Commit Graph

29 Commits

Author SHA1 Message Date
Unknown W. Brackets
ab37f6e760 Set a fixed base address in headless Windows.
This matches and makes x64 not crash with errors.
2013-04-10 21:31:07 -07:00
CrazyMax
6d2abe95b4 Windows: add support DirectInput gamepads (devices); 2013-04-01 04:55:38 +03:00
Henrik Rydgard
4bca64f5cf New touch crosspad that can do diagonals 2013-03-30 16:48:38 +01:00
Henrik Rydgard
7425532e99 Move non-Android specific stuff from android/jni to /UI.
Move source_assets one level up, too.
Also, start prototyping GameInfoCache, you'll see what it's for soon...
2013-03-30 15:46:26 +01:00
Henrik Rydgard
e7989e88d8 Upgrade native. Build the GL UI on Windows too (but don't run it yet). 2013-03-29 14:41:28 +01:00
Henrik Rydgard
46b2e15945 Set _CRT_SECURE_NO_WARNINGS 2013-03-16 09:17:39 +01:00
Henrik Rydgard
57d4544ef4 Basic testrunner for Android.
Running it as-is reveals that clo and rotrv are broken in ARMJIT.
2013-03-07 00:10:53 +01:00
Henrik Rydgard
bc15617392 Make un-buffered rendering much smarter, removing flicker.
This turns it into a very viable option for many games. You do lose some FX
but it can as a result even be used as a workaround for the massive glow
in Wipeout...
2013-03-03 13:00:21 +01:00
Henrik Rydgard
551bf7b0ad Let's build for both armeabi and armeabi-v7a again. 2013-01-11 19:40:33 +01:00
Henrik Rydgard
7cb95bbc89 Merge branch 'master' into armjit
Conflicts:
	CMakeLists.txt
	Core/MIPS/ARM/RegCache.cpp
2013-01-07 10:25:02 +01:00
Henrik Rydgard
a9c171c786 Fix bAutoRun config option, add to menu. (Run on Load). 2013-01-04 10:26:14 +01:00
Henrik Rydgard
a60d487d8d Create files for sceUsb 2012-12-17 21:45:32 +01:00
Unknown W. Brackets
c55ee023e1 Add project Dialog filter, suppress some warnings. 2012-12-10 08:21:05 -08:00
Henrik Rydgård
e724d82c46 Merge remote-tracking branch 'origin' into armjit
Conflicts:
	CMakeLists.txt
2012-12-09 09:54:58 +07:00
Unknown W. Brackets
063f914ff3 Fix project files so things build again. 2012-11-24 09:20:53 -08:00
Henrik Rydgard
265e70a498 Just some sketchwork on a JIT for ARM. When completed, will bring speed to mobile devices. 2012-11-23 19:41:35 +01:00
Unknown W. Brackets
f41445354c Correct stdafx.h path in project file. 2012-11-22 13:21:48 -08:00
Diogo Franco (Kovensky)
cd93e49584 Move toplevel windows-specific files to the Windows dir 2012-11-21 14:33:38 -03:00
Henrik Rydgard
e37a1fb1d3 Add internal 2D drawing library that goes through the Ge emulation for portability.
To be used for things like sceUtility* and other overlays like FPS and stats.
2012-11-18 13:04:49 +01:00
Henrik Rydgard
e5c6cf965b Fixes and optimizations to vertex decoding and lighting.
Motorcycles are now visible in MotoGP.
2012-11-16 15:16:14 +01:00
Henrik Rydgard
8a8a4fa736 Fix the list of libraries for one more build type in the vcxproj 2012-11-14 12:56:55 +01:00
Henrik Rydgard
059bb3c40c Buildfix, bugfix. Fixes issue 46. 2012-11-13 20:10:48 +01:00
Unknown W. Brackets
6ea152e164 Add XInput.lib to other configurations.
Makes 64 bit etc. work as well.
2012-11-13 01:53:45 -08:00
Unknown W. Brackets
b468800155 Add XInput.lib to the Release configuration.
Was added to debug only, so Release doesn't build, preventing tests.
I think x64 is broken also.
2012-11-13 01:19:00 -08:00
Diogo Franco (Kovensky)
7e7e9a0452 Add a class for keyboard input
Removes the windows-specific hack from sceCtrl
to read keyboard input and instead add a hack to
PPSSPPWindows.

The input mapping is still hardcoded and is the same
as it was in sceCtrl.

Add an std::list to WindowsHost that, curretly, contains
a hardcoded list of preferred `InputDevice`s. Devices
are tried in-order until one of them reports success.
Xinput is preferred over Keyboard. Keyboard always
returns success. Pointers are stored in the std::list
for polymorphism.

Change XinputDevice to report failure as soon as a
device can't be queried, instead of only a frame later.
2012-11-12 17:49:40 +00:00
Diogo Franco (Kovensky)
2210b19244 Xinput input support
Picks the first Xinput device available, waits 100 frames between
retries when no devices are available.

Controls are hardcoded so every x360 controller button corresponds
to the PSP button in the same physical position. Input from right
stick and from analog triggers is ignored.

The Xinput code though is overriden by SampleControls' hardcoded
keyboard input. XinputDevice was tested to work with
samples/controller/basic when SampleControls is disabled.
2012-11-12 17:40:01 +00:00
Henrik Rydgard
ac910d7e75 Fix Windows and Android builds. 2012-11-05 15:42:21 +01:00
Arthur Blot
5b5618d32d Added ~PSP decryption system using kirk-engine 2012-11-05 14:59:38 +01:00
Henrik Rydgard
4f7ad15758 Add snapshot of the whole source code. 2012-11-01 16:19:01 +01:00