Henrik Rydgård
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53ed8a164e
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Prevent tilt-controlled left/right dpad butons from getting stuck
Silly typo from the input refactoring.
Fixes #17384
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2023-05-02 22:29:30 +02:00 |
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Henrik Rydgård
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04d3d3111c
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Clean up __Ctrl button functions.
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2023-04-01 08:55:45 +02:00 |
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Henrik Rydgård
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38f4cc4cc9
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Make reverse mapping lookup work for the simple PSP buttons.
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2023-03-31 11:05:29 +02:00 |
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Henrik Rydgård
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64e80423a6
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Simplify the tilt code, tweak a bit
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2023-02-16 11:07:57 +01:00 |
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Henrik Rydgård
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3e286b7a27
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Apply sensitivity before deadzone. Feels more intuitive
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2023-02-16 10:35:38 +01:00 |
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Henrik Rydgård
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a288c59841
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Simplify tilt, step 1
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2023-02-16 10:33:47 +01:00 |
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Henrik Rydgård
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7d40ed6ba1
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Tilt control: Split the deadzone parameter since it needs to be different for different types.
Can at least share the string without problems.
Also rearrange the settings a little bit.
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2023-02-11 23:42:55 +01:00 |
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Unknown W. Brackets
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2cada63087
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UI: Buildfix on MSVC 2017.
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2023-02-02 17:08:24 -08:00 |
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Henrik Rydgård
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af8e4cd36b
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Fixes for portrait mode. Move the haptic feedback setting where it belongs.
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2023-02-02 11:59:56 +01:00 |
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Henrik Rydgård
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59dec197d8
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Add previews for more types, fix mappings.
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2023-02-02 01:09:33 +01:00 |
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Henrik Rydgård
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1f51a31544
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Remove the separate deadzone-skip value.
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2023-02-02 01:09:30 +01:00 |
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Henrik Rydgård
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4aeb1ef703
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Better math, fix tilt calibration (was entirely broken)
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2023-02-02 01:01:05 +01:00 |
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Henrik Rydgård
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3b36a1bb66
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TiltEventProcessor belongs in Core, not UI.
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2023-02-01 15:04:32 +01:00 |
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