Unknown W. Brackets
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07d2b4fb46
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UI: Make popups transition their button.
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2017-03-21 18:45:49 -07:00 |
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Unknown W. Brackets
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4fb8ac96ce
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UI: Zero initialize EventParams in typical usage.
Better to be safe.
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2017-03-21 18:45:48 -07:00 |
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Unknown W. Brackets
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073e056369
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UI: Allow overriding dialog logic on finish.
This seems cleaner.
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2017-03-19 17:43:03 -07:00 |
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Henrik Rydgard
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5b835839fa
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Make IdentifiedFileType a proper enum class
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2017-03-02 12:29:03 +01:00 |
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Henrik Rydgard
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20d9e60a67
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Just some renaming. Start moving away from the "thin3d" name
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2017-01-30 14:38:31 +01:00 |
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Henrik Rydgård
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528af8a939
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Simplification around textures
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2017-01-24 20:59:00 +01:00 |
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Henrik Rydgård
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6a7d3a3910
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Break out image file management from DrawContext (thin3d)
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2017-01-24 20:58:59 +01:00 |
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Henrik Rydgård
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9b439e4c43
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Remove Thin3D prefix on more things
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2016-12-27 11:59:06 +01:00 |
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Henrik Rydgård
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10393f5d4e
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Move Thin3D into the Draw namespace.
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2016-12-27 11:58:03 +01:00 |
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Henrik Rydgård
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97d029972e
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Rename SetTextures to BindTextures
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2016-12-25 11:31:33 +01:00 |
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Unknown W. Brackets
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d6820f3cc3
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UI: Allow measuring text with a scale.
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2016-08-07 16:49:50 -07:00 |
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Unknown W. Brackets
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2076d66663
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UI: Wrap descriptions in the savedata manager.
Sometimes the savedata info is long, better to wrap than overflow the box.
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2016-08-07 16:35:59 -07:00 |
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Unknown W. Brackets
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b09c2b1f75
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Add some missing override definitions.
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2016-05-21 09:29:03 -07:00 |
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Unknown W. Brackets
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a518ad783d
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UI: Align screenshot preview in savestate manager.
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2016-04-24 11:51:06 -07:00 |
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Unknown W. Brackets
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50083a3c0c
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Avoid reloading save info on move/resize.
We don't really need to do this all the time, we can just do it on exit of
the entire screen. Also fixes a crash on close. Fixes #8619.
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2016-03-01 18:19:18 -08:00 |
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Henrik Rydgard
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da1a04be8d
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Make the workqueue slightly safer. Put g_gameInfoCache on the heap.
Cherry-picked from #8592
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2016-02-28 12:39:47 +01:00 |
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Unknown W. Brackets
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21a15e4728
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UI: Display save state screenshots as icons.
This way the list is not just a bunch of words, if you have a lot of save
states. Like me.
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2016-01-23 11:27:41 -08:00 |
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Unknown W. Brackets
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c0238de4ee
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UI: Add tags to all the scroll views.
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2016-01-22 22:52:13 -08:00 |
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Unknown W. Brackets
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84d815768b
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UI: Set tags on tab views, in the typical case.
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2016-01-22 22:39:58 -08:00 |
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Unknown W. Brackets
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e6b5fbb40a
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Fix race conditions when reading game title.
Fixes #5030.
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2015-12-24 13:18:46 -08:00 |
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vnctdj
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ad93113e04
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Consistently use *sa for the Savedata i18n category
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2015-07-02 00:24:43 +02:00 |
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vnctdj
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a5e63e4612
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Consistently use *mm for the MainMenu i18n category
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2015-07-02 00:02:08 +02:00 |
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Unknown W. Brackets
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c043b557ad
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Slow down the marquee for longer names.
Let's not make anyone on a small screen dizzy.
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2015-06-28 18:46:50 -07:00 |
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Unknown W. Brackets
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577beafeb3
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Show a message when no saves are there yet.
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2015-06-28 18:30:22 -07:00 |
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Henrik Rydgard
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56ed0f9b92
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Localization fixes
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2015-06-12 23:18:07 +02:00 |
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Henrik Rydgard
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2a88b1e58d
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Buildfix for gcc
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2015-06-12 14:55:51 +02:00 |
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Henrik Rydgard
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b56f21e4f0
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More savedata UI polish
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2015-06-12 14:46:34 +02:00 |
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Henrik Rydgard
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29514408af
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Improve savedata UI layout more, fix deletion of save states
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2015-06-12 12:39:22 +02:00 |
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Henrik Rydgard
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00094e0fcc
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More work on savedata UI.
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2015-06-12 11:40:50 +02:00 |
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Henrik Rydgard
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381e0c0fe3
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Implement basic savedata UI. Not much actual functionality yet but can browse saves and states.
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2015-06-11 23:59:02 +02:00 |
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Henrik Rydgard
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084aad74c3
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Make GameInfoCache understand PSP savedata as a "game" type. Use it to create a basic savedata listing screen.
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2015-06-11 20:22:16 +02:00 |
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