Unknown W. Brackets
be9fe9ad9a
softgpu: Fix stencil read/write in some formats.
2013-11-10 03:20:56 -08:00
Henrik Rydgard
c69ac64d83
Don't reconvert light colors if they don't change.
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Also prepare for a possible further optimization in GLES_GPU::FastRunLoop
2013-11-10 11:18:58 +01:00
Henrik Rydgard
f4ad7c64e5
Fix issue with texcoord speed hack (bPrescaleUV) in software transform
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(and also thus rectangles of course even when hw transform is enabled)
2013-11-10 11:18:26 +01:00
Henrik Rydgård
179068823c
Merge pull request #4491 from raven02/patch-15
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Attempt for another matching framebuffer logic
2013-11-10 01:58:29 -08:00
Henrik Rydgård
cc23635843
Merge pull request #4495 from unknownbrackets/multithread
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Fix some issues in multithreading on Android
2013-11-10 01:56:50 -08:00
Henrik Rydgård
0c124715c3
Merge pull request #4493 from shenweip/patch-2
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Turn up logging.
2013-11-10 01:54:46 -08:00
Unknown W. Brackets
d6048dc646
Don't burn the cpu while idle in multithread.
2013-11-09 23:08:45 -08:00
Unknown W. Brackets
92d5643423
Implement SetCurrentThreadAffinity on Android.
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But, it doesn't really seem to improve performance.
2013-11-09 23:08:45 -08:00
Unknown W. Brackets
113146302b
Don't schedule a finish event when not running.
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Otherwise it'll get it when it does run, and stop early.
2013-11-09 23:08:44 -08:00
Unknown W. Brackets
1633aa689c
Remove the extra process queues hack.
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It seems like it's not helping anymore so it could be hurting.
2013-11-09 23:08:44 -08:00
Unknown W. Brackets
afafa5fcd6
Make sure the gpu thread has a chance to run.
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If the scheduler puts it on the same core, it may not even do anything
before we check if the framebuffer is dirty, so SyncThread will quit since
it's not even running.
Instead, let's wait until it's at least done something.
2013-11-09 23:08:28 -08:00
Unknown W. Brackets
879060f008
Use a CORE_POWERUP state when starting.
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Otherwise, we could startup in CORE_POWERDOWN in a second game, which is
confusing.
2013-11-09 23:07:52 -08:00
shenweip
0a9cf9b1bc
Turn up logging.
2013-11-10 10:40:56 +08:00
raven02
7c6a4cf87e
Attempt for another matching framebuffer logic
2013-11-10 10:38:33 +08:00
Henrik Rydgård
345a4ccf0e
Merge pull request #4487 from unknownbrackets/perf
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Texture cache hashing tweaks, disable second cache on mobile
2013-11-09 17:30:40 -08:00
Henrik Rydgård
bcd499ff38
Merge pull request #4489 from sum2012/patch-2
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Attempt to fix Colin Mcrae Dirt 2 Crash correctly
2013-11-09 17:30:25 -08:00
sum2012
e4b68099e0
Attempt to fix Colin Mcrae Dirt 2 Crash correctly
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#4482
2013-11-10 08:23:31 +08:00
Unknown W. Brackets
b310edc5f8
Fix typo in ARM debug build.
2013-11-09 15:58:27 -08:00
Unknown W. Brackets
fa79d7f13c
Handcode the non-NEON texcache hash as well on ARM.
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Well, it could be a better algorithm, but at least this uses LDMIA.
2013-11-09 14:51:23 -08:00
Unknown W. Brackets
2dfa2379f4
Rewrite QuickTexHashNEON directly in asm.
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Seems like gcc couldn't optimize it to this.
2013-11-09 12:54:55 -08:00
Unknown W. Brackets
3f57f1f447
Disable the secondary texcache on mobile.
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It helps in games like Final Fantasy 2 and Popolocrois, but it seems to
cause out of memory errors despite the checks.
2013-11-09 12:52:58 -08:00
Henrik Rydgard
d1c012d75e
ARM: Open up all 32 accessible VFP registers if NEON is available.
2013-11-09 20:18:20 +01:00
Henrik Rydgård
70a239ba47
Merge pull request #4486 from unknownbrackets/debugger
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Use a shortcut for copying instructions, enable G3D log always
2013-11-09 11:08:12 -08:00
Unknown W. Brackets
712b582d26
Remove coreParam.disableG3Dlog and enableDebugging.
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One was uninitialized, the other one unused.
2013-11-09 11:02:12 -08:00
Unknown W. Brackets
3771ec1959
Use Ctrl-C/Ctrl-Insert to copy in disasm.
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This means trading Ctrl-C (was find again) for F3. Also made Ctrl-F find
as well as Ctrl-S.
2013-11-09 10:57:43 -08:00
Henrik Rydgard
497915141b
Revert to normal for loop in the index generator, the < 3 case gets taken care of properly. Just existing caused some issues.
2013-11-09 19:33:40 +01:00
Henrik Rydgard
0a844ce98d
Delete functions for vsge and vslt, these have been rolled into VecDo3
2013-11-09 19:29:52 +01:00
Henrik Rydgård
ed6190fd24
Merge pull request #4485 from sum2012/patch-1
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Fix Colin Mcrae Dirt 2 Crash
2013-11-09 10:25:11 -08:00
sum2012
886fcdd0b1
Fix Colin Mcrae Dirt 2 Crash
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#4482
2013-11-10 02:23:22 +08:00
Henrik Rydgard
63334698e1
Add temporary setting to disable the vertex decoder jit while we debug it
2013-11-09 18:16:26 +01:00
Henrik Rydgård
6bc2df051e
Merge pull request #4484 from unknownbrackets/armjit-ops
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Implement some more ops in armjit (divu, lwl, lwr, msub, msubu)
2013-11-09 08:58:32 -08:00
Unknown W. Brackets
a3a061a69f
armjit: Optimize a division by a power of two.
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These really happen.
2013-11-09 08:43:53 -08:00
Unknown W. Brackets
1776c85882
armjit: Implement a software divide for divu.
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It's not actually that much code.
2013-11-09 08:43:52 -08:00
Unknown W. Brackets
b2a240d105
armjit: Implement msub/msubu.
2013-11-09 08:43:52 -08:00
Unknown W. Brackets
3aa8706ae7
armjit: Optimize lwl/lwr against an imm address.
2013-11-09 08:43:48 -08:00
Unknown W. Brackets
83fe874dcc
armjit: Use multiple BICs in ANDI2R if possible.
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Rather than a temporary.
2013-11-09 08:42:31 -08:00
Unknown W. Brackets
4026944b02
armjit: Handle lwl/lwr (not pretty, though.)
2013-11-09 08:42:30 -08:00
Henrik Rydgård
e90f7f360d
Merge pull request #4480 from unknownbrackets/perf
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Flush regs using STMIA if possible, plus imm adjustments (armjit)
2013-11-09 08:41:25 -08:00
Henrik Rydgard
06ce01ea04
Remove erroneous comment.
2013-11-09 17:34:52 +01:00
Unknown W. Brackets
54168b173e
armjit: Clean up some magic numbers.
2013-11-09 08:25:08 -08:00
Unknown W. Brackets
6038d96b46
armjit: Flush regs using STMIA where possible.
2013-11-09 08:25:07 -08:00
Unknown W. Brackets
e686ff59bf
armjit: Allocate regs in preferred slots.
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This may allow better flushing. Not sure if these are the best regs,
but if they aren't it shouldn't really hurt.
2013-11-09 08:25:07 -08:00
Unknown W. Brackets
cb3bb73148
armjit: Improve GPR typesafety.
2013-11-09 08:24:15 -08:00
Unknown W. Brackets
945b8bf5c5
armjit: optimize reverse subtract, avoid temp imms.
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If we have a non-op2 imm, get rid of it asap. If we have a op2 friendly
imm, keep it.
2013-11-09 08:18:43 -08:00
Unknown W. Brackets
415f22ecac
armjit: Preserve imms on min/max as well.
2013-11-09 08:18:43 -08:00
Henrik Rydgard
502f772856
Add experimental mode to cache pointers in the arm jit.
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Turned off for now as it needs more work but seems quite promising already.
2013-11-09 17:15:30 +01:00
Henrik Rydgard
58c39a38ee
ARM regcache: Add mechanism to keep registers converted to pointers around
2013-11-09 16:57:29 +01:00
Henrik Rydgard
5ad04a23f4
x86 jit: Rename BindToRegister to MapReg
2013-11-09 15:23:31 +01:00
Henrik Rydgard
d26692ef92
Fix bug from a couple of commits ago in ARMJit
2013-11-09 15:22:39 +01:00
Henrik Rydgard
316d23d4cc
Optimize mfv/mtv/mfc1/mtc1 on x86 too
2013-11-09 14:06:45 +01:00