Commit Graph

11350 Commits

Author SHA1 Message Date
Unknown W. Brackets
b9f4cc4481 Double colors only when texturing, and after test.
Per tests.
2014-01-12 11:45:29 -08:00
Unknown W. Brackets
4f585fd7a6 Fix a few minor typos. 2014-01-11 22:59:52 -08:00
Henrik Rydgård
c7dbb69722 Merge pull request #5084 from Kingcom/Debugger
Jump to function on pressing return in the function list
2014-01-11 16:18:39 -08:00
Kingcom
b6404728ec Jump to function on pressing return in the function list 2014-01-12 01:12:35 +01:00
Henrik Rydgård
76915d0fac Merge pull request #5083 from unknownbrackets/softgpu
Rotate UVs and fix crash in softgpu
2014-01-11 14:26:44 -08:00
Unknown W. Brackets
4ea4554ddf softgpu: detect a vram-relative display addr. 2014-01-11 09:51:32 -08:00
Unknown W. Brackets
55fe5a950e softgpu: rotate uvs in throughmode. 2014-01-11 09:51:09 -08:00
Henrik Rydgård
62eb701fa0 Merge pull request #5081 from unknownbrackets/io-minor
The total size of umd0: is in blocks
2014-01-11 09:00:56 -08:00
Unknown W. Brackets
bc7bc87941 The total size of umd0: is in blocks.
Therefore sceIoLseek(umd0:, 0, 2) should return the number of blocks, not
the number of bytes, in the iso.

Looks like this may help Zero no Kiseki.
2014-01-11 08:34:04 -08:00
Henrik Rydgård
4d7b652f4f Merge pull request #5079 from raven02/patch-22
When mipmap disabled , maxlevel always 0 (set earlier)
2014-01-11 03:25:21 -08:00
Henrik Rydgard
4cd42d6741 Don't build unittest by default, it doesn't link on some platforms. 2014-01-11 12:18:57 +01:00
Henrik Rydgård
0c2780e632 Merge pull request #5076 from unknownbrackets/warnings
Fix some warnings
2014-01-11 02:36:56 -08:00
raven02
271b680737 When mipmap disabled , maxlevel always 0 (set earlier) 2014-01-11 16:26:36 +08:00
Unknown W. Brackets
d8e9ed73ab Fix a code alignment warning.
I'm not really clear on why this code would not be 4 byte aligned,
but cmake says it ain't on iOS, so okay.
2014-01-10 22:21:31 -08:00
Unknown W. Brackets
79864a5ee0 Fix some initialization order warnings. 2014-01-10 22:21:24 -08:00
Unknown W. Brackets
a651e09de7 Fix a bad comparison (&& and || without parens.)
I thinks this is what's inteded.  I still think it's bad to guess at errors without testing.
2014-01-10 22:12:00 -08:00
Unknown W. Brackets
1dfcbd0ea1 Reference g_Config in unittest to resolve cycle.
Dag blasted cross dependent linking.
2014-01-10 21:32:08 -08:00
Henrik Rydgård
947acb02da Merge pull request #5073 from unknownbrackets/mpeg-minor
Fix buffer queue when filled in one shot
2014-01-10 18:19:26 -08:00
Unknown W. Brackets
2a9e674045 Reset "no audio data" flag when adding more data.
It might have audio data.  Although, probably, we should detect this when
sceMpegGetAtracAu() is called.
2014-01-10 16:15:03 -08:00
Unknown W. Brackets
7287da38cb Fix buffer queue when filled in one shot.
It would mod by the size and think it was empty, even though it had plenty
of data.  This could happen if a game creates a ringbuffer with 512
packets and then does a single put operation with 512 packets.

Such behavior is rare though, since it will cause lag in starting the
video.
2014-01-10 16:13:34 -08:00
Henrik Rydgård
628426bbd4 Merge pull request #5072 from unknownbrackets/psmf-epmap
Correctly read the epmap from the right place
2014-01-10 13:04:16 -08:00
Unknown W. Brackets
4a4f89eeac Correctly read the epmap from the right place. 2014-01-10 12:57:40 -08:00
Henrik Rydgård
26a700df57 Merge pull request #5067 from raven02/patch-19
Return PSP_ERROR_MPEG_NO_DATA when audio end reach
2014-01-10 09:22:30 -08:00
raven02
23704e9940 Return PSP_ERROR_MPEG_NO_DATA when audio end reach 2014-01-10 23:41:32 +08:00
Henrik Rydgård
8886a9c0bb Merge pull request #5063 from raven02/patch-18
Check EPMap and return ERROR_PSMF_NOT_FOUND if empty
2014-01-10 04:06:28 -08:00
raven02
c2e6f77a2f Check EPMap and return ERROR_PSMF_NOT_FOUND if empty 2014-01-10 19:15:35 +08:00
Henrik Rydgård
5c41dd6f1e Merge pull request #5062 from unknownbrackets/thread-minor
Properly remove terminated threads from ready queue
2014-01-10 00:57:50 -08:00
Unknown W. Brackets
1a38f6fa7d Properly remove terminated thread from ready queue.
If we change the priority first, we'll remove from the wrong priority
level, oops.  Gotta change afterward.

Should improve Darkstalkers Chronicle: The Chaos Tower.
2014-01-09 22:05:04 -08:00
Henrik Rydgård
f45bddf9b6 Merge pull request #5060 from raven02/patch-17
Typo fix
2014-01-09 06:41:22 -08:00
raven02
898964e415 Typo fix 2014-01-09 22:34:02 +08:00
Henrik Rydgård
ea41e0466b Merge pull request #5059 from raven02/patch-16
Return as ERROR_PSMF_INVALID_ID
2014-01-09 06:15:42 -08:00
Henrik Rydgård
9d76cf8d45 Merge pull request #5058 from shenweip/patch-18
Win32: Fix wrong menu item position.
2014-01-09 06:11:27 -08:00
raven02
451797af92 Add ERROR_LOG for invalid id and timestamps 2014-01-09 21:37:01 +08:00
raven02
9ac8c63d96 Make more sense to use return as ERROR_PSMF_INVALID_ID 2014-01-09 21:30:49 +08:00
shenweip
b5d1ebf71d Win32: Fix wrong menu position. 2014-01-09 21:15:46 +08:00
Henrik Rydgård
5d4ac24858 Merge pull request #5000 from amirzaim/patch-6
Qt Linux buildfix for Qt 5.2.0
2014-01-09 04:33:29 -08:00
Henrik Rydgård
43828a84f1 Merge pull request #5056 from thedax/win32FixIWKOption
Win32: Remove keyboard hook and make the ignore Windows key option work properly.
2014-01-09 04:33:18 -08:00
Henrik Rydgård
8ac6ba17d7 Make the unittest build using CMake 2014-01-09 12:09:07 +01:00
The Dax
c07702e7ef Win32 buildfix. 2014-01-08 19:11:32 -05:00
The Dax
c8535ced2a Remove keyboard hook and make the ignore Windows key option work. 2014-01-08 19:08:32 -05:00
Henrik Rydgård
51484e48a9 Merge pull request #5043 from thedax/win32IgnoreWindowsKeyOption
Win32: Add an option to disable the Windows key when the emulator is the active window.
2014-01-08 10:46:47 -08:00
Henrik Rydgård
c176d09ba6 Fix a few range checks in scePsmf. See #5051 2014-01-08 14:20:20 +01:00
Henrik Rydgård
a113abd0d6 Merge pull request #5040 from zack-vii/NextSlotKey
"Next Slot" control mapping
2014-01-08 01:39:38 -08:00
Henrik Rydgård
e2c698806a Merge pull request #5050 from unknownbrackets/mem-fix
Fix savestates with non equal pspmodel, revert mpeg->gp
2014-01-08 01:39:11 -08:00
Unknown W. Brackets
079d770ce2 Revert the gp struct member in mpegs for now.
Unlikely to be used, even though seen in tests, and could be
causing #5045 (just a guess.)
2014-01-08 00:07:25 -08:00
Unknown W. Brackets
d09575f25e When loading a savestate with more ram, realloc.
Also, I'm not sure the extra ram is being handled correctly, I think it's
not meant to be exposed to games except homebrew, not sure of the exact
method...
2014-01-08 00:06:27 -08:00
The Dax
f6606e2e2b Win32: Add the option to the Game Settings menu, too, and add a separator in NewUI. 2014-01-07 16:08:11 -05:00
The Dax
9dc2a67076 Let's be consistent with our spacing and if's. 2014-01-07 16:02:00 -05:00
The Dax
8f86f5898a Add a comment for the keyboard hook. 2014-01-07 16:02:00 -05:00
The Dax
9d2868b7ce Win32: Add option to disable the Windows key. 2014-01-07 16:02:00 -05:00