Commit Graph

31 Commits

Author SHA1 Message Date
Unknown W. Brackets
07d2b4fb46 UI: Make popups transition their button. 2017-03-21 18:45:49 -07:00
Unknown W. Brackets
4fb8ac96ce UI: Zero initialize EventParams in typical usage.
Better to be safe.
2017-03-21 18:45:48 -07:00
Unknown W. Brackets
073e056369 UI: Allow overriding dialog logic on finish.
This seems cleaner.
2017-03-19 17:43:03 -07:00
Henrik Rydgard
5b835839fa Make IdentifiedFileType a proper enum class 2017-03-02 12:29:03 +01:00
Henrik Rydgard
20d9e60a67 Just some renaming. Start moving away from the "thin3d" name 2017-01-30 14:38:31 +01:00
Henrik Rydgård
528af8a939 Simplification around textures 2017-01-24 20:59:00 +01:00
Henrik Rydgård
6a7d3a3910 Break out image file management from DrawContext (thin3d) 2017-01-24 20:58:59 +01:00
Henrik Rydgård
9b439e4c43 Remove Thin3D prefix on more things 2016-12-27 11:59:06 +01:00
Henrik Rydgård
10393f5d4e Move Thin3D into the Draw namespace. 2016-12-27 11:58:03 +01:00
Henrik Rydgård
97d029972e Rename SetTextures to BindTextures 2016-12-25 11:31:33 +01:00
Unknown W. Brackets
d6820f3cc3 UI: Allow measuring text with a scale. 2016-08-07 16:49:50 -07:00
Unknown W. Brackets
2076d66663 UI: Wrap descriptions in the savedata manager.
Sometimes the savedata info is long, better to wrap than overflow the box.
2016-08-07 16:35:59 -07:00
Unknown W. Brackets
b09c2b1f75 Add some missing override definitions. 2016-05-21 09:29:03 -07:00
Unknown W. Brackets
a518ad783d UI: Align screenshot preview in savestate manager. 2016-04-24 11:51:06 -07:00
Unknown W. Brackets
50083a3c0c Avoid reloading save info on move/resize.
We don't really need to do this all the time, we can just do it on exit of
the entire screen.  Also fixes a crash on close.  Fixes #8619.
2016-03-01 18:19:18 -08:00
Henrik Rydgard
da1a04be8d Make the workqueue slightly safer. Put g_gameInfoCache on the heap.
Cherry-picked from #8592
2016-02-28 12:39:47 +01:00
Unknown W. Brackets
21a15e4728 UI: Display save state screenshots as icons.
This way the list is not just a bunch of words, if you have a lot of save
states.  Like me.
2016-01-23 11:27:41 -08:00
Unknown W. Brackets
c0238de4ee UI: Add tags to all the scroll views. 2016-01-22 22:52:13 -08:00
Unknown W. Brackets
84d815768b UI: Set tags on tab views, in the typical case. 2016-01-22 22:39:58 -08:00
Unknown W. Brackets
e6b5fbb40a Fix race conditions when reading game title.
Fixes #5030.
2015-12-24 13:18:46 -08:00
vnctdj
ad93113e04 Consistently use *sa for the Savedata i18n category 2015-07-02 00:24:43 +02:00
vnctdj
a5e63e4612 Consistently use *mm for the MainMenu i18n category 2015-07-02 00:02:08 +02:00
Unknown W. Brackets
c043b557ad Slow down the marquee for longer names.
Let's not make anyone on a small screen dizzy.
2015-06-28 18:46:50 -07:00
Unknown W. Brackets
577beafeb3 Show a message when no saves are there yet. 2015-06-28 18:30:22 -07:00
Henrik Rydgard
56ed0f9b92 Localization fixes 2015-06-12 23:18:07 +02:00
Henrik Rydgard
2a88b1e58d Buildfix for gcc 2015-06-12 14:55:51 +02:00
Henrik Rydgard
b56f21e4f0 More savedata UI polish 2015-06-12 14:46:34 +02:00
Henrik Rydgard
29514408af Improve savedata UI layout more, fix deletion of save states 2015-06-12 12:39:22 +02:00
Henrik Rydgard
00094e0fcc More work on savedata UI. 2015-06-12 11:40:50 +02:00
Henrik Rydgard
381e0c0fe3 Implement basic savedata UI. Not much actual functionality yet but can browse saves and states. 2015-06-11 23:59:02 +02:00
Henrik Rydgard
084aad74c3 Make GameInfoCache understand PSP savedata as a "game" type. Use it to create a basic savedata listing screen. 2015-06-11 20:22:16 +02:00