Henrik Rydgård
ec6d330ae4
Move AsyncImageFileView to Common, which required some more shuffling around of stuff.
2022-11-21 20:38:20 +01:00
Henrik Rydgård
9f3851678e
Add tags to all our UI screens. Useful to debug UI problems.
2022-09-16 10:14:00 +02:00
Unknown W. Brackets
8e15f755e6
UI: Add a sysprop for if the device has a keyboard.
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Still left some ifdefs because of System_InputBoxGetString(), but
hopefully we can move away from them. Some devices (like SDL) may only
optionally have a keyboard, so it's a runtime check.
2021-10-19 10:01:52 -07:00
Unknown W. Brackets
0f83901838
UI: Keep buttons at bottom for savedata.
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Also make them wider, looks like a layout mistake.
2021-10-05 23:55:51 -07:00
Unknown W. Brackets
e8a83269bb
UI: Add scroll to savedata viewer for long descs.
2021-10-05 23:50:21 -07:00
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09ca16361c
UI: Asynchronously update size and dates on sort.
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This means items shift and jump into place, but it also means we don't
hang even for large savedata collections.
2021-09-23 22:31:43 -07:00
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8c937f45f7
UI: Cache save size on save buttons.
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It was calculating the size and date for each permutation, which became
monstrously slow on Android with scoped storage.
2021-09-23 22:14:25 -07:00
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7513d92862
UI: Reduce IO in savedata manager sorting.
2021-09-23 22:00:16 -07:00
Henrik Rydgård
fcc0337576
Fix the Android recursive size computation and hook it up.
2021-09-11 18:12:30 +02:00
Henrik Rydgård
85ac0f8856
Fix a couple sort comparators for the savedata screen
2021-09-10 01:14:59 +02:00
Henrik Rydgård
43ba908225
Propagate errors from file identification upwards better.
2021-08-07 11:54:45 +02:00
Unknown W. Brackets
d376e67f87
Common: Cleanup some Path constructions.
2021-05-14 22:48:04 -07:00
Henrik Rydgård
4d344f556a
Additional feedback.
2021-05-13 10:39:17 +02:00
Henrik Rydgård
2e16e83159
It never ends...
2021-05-13 10:39:16 +02:00
Henrik Rydgård
a40b1dec5f
Use Path for fullName in dirlisting. Bugfixes.
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Buildfixes
UWP: Buildfix.
headless: Buildfix.
Common: Buildfix.
iOS: Buildfixes.
libretro: Buildfix.
Qt: Buildfix.
2021-05-13 10:39:16 +02:00
Henrik Rydgård
025bcb1673
Introduce Path, start using it all over the place.
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Still lots left to convert!
Convert GetSysDirectory to return Path.
More buildfixing
Remove unnecessary Path( constructors
2021-05-13 10:39:16 +02:00
Henrik Rydgård
e2e1c677cb
GameInfoCache: Don't expose the workqueue.
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Was unused anyway.
2021-04-30 23:04:24 -07:00
Henrik Rydgård
770f7f60e4
Delete unused function, rename two more.
2021-04-25 20:57:37 +02:00
Henrik Rydgård
08843673d9
Rename a couple of functions.
2021-04-25 20:39:32 +02:00
Henrik Rydgård
1b13badeb4
Move remaining FileUtil functions into the File namespace.
2021-04-25 20:38:22 +02:00
Unknown W. Brackets
14537e05a9
UI: Fix savedata screen sorting.
2021-04-01 21:29:16 -07:00
Unknown W. Brackets
b050a07c89
UI: Add search to savedata manager.
2021-03-03 00:08:03 -08:00
Unknown W. Brackets
7f036f8431
UI: Fix L/R tab navigation.
2021-03-03 00:07:11 -08:00
TotalCaesar659
e9a6707aae
Fix typo
2021-03-02 18:08:16 +03:00
Unknown W. Brackets
3360121b5c
UI: Expose lists better in descriptions.
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Explicitly marks several lists, which should make exposing text better.
2021-02-21 18:41:08 -08:00
Unknown W. Brackets
3c778f567c
UI: Add text description for all views.
2021-02-21 16:38:02 -08:00
Unknown W. Brackets
cd6be61d98
Common: Correct some formatting type mismatches.
2021-01-01 15:43:13 -08:00
iota97
2c4eb82137
Use system time format on savedata aswell
2020-12-09 00:32:55 +01:00
Henrik Rydgård
0e3a84b4a8
Move most GPU things to Common.
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It works after the move, on Windows and Android at least.
Deletes the D3DX9 shader compiler loader, which was not used.
2020-10-04 23:39:02 +02:00
Henrik Rydgård
4f43cff5ca
Move fileutil, net, image loaders, ui to Common. ( #13506 )
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* Move and rename file_util/fd_util to Common/File/FileUtil and DirListing
Let's also move net while we're at it.
Move the ZIM/PNG loaders over to Common.
Move the UI framework into Common
iOS buildfix
* Buildfix
* Buildfixes
* Apple buildfix
* This typo again..
* UWP buildfix
* Fix build of PPSSPPQt, such as it is (it's not in good condition...)
* Guess what? Another buildfix.
2020-10-04 20:48:47 +02:00
Henrik Rydgård
9e41fafd0d
Move math and some file and data conversion files out from native to Common.
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Buildfixing
Move some file util files
Buildfix
Move KeyMap.cpp/h to Core where they belong better.
libretro buildfix attempt
Move ini_file
More buildfixes
2020-10-04 09:12:46 +02:00
Henrik Rydgård
ff8148dd92
Move native/util, native/data and native/i18 to Common/Data.
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Also move colorutil.cpp/h
linking build fix experiment
Delete a bunch of unused CMakeLists.txt files
CMakeLists.txt linking fix
Don't include NativeApp.h from any headers.
Android.mk buildfix
Half of the UWP fix
Buildfix
Minor project file cleanup
Buildfixes
Guess what? More buildfixes!
2020-10-04 07:28:29 +02:00
Henrik Rydgård
15382d5f94
Move threading utils from native to Common
2020-10-01 09:27:25 +02:00
Henrik Rydgård
ed88761ecc
Merge ext/native/stringutil.cpp/h into Common/StringUtils.cpp/h.
2020-09-29 15:51:51 +02:00
Henrik Rydgård
7aacf3df37
Remove time_now() - time_now_d() is the replacement. Absolute time values can't be stored reliably in floats.
2020-08-16 09:37:18 +02:00
Henrik Rydgård
ccc0331279
Move timeutil to Common. (Experiment to see how much work it is to move these).
2020-08-15 20:53:08 +02:00
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e59951382a
Global: Make stringutil includes more explicit.
2020-08-10 07:05:22 -07:00
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dbb19d169f
UI: Prevent stretching game icons on detail.
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Also, make them a bit bigger in the save data screen.
2020-03-23 17:43:58 -07:00
Henrik Rydgård
45d94c4877
Switch all images to dynamic lookup in the atlas by string ID.
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SLN fix
It works, but with the wrong images and the wrong characters!
Fix another bug in atlastool's binary output
Get Android building again.
Oops, didn't mean to disable this permanently.
Error checking
Minor cleanup
Gotta tweak my git ignores...
Regenerate metadata
2020-03-01 12:06:47 +01:00
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5009698cc0
Core: Use a shared_ptr for i18n categories.
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This does not make them thread safe, but it reduces the chances of a crash
a bit (see #12594.)
2020-02-09 07:35:16 -08:00
Henrik Rydgård
1f742fd07a
UI: Better way of showing game/savedata images. Fixes #12408
2019-10-11 17:34:38 +02:00
LunaMoo
53daa0d844
Remove some unused code.
2019-04-28 13:17:08 +02:00
Unknown W. Brackets
a99549c451
UI: Avoid using game info cache in savedata sort.
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It can change mid-sort causing the sorting results to be inconsistent,
which will crash many implementations of std::stable_sort.
Also, fix an issue where it kept resorting after it didn't need to and
make it strictly ordered for equal dates/sizes.
Fixes #11892 .
2019-03-17 06:34:21 -07:00
Unknown W. Brackets
38461ed821
UI: Allow sorting saves by date too.
2018-11-25 08:21:31 -08:00
Unknown W. Brackets
d1c9da6a9a
UI: Maintain aspect better on screenshots.
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In case they are on a thin screen or something.
2018-09-21 23:27:28 -07:00
Unknown W. Brackets
f0be2d5f88
UI: Quit sorting when done.
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This will prevent keeping the gameInfo objects alive unnecessarily.
2018-06-06 18:39:21 +02:00
Unknown W. Brackets
4fb606839c
UI: Add option to sort saves by size.
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It may be slow with many saves, but it's also very useful. It doesn't
seem too bad as an option.
2018-06-06 18:39:21 +02:00
Henrik Rydgård
d160292f54
Include renderpass definition in Vulkan shader cache entries, should make it more effective again.
2018-03-29 14:36:04 +02:00
Henrik Rydgård
df6ce90c84
When what we need is a shared_ptr, we should just go ahead and use one.
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One of the top crashes reported in the Play Console is a ManagedTexture crash, so seeing if this might help.
2017-05-18 13:28:56 +02:00
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0a73828042
UI: Use theme colors in more places.
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Hopefully everywhere.
2017-03-26 08:57:04 -07:00