Henrik Rydgard
bf6aef44cd
Oops, didn't finish the D3D code
2015-08-26 17:45:21 +02:00
Henrik Rydgard
d89da71057
Get rid of a division in the vertex shader by precomputing the inverse.
2015-08-26 17:40:06 +02:00
Henrik Rydgard
5dbc8abd94
experiment: Add a different offset that unknown found during testing, plus remove rounding of through mode depth (which should already be rounded)
2015-08-26 17:28:34 +02:00
Henrik Rydgard
dedd2b60e4
Subtracting an offset of 0.5 works on my nVidia and I have no idea why, this makes no sense.
2015-08-26 17:02:07 +02:00
Henrik Rydgard
160980ee2e
Properly dirty the uniform in Execute_ViewportType
2015-08-26 16:28:10 +02:00
Henrik Rydgard
44ce0c8dee
Implement vertex shader depth rounding in DX9
2015-08-26 16:07:40 +02:00
Henrik Rydgard
c91b58ac8e
Fix typo. This breaks it again though, strangely.
2015-08-26 16:07:11 +02:00
Henrik Rydgard
fee776b6e0
Correct scale factors for through mode depth rounding.
2015-08-26 15:55:58 +02:00
Henrik Rydgard
9e18fb7e90
Round Z in the vertex shader to match a 16-bit Z buffer.
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However this inexplicably does still not solve the Phantasy Star issue!
2015-08-26 15:25:21 +02:00
Henrik Rydgard
a5fb4cffd5
Failed quick attempt at Z rounding in the vshader
2015-08-26 15:25:20 +02:00
Henrik Rydgard
1e8a1b801f
Rename viewportX1/X2 etc to scale + center, which is what they actually are.
2015-08-26 15:24:35 +02:00
Henrik Rydgard
29fc9e81a4
Use the gstate.getViewport* accessors.
2015-08-26 15:24:35 +02:00
Henrik Rydgård
6096ef30c5
Merge pull request #7919 from pal1000/work
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Ignore Windows/win-version.h created since #7908
2015-08-26 14:58:21 +02:00
pal1000
d21357a20f
Ignore Windows/win-version.h created since #7908
2015-08-26 12:56:54 +03:00
Unknown W. Brackets
8199b10422
Update submodules.
2015-08-25 18:16:50 -07:00
Unknown W. Brackets
e6adf48c38
Fix a glitch when PPSSPP_GIT_VERSION_NO_UPDATE = 1.
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Would cause the other version not to generate properly.
2015-08-24 21:07:11 -07:00
Henrik Rydgard
4ff8c8c8e0
GEDebugger: Make the pixel info box wider
2015-08-25 01:15:02 +02:00
Henrik Rydgård
7e1eabe5e2
Merge pull request #7918 from unknownbrackets/gedebug-hover
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Show pixel value on hover in GE debugger
2015-08-24 19:42:15 +02:00
Henrik Rydgård
9a4c019f08
Merge pull request #7908 from unknownbrackets/win-version-gen
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Generate windows version automatically
2015-08-24 19:29:08 +02:00
Unknown W. Brackets
296173317d
Let's also show 24-bit values in a 16-bit range.
2015-08-23 17:55:54 -07:00
Unknown W. Brackets
95d4f88e01
Read depth values as floats on OpenGL.
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This preserves the full precision better than a 16-bit value does.
2015-08-23 17:52:15 -07:00
Unknown W. Brackets
50b2160711
Show preview pixel values only when displayed.
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This prevents it from showing after resume.
2015-08-23 11:15:52 -07:00
Unknown W. Brackets
720c6a30d5
Add scaled float version to GE debugger preview.
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This gives a sense of scale (e.g. 24 vs 16 bit values.)
2015-08-23 09:27:59 -07:00
Unknown W. Brackets
ba15718db3
Track hovering in GE debugger to show pixel value.
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This works for texture, framebuffer, depth, and stencil.
Importantly, allows debugging the actual depth values present.
2015-08-23 09:25:05 -07:00
Unknown W. Brackets
c70d519e04
Search the GitHub Desktop git.exe path.
2015-08-16 14:20:09 -07:00
Unknown W. Brackets
4ddc12ce40
Generate windows version automatically.
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This allows for the same customization git-version.cpp allows.
Also, improve messaging slightly during build if git is missing, and
disallow reporting for builds generated without version info to make it
clear to users.
2015-08-16 14:03:59 -07:00
Unknown W. Brackets
14fd3136b1
Merge pull request #7897 from thedax/win10update
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Make PPSSPP aware of Windows 10 (mostly for the info screen).
2015-08-15 18:27:29 -07:00
Unknown W. Brackets
ee2238df40
Merge pull request #7900 from lioncash/arm
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Arm64Emitter: Fix FCMEQ/FCMGE '2-reg misc' encodings
2015-08-11 00:22:11 -04:00
Lioncash
959e4e70c0
Arm64Emitter: Fix FCMEQ instruction encoding
2015-08-10 21:12:08 -04:00
Ryan Houdek
f67abeeb2e
Arm64Emitter: Fix FCMGE instruction encoding
2015-08-10 21:10:31 -04:00
thedax
98d1e5f776
Make PPSSPP aware of Windows 10 (mostly for the info screen).
2015-08-10 03:14:05 -04:00
Unknown W. Brackets
1c61470d0c
Blind Windows buildfix
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Need to handle the vertex preview coordinates too.
2015-08-08 12:09:34 -04:00
Henrik Rydgård
22e5431b1b
operator precedence fix
2015-08-05 13:39:05 +02:00
Henrik Rydgard
d7f4c47c22
Refactor: Even more getting rid of gstate access in the framebuffer manager.
2015-08-05 12:13:14 +02:00
Henrik Rydgard
d7c76cb1da
Refactor: More work towards getting rid of gstate accesses from the framebuffer manager
2015-08-05 11:51:24 +02:00
Henrik Rydgard
454a363876
Reorganize all the gstate fetching in FramebufferCommon to one place
2015-08-05 11:36:02 +02:00
Henrik Rydgard
d26b74d4d6
GPU refactor: Move accesses to gstate out of leaf functions
2015-08-05 01:03:49 +02:00
Henrik Rydgard
1c68069083
refactor: Get rid of gstate from depalshadercache
2015-07-29 14:28:51 +02:00
Henrik Rydgard
b5f7d9346f
Minor cleanups in GPU
2015-07-29 13:08:02 +02:00
Henrik Rydgard
c8fe0b2690
Minor simplification, buildfixes
2015-07-29 12:38:31 +02:00
Henrik Rydgard
2430c283a5
More GPU cleaning, removing uses of GPUState.h where not needed.
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Want to get rid of direct accesses to GPUState in modules that may be reused in
my future next-gen backends, that will reformat display lists into command lists that will
then be optimized and executed, out of sync with the real GPUState.
Candidate modules that may be reused in full are Framebuffer and Depal, possibly TextureCache to some degree.
2015-07-29 12:37:49 +02:00
Henrik Rydgard
33246ffc8d
Non-x86 buildfix
2015-07-29 12:19:15 +02:00
Henrik Rydgard
38a31fbd8b
Get rid of more uses of gstate from SplineCommon
2015-07-29 12:04:52 +02:00
Henrik Rydgard
cde585a29a
Include dependency cleanup
2015-07-29 11:48:20 +02:00
Henrik Rydgard
53f062b7b2
refactor: Remove some uses of gstate from SplineCommon and a fex texcache functions
2015-07-29 11:40:45 +02:00
Henrik Rydgard
e857bd9a1c
Minor code simplification in texcache
2015-07-29 10:59:02 +02:00
Henrik Rydgard
aae254254b
Fix bad cleanup change, thanks to tapcio for pointing it out in 07b17560f
2015-07-28 01:09:48 +02:00
Henrik Rydgård
07b17560f4
Add some useful accessors to GPUState (backported from a work-in-progress branch)
2015-07-26 12:24:16 +02:00
Henrik Rydgård
6fee2b456c
GPU classes: Replace "virtual" with "override" for free function type checking
2015-07-25 14:23:02 +02:00
Henrik Rydgård
0726912f09
sceDisplay, GPUState cleanup and comments
2015-07-25 09:46:11 +02:00