Commit Graph

66 Commits

Author SHA1 Message Date
Unknown W. Brackets
766b40aad8 GPU: Reset GPUBackend on graphics init.
This way, when using a port that doesn't support Vulkan, it doesn't just
silently use upside down GL, etc.
2017-12-26 16:02:55 -08:00
Unknown W. Brackets
d6da758ed3 GPU: Remove duplicate BACKEND constants. 2017-12-26 15:55:24 -08:00
Greg V
f3783bdb44 Add support for Vulkan on Wayland 2017-12-26 16:09:27 +03:00
Jan Beich
d4984ab991 SDL: unbreak on more non-Vulkan platforms
SDL/SDLMain.cpp:160:2: error: unknown type name 'SDL_SysWMinfo'; did you mean 'SDL_SysWMmsg'?
        SDL_SysWMinfo sysInfo; //Will hold our Window information
        ^~~~~~~~~~~~~
        SDL_SysWMmsg

SDL/SDLMain.cpp:433:2: error: unknown type name 'SDL_SysWMinfo'; did you mean 'SDL_SysWMmsg'?
        SDL_SysWMinfo sys_info{};
        ^~~~~~~~~~~~~
        SDL_SysWMmsg

SDL/SDLMain.cpp:440:2: warning: expression result unused [-Wunused-value]
        Window x11_window = sys_info.info.x11.window;
        ^~~~~~
2017-12-21 21:31:26 +00:00
Henrik Rydgård
fe45a059b5 SDL: Fix OpenGL init again. Fixes #10424 2017-12-21 17:36:00 +01:00
Henrik Rydgård
f73ec4608e Build Vulkan on all platforms, won't be used if not supported. 2017-12-21 14:13:55 +01:00
Henrik Rydgård
9007abddbf Get Vulkan going on Linux 2017-12-21 11:02:11 +01:00
Henrik Rydgård
7f758d52dc Statically link a vulkan loader on Linux. Use to to init vulkan on X11. Unfortunately, it's broken. 2017-12-21 11:02:11 +01:00
Henrik Rydgård
6d6ad3ed14 Cleanups in PCMain.cpp 2017-12-21 10:52:48 +01:00
Henrik Rydgård
ea387b2a48 WIP vulkan on linux stuff 2017-12-21 10:48:00 +01:00
Conn O'Griofa
d67d201681 SDL: really try lower GL profiles & add GLES context support
* When compiled with USING_GLES2, attempt to use only valid ES context
  versions.
* Ensure that lower profiles are attempted correctly rather than
  prematurely returning from the function after the first failure.

Needed for Raspberry Pi to successfully launch.
2017-12-20 16:28:53 +00:00
Henrik Rydgård
740d0504ad Move QtMain.cpp and PCMain.cpp to more sensible locations. Native isn't standalone anymore... 2017-12-19 18:04:26 +01:00
Neil Munday
ac0052c6af Added default control pad mapping for control pads not found in SDL's game controller database file. 2017-10-03 22:08:29 +01:00
Henrik Rydgård
4491c7e2ca Quick hack to enable analog stick sensitivity on non-windows platforms.
See #8028
2017-05-18 15:15:10 +02:00
Henrik Rydgård
1b699363ca Load SDL's gamecontrollerdb from assets directory, not relative to exe. Fixes #9460.
Also remove support for that env variable.
2017-03-21 15:54:39 +01:00
ASL97
14187f9311 Allow background joystick input on SDL 2017-02-23 05:18:21 +08:00
zhyk
0629054783 Do not create thread to handle SDL joystick events in Qt build.
Caused crashes on MacOS Sierra (10.12).
2017-02-01 14:37:36 +08:00
Henrik Rydgård
052660bc8c Merge pull request #9260 from neilmunday/master
Added ability for the user to override the location of the SDL game controller db file
2017-01-31 08:52:55 +01:00
Neil Munday
b058b987ad Added ability for the user to override the location of the SDL game controller db file. 2017-01-30 20:26:24 +00:00
Bigpet
d6b8123662 add left and right thumbstick button handling in SDL gamepad. 2016-11-20 18:50:06 +01:00
Neil Munday
182b9e0fda Various improvements including finding the assets directory properly. 2016-09-20 21:50:45 +01:00
Neil Munday
e4a0a3cea3 Updated SDL2 game controller mods following feedback from PPSSPP authors. 2016-09-20 00:28:28 +01:00
Neil Munday
db2cc49e0d Modified SDL2 code to make full use of SDL2's Game Controller API. 2016-09-18 23:23:36 +01:00
Neil Munday
67425d7d47 Initial attempt at adding SDL's game controller database to PPSSPP. 2016-09-18 00:33:28 +01:00
Kelly Youngblood
5adaa12260 Adds auto-detection for PS3 cocntroller. 2016-09-03 21:14:44 -05:00
Kelly Youngblood
06d594b3ff Code cleanup 2016-09-03 00:20:18 -05:00
Kelly Youngblood
7d191ccc11 Adds --PS3 flag for PS3 controllr support on SDL. 2016-09-03 00:15:25 -05:00
chrisbrasington
988e082478 fix indentation 2015-12-21 16:27:33 -07:00
chrisbrasington
ea809425b6 split SDLJoyButtonMap for MacOSX and linux. Mapping in else statement was tested on linux with a X360 and wii-u pro controller 2015-12-21 15:48:22 -07:00
chrisbrasington
cbda8cf957 adds missing button for wii-u pro gamepad, right-DPAD. NKCODEs are still mismatched in linux (360 controller and wii-u pro gamepad), but they were not changed to so that a user's controls.ini will load correctly. 2015-12-21 15:03:14 -07:00
oscdis
8f11555226 Insert a space between parens and curlies. 2015-06-28 16:44:48 +09:00
oscdis
76e9a03f5b Joystick hot-plugging for SDL. 2015-06-23 23:13:23 +09:00
Henrik Rydgård
e6af3cf2f4 Try workaround for SDL joystick dpad problems as mentioned in #7428 2015-02-05 09:49:31 +01:00
Daniel Nagel
afefac86ad Update to SDL2 2014-09-01 16:35:19 +02:00
Sacha
73aa17a2de Misc fixes. CMake: Don't compile neon on armv6 (rpi). Qt: Correct path for lrelease. SDL: Fix a warning. 2014-06-18 03:28:33 +10:00
Peter Tissen
b7eeaf412e multiple SDL joystick support, initial commit untested 2014-05-31 02:35:10 +02:00
sven
7cbca3dff6 using Tabs instead of spaces 2014-04-05 16:16:21 +02:00
sven
372a7a4027 Add another Button to the Button map for Controllers ( like DS3) with 16
Buttons. Fixes Square button not being recognised by PPSSPP when using a
Dual Shock 3 Controller.
2014-04-05 15:43:48 +02:00
Tomoaki Hayasaka
69ed995437 fix "unknown SDL joystick axes mapped to 'pad.X Axis-'" bug. 2014-03-29 01:16:44 +09:00
Bigpet
0d50f78705 initialize values correctly for older compilers 2013-11-24 06:32:19 +01:00
Peter Tissen
746a88c23d enable SDL Joystick support to Qt
Cmake file update add new SDL joystick files
2013-11-22 02:37:52 +01:00
Sacha
c7778765ae Move blackberry files in to their own directory as it is unrelated to SDL 2013-01-23 11:14:23 +10:00
Sacha
c3e50e8b4c Update Blackberry/Symbian packaging to v0.5 2012-12-31 17:55:53 +10:00
Sacha
14f201793b Unified assets/ dir for icons/images 2012-12-17 01:47:39 +10:00
Sacha
5316f856d1 Blackberry 10 Port
* Replace SDL with asound backend (removes the only dependency)
* Remove all references to SDL in bar-descriptor.xml, blackberry_build.sh
* Greatly simplify blackberry_build.sh
* Modify CMakeLists.txt to account for removal of SDL
* Remove redundancy in CMakeLists.txt (EGLv2)
* Refactor nativeExtra's and setting targets
* Remove android/CMakeLists.txt (unrelated file)
* Update for latest Blackberry NDK (1088)
* Handle bug with VSync in latest NDK
* Update bar-descriptor.xml to version 0.4
* Fix define on iOS in FragmentShaderGenerator.cpp
* Specify NDK used in Credits by target platform, add contributor, remove redundancy
2012-12-02 14:48:00 +10:00
Henrik Rydgård
fc453c979f MacOSX buildfix. Doesn't run right yet though. 2012-11-25 12:25:07 +01:00
Sacha
7a98ed79ae Change Blackberry build process (removed package script and integrated in to build). Removed old CMakeLists.txt. Added Blackberry build instrucions to README.md 2012-11-23 10:45:14 +10:00
Sacha
c14331b7f1 More blackberry build cleanup 2012-11-22 19:59:30 +10:00
Sacha
975b8000fc Adjust blackberry build script for new CMakeLists (redundancies, build dir). 2012-11-22 19:25:37 +10:00
Kovensky
1654eb7f8d Update bar-descriptor.xml and blackberry_package.sh
The binary that the cmake script produces is PPSSPPBlackberry,
not ppsspp like the old system.
2012-11-21 14:59:50 -03:00