Commit Graph

44 Commits

Author SHA1 Message Date
Henrik Rydgård
5598228462 Better notification mechanism to scroll the disasm window after step 2024-11-03 17:54:55 +01:00
Henrik Rydgård
3ba3b911b4 Add disasm event WM_DEB_AFTEREVENT 2024-11-03 17:54:54 +01:00
Henrik Rydgård
a730f01c53 Unify the step functions 2024-11-03 17:54:54 +01:00
Henrik Rydgård
c787149472 Start moving the CPU debug-step logic to Core.cpp 2024-11-03 17:54:51 +01:00
Unknown W. Brackets
879e91dbf6 Debugger: Add empty watch tab for debugger.
Currently, there's nothing shown here.
2023-04-09 00:01:42 -07:00
Henrik Rydgård
62e5a5dfc3 Rudimentary support for Windows Dark Mode. Still undocumented for Win32 apps, so ugly. 2023-01-12 00:41:25 +01:00
Unknown W. Brackets
9435938ad9 Debugger: Cleanup some header pollution.
Also simplify just a bit.
2022-02-13 07:55:34 -08:00
Unknown W. Brackets
7fe9c4e519 Debugger: Debounce updates to disasm text.
This is a bit slow, so deferring it improves update speed.
2021-12-12 11:57:24 -08:00
Unknown W. Brackets
ee8dd8b747 Windows: Remove some old and outdated files.
These aren't being used.
2021-10-03 06:17:33 -07:00
Unknown W. Brackets
5f9dfeea86 Windows: Reduce focus juggling on game start.
Previously, we would activate the debugger (if enabled), and then
reactivate the main window.  This meant if you switched to something,
PPSSPP would demand focus once the game loaded.
2021-04-24 23:53:16 -07:00
Unknown W. Brackets
2c165c9b6d Windows: Fix improper case or missing includes.
As per mingw errors/warnings.
2021-02-14 10:30:10 -08:00
Henrik Rydgård
84b36d6e61 Speed up game start under Windows by not filling the symbol listbox until the disasm window is opened. 2020-09-24 00:32:52 +02:00
Henrik Rydgård
6ac9dfe6b5 Windows debugger: Clean out old remains of multi-cpu support 2020-09-24 00:32:52 +02:00
Henrik Rydgård
6a1fa728d8 Remove Globals.h 2017-08-31 17:15:22 +02:00
Unknown W. Brackets
98d7afae89 Switch to #pragma once in a few places.
Doesn't really affect git history much to change these.
2015-03-02 22:34:51 -08:00
Kingcom
880be6d41d Module list in Windows debugger 2014-01-27 00:35:16 +01:00
Unknown W. Brackets
db77dcd149 Fix some includes on Windows/etc. 2013-12-29 15:59:36 -08:00
Kingcom
a5ae03cae1 -use tab control class for left tabs
-add a way to hide tab titles
-accelerator for GEDebugger
2013-09-30 15:56:08 +02:00
Kingcom
f41e5a3867 -use TabControl for bottom tabs
-show/hide bottom tabs with ctrl+x
2013-09-30 10:40:15 +02:00
Kingcom
d4b05f1763 Better disassembly resizing 2013-09-29 17:30:37 +02:00
Kingcom
ed9c72e8eb Update CtrlBreakpointList 2013-09-29 11:19:13 +02:00
Unknown W. Brackets
eba903f9db Stop jumping to pc after setting a breakpoint. 2013-09-21 08:24:24 -07:00
Unknown W. Brackets
8902e85f0a Enable the debug windows always, disable buttons.
This way you can close them/whatever, and hopefully should avoid crashes.

Only downside is you can't pause the game now and then hit stop in the
debugger.
2013-09-15 09:35:58 -07:00
Kingcom
42c30d521c -new accelerators for the Debugger
-copy address on right click in memory view
-don't change status bar text after activating the breakpoint window
2013-08-30 20:55:58 +02:00
Kingcom
e308ef59f5 Add step out feature and button 2013-08-17 11:18:03 +02:00
Kingcom
4e8bca7549 Move step into, step out and run to line into accelerators 2013-08-17 10:49:07 +02:00
Kingcom
537ab396e7 Change the bottom control of the disassembly with Ctrl+1-4 2013-08-16 14:19:04 +02:00
Kingcom
07f279096f Add stack frames display 2013-08-12 22:11:00 +02:00
Kingcom
92c70af587 Add status bar 2013-07-30 16:19:05 +02:00
Unknown W. Brackets
97098f109a Use CommonWindows.h from Windows/ too.
Might as well.  Everything still builds fine.
2013-07-28 21:04:20 -07:00
Kingcom
007e03a4d7 Move breakpoint list to separate class 2013-07-08 17:59:34 +02:00
Unknown W. Brackets
7f858d7263 Add a context menu to enable/disable breakpoints.
Probably it could edit or etc. too...
2013-07-07 23:28:35 -07:00
Kingcom
bccc3c4281 Debug interface improvements 2013-07-03 22:29:35 +02:00
Unknown W. Brackets
defe750558 Update debugger UI on the debugger's threads. 2013-07-02 22:59:47 -07:00
Kingcom
24559491f0 Thread list in disassembly window 2013-07-02 23:21:20 +02:00
Unknown W. Brackets
9d8bdee089 Buffer the breakpoints in UI to avoid overflows. 2013-06-30 16:35:48 -07:00
Unknown W. Brackets
aaafd372e9 Clear temp breakpoints off the CPU thread.
This should make it possible to actually clear them.  Fixes #2519.
2013-06-29 10:54:33 -07:00
Unknown W. Brackets
c8509091af Allow the disasm height to be resized a bit more. 2013-06-28 21:39:53 -07:00
Kingcom
b8f467b45a -don't step while the core is active
-reset the counter before starting the core (so that it actually counts the execution time of the last run)
2013-06-28 00:26:04 +02:00
Kingcom
d4214af710 Breakpoint list at the bottom of the disassembly window 2013-06-27 21:07:49 +02:00
Kingcom
26c4f57691 Shortcuts for the disassembly view, step over extended, fixes 2013-06-26 21:49:15 +02:00
Unknown W. Brackets
3ef95fadb3 Save the disasm window's size in config.
And, allow it to be smaller.
2013-06-26 00:15:16 -07:00
Diogo Franco (Kovensky)
6108e36ae9 Several fixes to build under stricter C++11
Add missing #include to various files.

strings.h isn't provided by MSVC so we don't include it there; it's needed
for other OSes/compilers.

Get rid of pre-ISO-C malloc.h includes; malloc is provided by stdlib.h.

Fixes some linuxisms.

Prepend __builtin_ to __clear_cache, calling it without the prefix is a
GNU extension.
2012-11-21 14:33:50 -03:00
Henrik Rydgard
4f7ad15758 Add snapshot of the whole source code. 2012-11-01 16:19:01 +01:00