Commit Graph

38 Commits

Author SHA1 Message Date
Unknown W. Brackets
ad3635c82a softgpu: Move tex size to cached state. 2022-01-15 17:22:43 -08:00
Unknown W. Brackets
bf2e060735 softgpu: Move c++ tex func to sampler.
It's not used anywhere else now.
2022-01-15 15:28:07 -08:00
Unknown W. Brackets
a228b2ab6c softgpu: Use cached sampler state outside jit. 2022-01-15 15:26:26 -08:00
Henrik Rydgård
d3f0af7458
Merge pull request #15273 from unknownbrackets/softjit-bloom
Optimize software renderer handling of common bloom operations
2022-01-02 18:11:07 +01:00
Unknown W. Brackets
a259761262 samplerjit: Use nearest func in fast path too.
This uses the more optimal tex funcs.
2022-01-02 08:48:16 -08:00
Unknown W. Brackets
e93c709f5c sofjit: Correctly poison memory.
Noticed this wasn't breakpoints when reviewing some assembly output.
2022-01-02 08:47:04 -08:00
Unknown W. Brackets
0eec4e7e4d samplerjit: Decode colors in parallel.
Not used in a ton of games, but a decent improvement where it is used.
2022-01-02 08:27:55 -08:00
Unknown W. Brackets
91c9343e87 samplerjit: Refactor and reuse constant pool.
It's just here to be rip accessible, the fixed values can be output just
once.
2022-01-01 16:58:05 -08:00
Unknown W. Brackets
40240be91c samplerjit: Update nearest args, temp disable jit.
This temporarily disables jit for nearest, but refactors to use the new
arg structure.  It now matches linear.
2022-01-01 16:58:05 -08:00
Unknown W. Brackets
06e954fe2a samplerjit: Create a separate fetch func.
This allows nearest to become more similar to linear, where it applies the
texture function.
2022-01-01 16:58:04 -08:00
Unknown W. Brackets
3bc6009158 samplerjit: Refactor sampler ID calculation.
Make it the same as pixel func IDs.
2022-01-01 16:58:04 -08:00
Unknown W. Brackets
28cfbe0e5a samplerjit: Add an alternate profiling method.
This is more useful to group common operations together for profiling.
2021-12-29 07:11:39 -08:00
Unknown W. Brackets
74eb450e76 samplerjit: Move texture function into jit.
Could do this also for nearest, might end up with a third set of functions
there for a direct sample lookup (for debug funcs.)
2021-12-28 17:52:17 -08:00
Unknown W. Brackets
940e6bb1d7 samplerjit: Lookup both mip tex values. 2021-12-28 16:22:54 -08:00
Unknown W. Brackets
a4558a5736 samplerjit: Take texptr/bufw as arrays.
Prep for moving mip map sampling into linear.
2021-12-28 12:04:16 -08:00
Unknown W. Brackets
a84accf713 samplerjit: Move S/T calculation into jit.
Gives a pretty decent 5-10% improvement in many places.
2021-12-28 09:58:23 -08:00
Unknown W. Brackets
476dfdf731 samplerjit: Add more bits for S/T, skip multiply.
For now, we're not using those other bits yet.
2021-12-27 18:24:37 -08:00
Unknown W. Brackets
75f105f84b softgpu: Make linear filtering more accurate.
This matches tests for various u/v offsets and x/y subpixel offsets.
Mipmaps are probably still wrong.
2021-12-27 11:37:32 -08:00
Unknown W. Brackets
b00a66e34c samplerjit: Pass u/v coords as vector. 2021-12-27 11:37:32 -08:00
Unknown W. Brackets
ff94974df9 softgpu: Avoid texlevel check when maxlevel is 0. 2021-12-04 15:45:06 -08:00
Unknown W. Brackets
823c4adb15 softgpu: Keep arguments in vectors for sampling. 2021-12-04 15:45:06 -08:00
Unknown W. Brackets
722c04c5e2 samplerjit: Allow disabling linear too, oops. 2021-11-28 08:03:14 -08:00
Unknown W. Brackets
2b4b4ae064 softjit: Add config setting to enable/disable.
Also use it for samplerjit.
2021-11-26 08:21:14 -08:00
Unknown W. Brackets
876c8cd368 softgpu: Fix PixelFuncID size.
Oops, can't use unions in bitfields.  Also improve typesafety.
2021-11-21 09:40:13 -08:00
Unknown W. Brackets
a0eeb52444 softgpu: Decode DXT texels directly.
This improves performance a lot compared to decoding the whole block.
Eventually we may implement a cache, but threading makes that complex to
make properly fast.
2021-09-12 09:37:34 -07:00
Unknown W. Brackets
8a8328c431 Common: Move ColorConv to a more appropriate place. 2021-05-01 11:20:05 -07:00
Unknown W. Brackets
4178f09e57 Build: More consistently avoid _M_ defines.
We use PPSSPP_ARCH in several places already, this makes it more complete.
2021-03-02 21:49:21 -08:00
Unknown W. Brackets
d9aecffd72 Build: Remove old ARM define. 2021-03-02 21:26:03 -08:00
Unknown W. Brackets
e1050fe855 UWP: Don't try compiling samplerjit. 2021-01-02 09:54:35 -08:00
Henrik Rydgård
22e65ba80d Get rid of ugly alignment macros and some other cruft, we now have alignas(16) from C++11 2017-08-31 01:14:51 +02:00
Unknown W. Brackets
2d6b8c645a SoftGPU: Correct linear filter rounding issue.
Using 16-bit slots just lost too much precision.  Jit already doesn't use
this.
2017-05-30 22:57:47 -07:00
Unknown W. Brackets
cb3db559bd SoftGPU: Jit the linear sampling too.
For now, just reducing overhead.  Could be smarter.
2017-05-30 22:57:46 -07:00
Unknown W. Brackets
fa0ded4a76 SoftGPU: Reduce sampler id fuzz. 2017-05-30 22:57:45 -07:00
Unknown W. Brackets
9a82ae3425 SoftGPU: Reduce overhead in sampler jit. 2017-05-30 22:57:43 -07:00
Unknown W. Brackets
2233ab073d SoftGPU: Expose jit cache for profiling. 2017-05-30 22:57:42 -07:00
Unknown W. Brackets
c9a4679096 SoftGPU: Stop calling bufw pixels bytes.
This was never even bits, it was just 8 * pixels before.
2017-05-30 22:57:40 -07:00
Unknown W. Brackets
1b491fe156 SoftGPU: Stub a jit for texel fetch. 2017-05-30 22:57:30 -07:00
Unknown W. Brackets
d5426e4360 SoftGPU: Move sampler code to a dedicated file. 2017-05-30 22:53:23 -07:00