21b57bb
softjit: Initial color write.
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At this point, it's used in some areas in some games.
Alpha blending is the main unimplemented path, then logic/masking.
2021-11-26 08:21:13 -08:00
Unknown W. Brackets
0e63b357b3
softjit: Add dithering.
2021-11-26 08:21:13 -08:00
Unknown W. Brackets
bd99448863
softjit: Keep x and y args for dither.
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But let's still special case the 512 path, since it's so common.
2021-11-26 08:21:13 -08:00
Unknown W. Brackets
5ee4bdbe05
softjit: Depth and stencil testing.
2021-11-26 08:21:13 -08:00
Unknown W. Brackets
f3f32cebeb
softjit: Optimize some imm sizes.
2021-11-26 08:21:13 -08:00
Unknown W. Brackets
2423285831
softjit: Add helpers to get framebuf offsets.
2021-11-26 08:21:12 -08:00
Unknown W. Brackets
f8819308ff
softjit: Add levels of register locking.
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Locking also in helpers, so need to nest locks.
2021-11-26 08:21:12 -08:00
Unknown W. Brackets
1e00a3b842
softjit: Add color test.
2021-11-26 08:21:12 -08:00
Unknown W. Brackets
14d322956a
softjit: Add alpha test.
2021-11-26 08:21:12 -08:00
Unknown W. Brackets
d9f7b9cca2
softjit: Initial depthrange, fog.
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Not really tested, just filling out parts.
2021-11-26 08:21:12 -08:00
Unknown W. Brackets
9fed7ea732
softjit: Add register cache for softjit.
2021-11-26 08:21:11 -08:00
Unknown W. Brackets
91787e63d9
softjit: Switch to the __vectorcall convention.
2021-11-26 08:21:11 -08:00
Unknown W. Brackets
ae3299ea04
softjit: Add stubbed DrawPixel for x64.
2021-11-26 08:21:11 -08:00
Henrik Rydgård
daae09b4ab
Merge pull request #15171 from unknownbrackets/softgpu-cleanup
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Correct some alpha/stencil/blend issues in softgpu
2021-11-26 09:04:09 +01:00
Henrik Rydgård
65d3f96f08
Merge pull request #15172 from unknownbrackets/vertexjit-minor
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vertexjit: Optimize 5551 read a bit on x86/x64
2021-11-26 08:55:56 +01:00
Unknown W. Brackets
ce5ae95854
softgpu: Correct alpha blend subtract on negative.
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Oops, we need to subtract signed, but then clamp to unsigned.
2021-11-25 22:06:48 -08:00
Unknown W. Brackets
dad85b97f1
softgpu: Use KEEP for any invalid stencil ops.
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This just keeps the ID more consistent.
2021-11-25 21:02:20 -08:00
Unknown W. Brackets
367cca96b4
vertexjit: Optimize 5551 read a bit on x86/x64.
2021-11-25 19:23:59 -08:00
Unknown W. Brackets
d4bf7ea392
sofgpu: Disable alpha blend for invalid equations.
2021-11-25 19:23:41 -08:00
Unknown W. Brackets
35444b3051
softgpu: Accurately alpha blend.
2021-11-25 19:23:41 -08:00
Unknown W. Brackets
2acf7f4edf
softgpu: Use 0 alpha for 565 alpha blending.
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We were previously blending as 0xFF.
2021-11-25 19:23:40 -08:00
Unknown W. Brackets
2ef7dd6b03
softgpu: Correct tagging of vertexjit.
2021-11-25 19:21:56 -08:00
Unknown W. Brackets
73de8db996
softgpu: Fix stencil DECR on 5551.
2021-11-25 19:21:56 -08:00
Unknown W. Brackets
53c6a3933d
softgpu: Use ALWAYS for alpha/depth test in clear.
2021-11-25 19:21:55 -08:00
Henrik Rydgård
f991f6a789
Remove the old allocator visualizer. Keep the setting but hide it. Other feedback
2021-11-23 08:55:12 +01:00
Henrik Rydgård
0cbb7ab027
Change the PushBuffer API a bit to not take explicit memory types.
2021-11-22 18:54:09 +01:00
Henrik Rydgård
c2f594cc73
Remove the VulkanDeviceAllocator
2021-11-22 18:54:09 +01:00
Henrik Rydgård
1b1e585a35
More integration, use VMA in VulkanTexture
2021-11-22 18:54:09 +01:00
Henrik Rydgård
712b87ae57
Merge pull request #12108 from hrydgard/vulkan-async-pipeline-creation
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Vulkan async pipeline creation
2021-11-21 22:33:43 +01:00
Henrik Rydgård
81fba1f4a4
Minor refactor
2021-11-21 22:08:53 +01:00
Henrik Rydgård
f1cd1d535b
Add a hidden setting to turn off the shader cache, for shader compile performance work
2021-11-21 21:25:56 +01:00
Unknown W. Brackets
876c8cd368
softgpu: Fix PixelFuncID size.
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Oops, can't use unions in bitfields. Also improve typesafety.
2021-11-21 09:40:13 -08:00
Henrik Rydgård
dda425b068
Vulkan: Add a single background thread for pipeline creation
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Add proper waits for compile-done
Don't rely on non-standard struct initialization of classes
Attempt to drain the pipeline compile queue before destroying the PipelineManager.
Vulkan: Bump the cache version for testing
2021-11-21 18:36:00 +01:00
Henrik Rydgård
62f4875e24
VulkanRenderManager: Add deferred pipeline creation (to get it off the CPU thread)
2021-11-21 18:36:00 +01:00
Unknown W. Brackets
28bc91bd79
softgpu: Add func to tersely name pixel funcs.
2021-11-21 08:23:32 -08:00
Unknown W. Brackets
f8bc6e5b9e
softgpu: Template draw pixel on fb format.
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This introduces a small 5-10% perf improvement.
2021-11-21 08:23:32 -08:00
Unknown W. Brackets
09dc38080a
softgpu: Move draw pixel code to separate file.
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This separates things better anyway. No major perf impact.
2021-11-21 08:23:32 -08:00
Henrik Rydgård
938e6d83cb
Merge pull request #15156 from unknownbrackets/vulkan
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Vulkan: Fix crash on shutdown after device lost
2021-11-21 14:57:47 +01:00
Unknown W. Brackets
f7a029c61f
Vulkan: Fix crash on shutdown after device lost.
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This happens in SDL every time, apparently.
2021-11-21 05:35:07 -08:00
Henrik Rydgård
824805ec1e
Merge pull request #15154 from unknownbrackets/softjit
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Use a pixel func ID in software rendering
2021-11-21 10:50:06 +01:00