Commit Graph

30989 Commits

Author SHA1 Message Date
Henrik Rydgard
9165c0b3a9 Add zoom setting to Windows version. Doesn't work while playing. 2012-11-17 17:46:05 +01:00
Henrik Rydgard
df63a78088 Buildfix 2012-11-17 15:33:16 +01:00
Henrik Rydgard
64e476c199 Merge branch 'unknownbrackets-sema-cleanup' 2012-11-17 15:06:48 +01:00
Henrik Rydgard
423bba5d8d Some optimization and minor fixes 2012-11-17 15:06:10 +01:00
Henrik Rydgard
184d5b9443 Merge branch 'sema-cleanup' of https://github.com/unknownbrackets/ppsspp into unknownbrackets-sema-cleanup
Conflicts:
	pspautotests
2012-11-17 15:05:30 +01:00
Henrik Rydgard
5a48578a12 Rewrite audio line output. Now deterministic (from the game's POV) and smoother. 2012-11-17 14:20:59 +01:00
Unknown W. Brackets
f946018e86 Update tests. 2012-11-17 02:22:27 -08:00
Unknown W. Brackets
157858819b Additional semaphore fixes with updated tests. 2012-11-17 01:43:01 -08:00
Henrik Rydgard
ba171c8360 Fix scaling for 16-bit UVs 2012-11-16 17:19:28 +01:00
Henrik Rydgard
4c1ae9e81c Do indexed draws properly with glDrawElements where possible. Fix sprite culling issue (winding order). 2012-11-16 16:43:16 +01:00
Henrik Rydgard
7c9107030d Speed up T&L by only transforming/lighting each vertex once, for indexed draws 2012-11-16 16:19:37 +01:00
Henrik Rydgard
e627e1aeb2 Culling and decode fixes.
Road is visible in MotoGP
2012-11-16 15:35:41 +01:00
Henrik Rydgard
85c408d329 Merge branch 'master' of github.com:hrydgard/ppsspp 2012-11-16 15:18:10 +01:00
Henrik Rydgard
e5c6cf965b Fixes and optimizations to vertex decoding and lighting.
Motorcycles are now visible in MotoGP.
2012-11-16 15:16:14 +01:00
Henrik Rydgård
509ae819ab Merge pull request #54 from unknownbrackets/sema-cleanup
Semaphore func cleanup
2012-11-16 02:33:09 -08:00
Unknown W. Brackets
2e9e61dfc6 CancelSema: adjust scheduling to match PSP. 2012-11-16 01:50:26 -08:00
Unknown W. Brackets
8517fbe761 PollSema: don't allow values <= 0. 2012-11-16 01:41:54 -08:00
Unknown W. Brackets
71e57043e8 SignalSema: throw an error on overflow.
This is what the PSP does.
2012-11-16 01:32:00 -08:00
Unknown W. Brackets
dd14450424 CreateSema: Truncate and validate like the PSP. 2012-11-16 01:26:04 -08:00
Unknown W. Brackets
0ab19c18e5 Wrap sceKernelCreateSema(). 2012-11-16 00:06:44 -08:00
Unknown W. Brackets
4191d40187 Add notes about PRIORITY attribute.
Not supported yet.
2012-11-15 23:55:23 -08:00
Henrik Rydgard
2bed15f122 The mystery VFPU op turned out to be vmax. Bug in decoding table, sigh. 2012-11-15 13:19:04 +01:00
Henrik Rydgard
a8709b5df1 Merge branch 'master' of github.com:hrydgard/ppsspp 2012-11-15 10:16:07 +01:00
Henrik Rydgard
90654bcd0e VFPU fixes, misc 2012-11-15 10:15:40 +01:00
Henrik Rydgård
4b07194098 Merge pull request #53 from Orphis/clut5551
Windows build fix + clut fix
2012-11-15 00:29:36 -08:00
Florent Castelli
cace547f8a Fix colors for textures with 5551 clut
Fixes NAMCO logo in the Tales of Eternia intro, which is now red.
2012-11-15 01:51:40 +01:00
Florent Castelli
65a89d08b8 Define XUSER_MAX_COUNT for those who don't have the DirectX SDK 2012-11-15 01:51:39 +01:00
Henrik Rydgård
790451905b Merge pull request #52 from tmaul/master
Make sceUtility tests pass.
2012-11-14 15:09:33 -08:00
kev :)
d0fdd4c172 Make sceUtility test pass (assuming the last line is wrong)
It has to be more correct than before even if its still not 100%
2012-11-14 23:05:58 +00:00
Henrik Rydgård
f6ebad2f81 Merge pull request #51 from tmaul/master
Make the directory test pass
2012-11-14 13:30:57 -08:00
kev :)
3764f48bee Make the directory test pass
The test for this might need to be extended to see what happens with
multiple sub folders and large files, and i do question the expected
size of '..'
2012-11-14 21:24:57 +00:00
Henrik Rydgård
1e854170e4 Merge pull request #50 from tmaul/master
Some stubs and some stub changes
2012-11-14 11:11:09 -08:00
Henrik Rydgard
45693c2dc1 Merge branch 'master' of github.com:hrydgard/ppsspp 2012-11-14 20:08:42 +01:00
Henrik Rydgard
7c0664ffc7 vcmp should only modify the affected bits in CC. The cpu/vfpu/base/vfpu test now works. 2012-11-14 20:08:18 +01:00
kev :)
0753643dc4 More stubs
And one possible hack..
2012-11-14 18:52:06 +00:00
kev :)
0b1f2f59c4 A few more stubs
Stubbed out some missing inet functions used by a couple of games
2012-11-14 18:33:18 +00:00
kev :)
435c69196a This is used by a couple of games.
stubbed out to make them shutup.
2012-11-14 18:16:13 +00:00
Henrik Rydgård
66c115ecd5 Merge pull request #47 from xsacha/master
Blackberry 10 port
2012-11-14 08:19:57 -08:00
Henrik Rydgård
2703289d45 Merge pull request #7 from xsacha/master
Blackberry 10 port
2012-11-14 08:10:45 -08:00
Sacha
fa2b68e19a Fix for file UI on Blackberry 2012-11-15 01:43:33 +10:00
Unknown W. Brackets
306274ffdf Fix iterator in sceKernelSignalSema().
I'm sure we dont' want to change s.
2012-11-14 07:42:21 -08:00
Sacha
4aed48d29f Fix for file UI on Blackberry 2012-11-15 01:40:44 +10:00
Henrik Rydgard
8a8a4fa736 Fix the list of libraries for one more build type in the vcxproj 2012-11-14 12:56:55 +01:00
Unknown W. Brackets
5c69d6169f Use WriteStruct() in sceKernelReferSemaStatus(). 2012-11-14 00:13:17 -08:00
Henrik Rydgard
6b51afb5fd Update tests 2012-11-14 00:47:00 +01:00
Henrik Rydgard
0019d88a44 Merge branch 'master' into mediaengine 2012-11-13 20:41:55 +01:00
Henrik Rydgard
059bb3c40c Buildfix, bugfix. Fixes issue 46. 2012-11-13 20:10:48 +01:00
Henrik Rydgard
8053c244b8 Implement large chunks of sceMpeg and scePsmf with JPSCP as a guide.
Not yet hooked up to FFMPEG and doesn't quite work yet.
2012-11-13 18:07:20 +01:00
Sacha
8c9f9ae1cf Clean up SDL/CMakeLists, clean up Blackberry build process, further reduce memory allocation (needed for Dev Alpha) 2012-11-14 02:20:01 +10:00
Henrik Rydgård
3048a114d8 Merge pull request #45 from unknownbrackets/master
Include XInput.lib in all configurations
2012-11-13 02:04:56 -08:00