Unknown W. Brackets
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acac847af2
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Cleanup sceKernelGetModuleIdByAddress().
Actual firmware seems to accept any address in the range, and also
correct the error result.
Now people won't think this is broken anymore.
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2013-04-10 21:03:43 -07:00 |
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Henrik Rydgard
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be755cb253
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Let touch controls work even if they are not displayed, some people like this.
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2013-04-10 00:59:52 +02:00 |
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Henrik Rydgard
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d46812a49f
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Implement pullrq #1240 better, I think.
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2013-04-10 00:06:29 +02:00 |
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Henrik Rydgard
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aa8c1afc2e
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Revert to JPCSP's jpn0.pgf font. Should've checked the last one more carefully.
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2013-04-09 23:55:27 +02:00 |
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Henrik Rydgård
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95981d4de8
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Merge pull request #1239 from cinaera/spotlight
Add support for spotlights
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2013-04-09 10:52:45 -07:00 |
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BeaR
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fa3a1fbd52
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Add support for spotlights
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2013-04-09 18:26:06 +02:00 |
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Henrik Rydgård
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cf5f049abd
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Merge pull request #1238 from unknownbrackets/atrac-fix
Fix params for sceAtracSetHalfwayBufferAndGetID()
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2013-04-09 08:33:53 -07:00 |
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Unknown W. Brackets
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901fa960ab
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Fix params for sceAtracSetHalfwayBufferAndGetID().
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2013-04-09 08:22:01 -07:00 |
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Henrik Rydgård
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4e4399fec5
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Merge pull request #1237 from raven02/patch-4
HW T&L : clamp lightscale
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2013-04-09 06:04:31 -07:00 |
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raven02
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07a36f2384
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HW T&L : clamp lightscale
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2013-04-09 20:42:40 +08:00 |
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Henrik Rydgård
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be5af6831e
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Merge pull request #1235 from unknownbrackets/texcache
Allocate the temp texcache buffers dynamically
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2013-04-09 04:10:55 -07:00 |
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Unknown W. Brackets
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6cbd1b5205
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Fix typo, add back state to savestate.
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2013-04-09 02:18:09 -07:00 |
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Unknown W. Brackets
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74dbd2b44c
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Use AllocateMemoryPages() for the texcache buffers.
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2013-04-09 01:59:47 -07:00 |
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Unknown W. Brackets
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de79941ef4
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Allow the tex buffers to grow if necessary.
Only does the 16 bit one for now.
Tactics Ogre uses a texture that is 1024x1024. Ouch.
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2013-04-09 01:59:33 -07:00 |
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Henrik Rydgård
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96d5fdcabb
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Merge pull request #1232 from cinaera/integerdraw
Change texture even on clearmode
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2013-04-09 01:42:56 -07:00 |
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Henrik Rydgård
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51d13e526f
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Merge pull request #1233 from unknownbrackets/dlist-cycles
Block dlist execution while in virtual progress
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2013-04-09 01:22:00 -07:00 |
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Henrik Rydgård
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3c0bb3caa9
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Merge pull request #1234 from raven02/patch-3
Ignore MIPS break error
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2013-04-09 01:21:05 -07:00 |
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raven02
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39c3cf8744
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Ignore MIPS break error
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2013-04-09 16:13:24 +08:00 |
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Unknown W. Brackets
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957394258c
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Block dlist execution while in virtual progress.
Fixes #1224.
Also, fix drawsync late by a GPU cycle, so interrupts line up.
It would break at least Ys Seven without that.
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2013-04-09 00:56:50 -07:00 |
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BeaR
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3cc7d99143
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Change texture even on clearmode
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2013-04-09 09:50:57 +02:00 |
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Unknown W. Brackets
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218c891eef
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Merge pull request #1227 from raven02/patch-3
Improve several functions in sceKernelVtimer
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2013-04-09 00:31:56 -07:00 |
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Henrik Rydgård
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fb52eea40a
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Merge pull request #1226 from VIRGINKLM/master
Greek Translation Cleanup
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2013-04-09 00:25:10 -07:00 |
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Unknown W. Brackets
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12f4bf3664
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Buildfix for Linux.
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2013-04-09 00:05:05 -07:00 |
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Unknown W. Brackets
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f5642f11af
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Buildfix.
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2013-04-08 23:01:54 -07:00 |
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raven02
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d77e0054d5
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Improve few functions in sceKernelVtimer
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2013-04-09 08:32:13 +08:00 |
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Klimis Ioannidis
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6bcb32daf9
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Greek Translation Cleanup
Remove obsolete functions lines.
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2013-04-09 03:04:34 +03:00 |
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Henrik Rydgard
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8b6eea7df4
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Load icon and bg from PBP files.
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2013-04-08 21:46:54 +02:00 |
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Henrik Rydgard
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82aa605b36
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Add back shadows to FPS counter and debug text. Warning fixes.
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2013-04-08 20:59:45 +02:00 |
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Henrik Rydgård
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6ec7d237e8
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Merge pull request #1222 from unknownbrackets/gpu-fix
Correct dest stride on GPU block transfer
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2013-04-08 11:01:04 -07:00 |
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Henrik Rydgård
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ebb9540577
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Merge pull request #1223 from cinaera/dxguid
Remove dependency on dxguid.lib
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2013-04-08 11:00:10 -07:00 |
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BeaR
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01e23dc77f
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Remove dependency on dxguid.lib
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2013-04-08 18:26:01 +02:00 |
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Unknown W. Brackets
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0e0b074ed7
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Correct dest stride on GPU block transfer.
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2013-04-08 08:36:51 -07:00 |
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Henrik Rydgård
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58e8d5299b
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Merge pull request #1221 from raven02/patch-2
Fragment Shader : use mix() for decal/blend
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2013-04-08 07:52:20 -07:00 |
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raven02
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3252eb6554
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Fragment Shader : use mix() for decal/blend
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2013-04-08 22:48:40 +08:00 |
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Unknown W. Brackets
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2b4ec12aa9
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Buildfix for iOS. Fixes #1220.
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2013-04-08 07:41:09 -07:00 |
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Henrik Rydgård
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aa33c4efcc
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Merge pull request #1217 from unknownbrackets/fbo-flicker
Adjust FBO decimation to optimize for creation
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2013-04-08 03:22:35 -07:00 |
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Henrik Rydgård
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8b8731ef4b
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Merge pull request #1219 from unknownbrackets/mpeg-fix
Initial sceMpegGetUserdataAu() from JPCSP
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2013-04-08 00:54:55 -07:00 |
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Unknown W. Brackets
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40067470c2
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Initial sceMpegGetUserdataAu() from JPCSP.
Because I got the stub wrong, so now it does something.
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2013-04-08 00:47:25 -07:00 |
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Unknown W. Brackets
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23c0e7f319
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Change FBO age back to 5, gets in a create loop...
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2013-04-08 00:45:21 -07:00 |
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Henrik Rydgård
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d1056a888f
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Merge pull request #1214 from unknownbrackets/pad-fix
Treat the keyboard and pads differently
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2013-04-08 00:44:08 -07:00 |
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Henrik Rydgård
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dea37e5521
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Merge pull request #1213 from unknownbrackets/dlist-cycles
Try to match GPU cycles to the CPU
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2013-04-08 00:43:33 -07:00 |
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Henrik Rydgård
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57dabfb7d1
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Merge pull request #1215 from raven02/patch-1
Add "Use Media Engine" to pause screen as well
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2013-04-08 00:41:47 -07:00 |
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Henrik Rydgård
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a6d7b25518
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Merge pull request #1216 from unknownbrackets/alloc-func
Initial stab at implementing some new memory funcs
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2013-04-08 00:40:20 -07:00 |
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raven02
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ca111baacb
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Keep Fast Memory as unstable
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2013-04-08 14:14:03 +08:00 |
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Unknown W. Brackets
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79e3c66514
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Adjust FBO decimation to optimize for creation.
But, keep aggressively decimating for a few frames.
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2013-04-07 22:34:02 -07:00 |
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Unknown W. Brackets
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42b925a440
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Initial stab at implementing some new memory funcs.
Borrowed from JPCSP, kept simple. Need to do tests.
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2013-04-07 20:57:53 -07:00 |
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raven02
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daef1cbe24
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Add "Use Media Engine" to pause screen as well
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2013-04-08 11:50:42 +08:00 |
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Unknown W. Brackets
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dcd2c26214
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Treat the keyboard and pads differently.
We basically never want two pads active at once, but keyboard is
different. So, they need to be treated differently.
Fixes #1212.
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2013-04-07 18:42:23 -07:00 |
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Unknown W. Brackets
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a8e8b096e6
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Use regular events for GPU for now, quicker.
There's too much latency in threadsafe events, causing tests to fail.
Might break games too. I guess they need to execute more often...
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2013-04-07 17:52:57 -07:00 |
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Unknown W. Brackets
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6190918158
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Don't allow two drawsyncs to be in play at once.
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2013-04-07 17:37:24 -07:00 |
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