* OpenXR - Compat GTA games
* OpenXR - Compat 0-9 games
* OpenXR - Compat A games
* OpenXR - Compat B games part 1
* OpenXR - Compat B games part 2
* OpenXR - Compat C games part 1
* OpenXR - Compat C games part 2
* OpenXR - Compat D games
* OpenXR - Compat E games
* OpenXR - Compat F games
* OpenXR - Compat G games
* OpenXR - Compat H games
* OpenXR - Compat I games
* OpenXR - Compat J games
* OpenXR - Compat K games
* OpenXR - Compat L games
* OpenXR - Compat M games
* OpenXR - Compat N games
* OpenXR - Compat P games
* OpenXR - Compat R games
* OpenXR - Compat S games
* OpenXR - Compat T games
* OpenXR - Compat U games
* OpenXR - Compat V games
* OpenXR - Compat W games
* OpenXR - Compat games sorting out part 1
* OpenXR - Compat games sorting out part 2
* OpenXR - Compat games sorting out part 3
* OpenXR - Compat games sorting out part 4
* OpenXR - Compat games sorting out part 5
* OpenXR - Compat games sorting out part 6
* OpenXR - Compat list description
* OpenXR - Support getting compatvr.ini from filesystem
* Move scalable icon install from `${prefix}/share/pixmaps` (`pixmaps` has been
deprecated long time ago) to `${prefix}/share/icons/hicolor/scalable/apps`
* Add `Keywords`, `Categories`, and `MimeType` keys to `.desktop` file
* Add shared MIME-info on [`application/x-compressed-iso`](https://en.wikipedia.org/wiki/.CSO "Compressed ISO") MIME type
NOTE: I'm not 100% convinced this is ok, there might be CPU graphics manipulations here.
But in practice, in the current state where shadows don't work, it'll do.
Thanks mrfixit2001.
Solves the last problem with the speedometers - so we can finally say: Fixes#8509
Render-to-CLUT for speedometers renders on top of an image that just comes from the
underlying memory, so it's been drawn to the framebuffer with DrawPixels. That adds
filtering so at higher resolutions, there's some blurring of the CLUT, causing
artifacts. We can solve this two ways: either we force on lower-resolution-for-effects
for Ridge Racer games, or we use nearest filtering when doing DrawPixels of the
memory under a framebuffer. For best result, we do the latter.
(The speedometers look even better with nearest filtering, but that's a more
general issue of UI looking better that way).
This compat flag should be temporary until we've implemented
a readback-free path for CLUTs from framebuffers, both when texturing
from static textures and other framebuffers.