Unknown W. Brackets
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ad3635c82a
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softgpu: Move tex size to cached state.
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2022-01-15 17:22:43 -08:00 |
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Unknown W. Brackets
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02c5559393
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softgpu: Remove z from DrawingCoords.
It's not really used much of anywhere, anyway.
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2022-01-15 15:38:56 -08:00 |
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Unknown W. Brackets
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bf2e060735
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softgpu: Move c++ tex func to sampler.
It's not used anywhere else now.
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2022-01-15 15:28:07 -08:00 |
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Unknown W. Brackets
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a228b2ab6c
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softgpu: Use cached sampler state outside jit.
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2022-01-15 15:26:26 -08:00 |
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Unknown W. Brackets
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a2abf9402b
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softgpu: Cache line drawing state.
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2022-01-15 13:17:40 -08:00 |
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Unknown W. Brackets
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58455c8cf1
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softgpu: Use cached state for clear write mask.
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2022-01-15 13:03:11 -08:00 |
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Unknown W. Brackets
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092b03bd67
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softgpu: Move fixed blend factor to draw pix state.
This is the last of the gstate.
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2022-01-15 13:03:11 -08:00 |
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Unknown W. Brackets
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f4f7ea2736
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softgpu: Cache colortest params in draw pix state.
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2022-01-15 13:03:11 -08:00 |
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Unknown W. Brackets
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aa9d751248
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softgpu: Cache alpha/stencil test masks in state.
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2022-01-15 13:03:11 -08:00 |
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Unknown W. Brackets
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acad2640dd
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softgpu: Cache logicOp in draw pixel state.
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2022-01-15 13:03:10 -08:00 |
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Unknown W. Brackets
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c0d548846f
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softgpu: Use cached write mask in draw pixel.
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2022-01-15 13:03:10 -08:00 |
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Unknown W. Brackets
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f1ce2e7715
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softgpu: Cache minz/maxz in draw pixel state.
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2022-01-15 13:03:10 -08:00 |
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Unknown W. Brackets
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0b3f096c01
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softgpu: Cache strides in draw pixel state.
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2022-01-15 13:03:10 -08:00 |
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Unknown W. Brackets
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e9f3720e20
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softgpu: Cache fog color draw pixel state.
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2022-01-15 13:03:10 -08:00 |
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Henrik Rydgård
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165e0a12a9
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Merge pull request #15305 from unknownbrackets/softgpu-opt
softgpu: Avoid double calculating screenpos
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2022-01-15 20:58:09 +01:00 |
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Henrik Rydgård
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a12a1962d1
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Merge pull request #15303 from unknownbrackets/softgpu-verts
softgpu: Enqueue batches of prims when binning
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2022-01-15 20:44:49 +01:00 |
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Unknown W. Brackets
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880826bab4
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softgpu: Remove disable of cached pixel state.
That mode is slower now (with the other state changes), and we don't want
to read gstate anymore anyway.
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2022-01-15 11:22:50 -08:00 |
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Unknown W. Brackets
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cf3384c993
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softgpu: Avoid double calculating screenpos.
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2022-01-15 11:22:36 -08:00 |
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Unknown W. Brackets
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3134bd1ff9
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softgpu: Cleanup push/pop atomic handling.
Two concurrent push/pops would hazard, though we don't do that.
This improves perf a bit by avoiding an atomic read again.
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2022-01-15 00:02:31 -08:00 |
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Unknown W. Brackets
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c86a0157d8
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softgpu: Remove old task.
Oops.
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2022-01-14 20:52:20 -08:00 |
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Unknown W. Brackets
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f091225572
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softgpu: Stop storing model pos.
We don't even use this anywhere else. Also skip needless Lerp on clip.
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2022-01-14 20:36:09 -08:00 |
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Unknown W. Brackets
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d6a8cb2a0e
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softgpu: Stop storing normal/worldnormal/worldpos.
This is only needed for lighting, which is applied right away.
This improves perf just simply from less data being copied.
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2022-01-14 20:32:18 -08:00 |
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Unknown W. Brackets
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5a35525fd4
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softgpu: Enqueue batches of prims when binning.
This cuts some thread overhead.
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2022-01-14 20:19:32 -08:00 |
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Henrik Rydgård
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bdc62be881
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Merge pull request #15302 from unknownbrackets/softgpu-verts
Process verts within a draw call in binned threads within softgpu
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2022-01-14 16:21:16 +01:00 |
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Henrik Rydgård
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12e4784e4f
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Merge pull request #15301 from unknownbrackets/softgpu-opt
Move more state processing to per prim call
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2022-01-14 08:59:11 +01:00 |
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Unknown W. Brackets
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46e3c71522
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softgpu: Adjust binning thresholds.
This improves Persona 3 and LBP.
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2022-01-13 23:14:45 -08:00 |
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Henrik Rydgård
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4c6eff3041
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Merge pull request #15298 from unknownbrackets/softgpu-opt
Compute func IDs and get func pointers once per prim call
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2022-01-14 08:07:20 +01:00 |
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Unknown W. Brackets
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dffc333120
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softgpu: Avoid thread ordering hazard.
Must run the primitives in the right order. No shortcutting allowed.
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2022-01-13 23:03:42 -08:00 |
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Unknown W. Brackets
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970e9c2f51
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softgpu: Move threading into BinManager.
This threads much more effectively, across entire prim call.
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2022-01-13 22:45:23 -08:00 |
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Unknown W. Brackets
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48ef4a18b1
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softgpu: Handle scissor/range in BinManager.
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2022-01-13 19:07:41 -08:00 |
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Unknown W. Brackets
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a0a9b1e89b
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softgpu: Add class to manage and enqueue for bins.
For now, just forwarding.
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2022-01-13 09:26:59 -08:00 |
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Henrik Rydgård
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8d45593d75
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Merge pull request #15299 from ANR2ME/adhoc_gamemode
[AdhocGameMode] Fix Bomberman Panic Bomber multiplayer
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2022-01-13 16:52:27 +01:00 |
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ANR2ME
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d5036ff2ae
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Fix buffer overflow issue on GameMode.
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2022-01-13 16:13:53 +07:00 |
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ANR2ME
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4b6431f7fe
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GameMode Scheduler should only runs when there are active Master.
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2022-01-13 15:35:16 +07:00 |
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ANR2ME
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2d5699d62b
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Prevent creating another GameMode Master, since we don't support more than one Master data, and there is no ID related to Master.
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2022-01-13 14:06:51 +07:00 |
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ANR2ME
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73dff0566e
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Fix an issue where more than one GameMode Scheduler can be scheduled.
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2022-01-13 14:02:33 +07:00 |
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ANR2ME
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4d0c7385ec
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Fix an issue where sceNetAdhocGameModeCreateReplica blocked current thread for initial sync while Master data hasn't been created yet.
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2022-01-13 13:03:58 +07:00 |
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Unknown W. Brackets
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6839aac109
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Debugger: Cache list PC for softgpu tagging.
Still slow, but improved.
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2022-01-12 21:23:49 -08:00 |
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Unknown W. Brackets
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d962fb35d3
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softgpu: Centralize more prim drawing state.
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2022-01-12 21:23:49 -08:00 |
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ANR2ME
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9efdaf9ba7
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Updated sceNetAdhocGameModeUpdateReplica (Fix Bomberman Panic Bomber)
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2022-01-13 10:51:43 +07:00 |
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ANR2ME
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2bd79838bf
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Fix invalid argument issue of sceNetAdhocPtpAccept on Bomberman Panic Bomber.
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2022-01-13 10:36:11 +07:00 |
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Unknown W. Brackets
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d06f17d27b
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softgpu: Move tex filter setting check to state.
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2022-01-11 00:07:24 -08:00 |
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Unknown W. Brackets
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75ff3e44e6
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softgpu: Move texture addresses to prim state.
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2022-01-11 00:00:03 -08:00 |
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Unknown W. Brackets
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d5c5e9478e
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softgpu: Prepare more state per prim call.
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2022-01-10 22:12:35 -08:00 |
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Unknown W. Brackets
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9ec7d65c49
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softgpu: Use func IDs instead of gstate more.
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2022-01-10 22:12:35 -08:00 |
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Unknown W. Brackets
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d7a82ab7b8
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softgpu: Compute func IDs once per batch of verts.
This saves a decent chunk of time, especially when many verts are being
drawn.
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2022-01-10 22:12:35 -08:00 |
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Henrik Rydgård
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c8247401be
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Merge pull request #15297 from iota97/placeholder-change
Avoid confusion for translator
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2022-01-10 20:35:47 +01:00 |
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iota97
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8b79025507
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Avoid confusion for translator
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2022-01-10 20:04:47 +01:00 |
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Henrik Rydgård
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e1cc590e7d
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Merge pull request #15292 from Felipefpl/master
Updated pt-br translation
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2022-01-10 17:27:27 +01:00 |
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Felipe
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a8f23fdbe4
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Add files via upload
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2022-01-10 13:21:11 -03:00 |
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