Unknown W. Brackets
b9f4cc4481
Double colors only when texturing, and after test.
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Per tests.
2014-01-12 11:45:29 -08:00
Unknown W. Brackets
4f585fd7a6
Fix a few minor typos.
2014-01-11 22:59:52 -08:00
Henrik Rydgård
c7dbb69722
Merge pull request #5084 from Kingcom/Debugger
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Jump to function on pressing return in the function list
2014-01-11 16:18:39 -08:00
Kingcom
b6404728ec
Jump to function on pressing return in the function list
2014-01-12 01:12:35 +01:00
Henrik Rydgård
76915d0fac
Merge pull request #5083 from unknownbrackets/softgpu
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Rotate UVs and fix crash in softgpu
2014-01-11 14:26:44 -08:00
Unknown W. Brackets
4ea4554ddf
softgpu: detect a vram-relative display addr.
2014-01-11 09:51:32 -08:00
Unknown W. Brackets
55fe5a950e
softgpu: rotate uvs in throughmode.
2014-01-11 09:51:09 -08:00
Henrik Rydgård
62eb701fa0
Merge pull request #5081 from unknownbrackets/io-minor
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The total size of umd0: is in blocks
2014-01-11 09:00:56 -08:00
Unknown W. Brackets
bc7bc87941
The total size of umd0: is in blocks.
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Therefore sceIoLseek(umd0:, 0, 2) should return the number of blocks, not
the number of bytes, in the iso.
Looks like this may help Zero no Kiseki.
2014-01-11 08:34:04 -08:00
Henrik Rydgård
4d7b652f4f
Merge pull request #5079 from raven02/patch-22
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When mipmap disabled , maxlevel always 0 (set earlier)
2014-01-11 03:25:21 -08:00
Henrik Rydgard
4cd42d6741
Don't build unittest by default, it doesn't link on some platforms.
2014-01-11 12:18:57 +01:00
Henrik Rydgård
0c2780e632
Merge pull request #5076 from unknownbrackets/warnings
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Fix some warnings
2014-01-11 02:36:56 -08:00
raven02
271b680737
When mipmap disabled , maxlevel always 0 (set earlier)
2014-01-11 16:26:36 +08:00
Unknown W. Brackets
d8e9ed73ab
Fix a code alignment warning.
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I'm not really clear on why this code would not be 4 byte aligned,
but cmake says it ain't on iOS, so okay.
2014-01-10 22:21:31 -08:00
Unknown W. Brackets
79864a5ee0
Fix some initialization order warnings.
2014-01-10 22:21:24 -08:00
Unknown W. Brackets
a651e09de7
Fix a bad comparison (&& and || without parens.)
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I thinks this is what's inteded. I still think it's bad to guess at errors without testing.
2014-01-10 22:12:00 -08:00
Unknown W. Brackets
1dfcbd0ea1
Reference g_Config in unittest to resolve cycle.
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Dag blasted cross dependent linking.
2014-01-10 21:32:08 -08:00
Henrik Rydgård
947acb02da
Merge pull request #5073 from unknownbrackets/mpeg-minor
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Fix buffer queue when filled in one shot
2014-01-10 18:19:26 -08:00
Unknown W. Brackets
2a9e674045
Reset "no audio data" flag when adding more data.
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It might have audio data. Although, probably, we should detect this when
sceMpegGetAtracAu() is called.
2014-01-10 16:15:03 -08:00
Unknown W. Brackets
7287da38cb
Fix buffer queue when filled in one shot.
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It would mod by the size and think it was empty, even though it had plenty
of data. This could happen if a game creates a ringbuffer with 512
packets and then does a single put operation with 512 packets.
Such behavior is rare though, since it will cause lag in starting the
video.
2014-01-10 16:13:34 -08:00
Henrik Rydgård
628426bbd4
Merge pull request #5072 from unknownbrackets/psmf-epmap
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Correctly read the epmap from the right place
2014-01-10 13:04:16 -08:00
Unknown W. Brackets
4a4f89eeac
Correctly read the epmap from the right place.
2014-01-10 12:57:40 -08:00
Henrik Rydgård
26a700df57
Merge pull request #5067 from raven02/patch-19
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Return PSP_ERROR_MPEG_NO_DATA when audio end reach
2014-01-10 09:22:30 -08:00
raven02
23704e9940
Return PSP_ERROR_MPEG_NO_DATA when audio end reach
2014-01-10 23:41:32 +08:00
Henrik Rydgård
8886a9c0bb
Merge pull request #5063 from raven02/patch-18
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Check EPMap and return ERROR_PSMF_NOT_FOUND if empty
2014-01-10 04:06:28 -08:00
raven02
c2e6f77a2f
Check EPMap and return ERROR_PSMF_NOT_FOUND if empty
2014-01-10 19:15:35 +08:00
Henrik Rydgård
5c41dd6f1e
Merge pull request #5062 from unknownbrackets/thread-minor
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Properly remove terminated threads from ready queue
2014-01-10 00:57:50 -08:00
Unknown W. Brackets
1a38f6fa7d
Properly remove terminated thread from ready queue.
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If we change the priority first, we'll remove from the wrong priority
level, oops. Gotta change afterward.
Should improve Darkstalkers Chronicle: The Chaos Tower.
2014-01-09 22:05:04 -08:00
Henrik Rydgård
f45bddf9b6
Merge pull request #5060 from raven02/patch-17
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Typo fix
2014-01-09 06:41:22 -08:00
raven02
898964e415
Typo fix
2014-01-09 22:34:02 +08:00
Henrik Rydgård
ea41e0466b
Merge pull request #5059 from raven02/patch-16
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Return as ERROR_PSMF_INVALID_ID
2014-01-09 06:15:42 -08:00
Henrik Rydgård
9d76cf8d45
Merge pull request #5058 from shenweip/patch-18
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Win32: Fix wrong menu item position.
2014-01-09 06:11:27 -08:00
raven02
451797af92
Add ERROR_LOG for invalid id and timestamps
2014-01-09 21:37:01 +08:00
raven02
9ac8c63d96
Make more sense to use return as ERROR_PSMF_INVALID_ID
2014-01-09 21:30:49 +08:00
shenweip
b5d1ebf71d
Win32: Fix wrong menu position.
2014-01-09 21:15:46 +08:00
Henrik Rydgård
5d4ac24858
Merge pull request #5000 from amirzaim/patch-6
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Qt Linux buildfix for Qt 5.2.0
2014-01-09 04:33:29 -08:00
Henrik Rydgård
43828a84f1
Merge pull request #5056 from thedax/win32FixIWKOption
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Win32: Remove keyboard hook and make the ignore Windows key option work properly.
2014-01-09 04:33:18 -08:00
Henrik Rydgård
8ac6ba17d7
Make the unittest build using CMake
2014-01-09 12:09:07 +01:00
The Dax
c07702e7ef
Win32 buildfix.
2014-01-08 19:11:32 -05:00
The Dax
c8535ced2a
Remove keyboard hook and make the ignore Windows key option work.
2014-01-08 19:08:32 -05:00
Henrik Rydgård
51484e48a9
Merge pull request #5043 from thedax/win32IgnoreWindowsKeyOption
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Win32: Add an option to disable the Windows key when the emulator is the active window.
2014-01-08 10:46:47 -08:00
Henrik Rydgård
c176d09ba6
Fix a few range checks in scePsmf. See #5051
2014-01-08 14:20:20 +01:00
Henrik Rydgård
a113abd0d6
Merge pull request #5040 from zack-vii/NextSlotKey
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"Next Slot" control mapping
2014-01-08 01:39:38 -08:00
Henrik Rydgård
e2c698806a
Merge pull request #5050 from unknownbrackets/mem-fix
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Fix savestates with non equal pspmodel, revert mpeg->gp
2014-01-08 01:39:11 -08:00
Unknown W. Brackets
079d770ce2
Revert the gp struct member in mpegs for now.
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Unlikely to be used, even though seen in tests, and could be
causing #5045 (just a guess.)
2014-01-08 00:07:25 -08:00
Unknown W. Brackets
d09575f25e
When loading a savestate with more ram, realloc.
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Also, I'm not sure the extra ram is being handled correctly, I think it's
not meant to be exposed to games except homebrew, not sure of the exact
method...
2014-01-08 00:06:27 -08:00
The Dax
f6606e2e2b
Win32: Add the option to the Game Settings menu, too, and add a separator in NewUI.
2014-01-07 16:08:11 -05:00
The Dax
9dc2a67076
Let's be consistent with our spacing and if's.
2014-01-07 16:02:00 -05:00
The Dax
8f86f5898a
Add a comment for the keyboard hook.
2014-01-07 16:02:00 -05:00
The Dax
9d2868b7ce
Win32: Add option to disable the Windows key.
2014-01-07 16:02:00 -05:00