Unknown W. Brackets
bfe82e417d
softjit: Fix locked stencil reg.
2021-11-28 20:26:01 -08:00
Unknown W. Brackets
99c213f244
softjit: Centralize argument register allocation.
2021-11-28 15:53:24 -08:00
Unknown W. Brackets
7aea6d2ab0
softjit: Fix fog typo causing locking bug.
2021-11-28 12:26:23 -08:00
Unknown W. Brackets
9653c33d9c
softjit: Fix PixelFuncID arg on non-Windows x64.
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Oops, this is of course not put on the stack, it's in R8.
2021-11-28 08:54:36 -08:00
Unknown W. Brackets
2d8fdd8cf4
Math3D: Allow construction from NEON vectors.
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This makes it match SSE and easier to keep things generic. Will impact
alignment of non-packed Vec2/Vec3.
2021-11-28 08:24:53 -08:00
Unknown W. Brackets
96a7554053
sofjit: Move common types to reg cache header.
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This makes it easier to use vectors elsewhere.
2021-11-28 08:03:15 -08:00
Unknown W. Brackets
3d5bced296
softjit: Rename reg cache so it can be reused.
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Intentionally just the name changes in this commit.
2021-11-28 08:03:15 -08:00
Unknown W. Brackets
4703b6cb56
softjit: Cleanup, add other arch types to regcache.
2021-11-28 08:03:15 -08:00
Unknown W. Brackets
c1882fa1c0
softjit: Disallow use of register after unlock.
2021-11-28 08:03:14 -08:00
Unknown W. Brackets
2f039abd13
softjit: Simplify regcache usage as purpose only.
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Dealing with types was annoying, and this helps validate the right
register is released.
2021-11-28 08:03:14 -08:00
Unknown W. Brackets
722c04c5e2
samplerjit: Allow disabling linear too, oops.
2021-11-28 08:03:14 -08:00
Unknown W. Brackets
cc099c73f1
softjit: Decide stack offset on compile.
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This makes it easier to compile different entries or push regs.
2021-11-28 08:03:14 -08:00
Unknown W. Brackets
e1ed49a3e4
softjit: Ensure all regs are released.
2021-11-28 08:03:14 -08:00
Unknown W. Brackets
d53e13b862
softjit: Manage args in the register cache.
2021-11-28 08:03:13 -08:00
Unknown W. Brackets
6fbcf67093
softjit: Fix disabled cache.
2021-11-27 11:32:47 -08:00
Unknown W. Brackets
1cb48a7bd2
softjit: Reduce jit pool size a bit.
2021-11-26 10:30:00 -08:00
Unknown W. Brackets
1f9dc3a568
softjit: Precalculate write mask and dither.
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This is slightly abusing PixelFuncID, but the intent is to provide some
memory that's easily accessible from the jit func, but still associated
with that calculation (i.e. not global.)
2021-11-26 10:12:54 -08:00
Unknown W. Brackets
4e6a5ce760
softjit: Log any failed compiles.
2021-11-26 09:30:49 -08:00
Unknown W. Brackets
446eec0dff
softjit: Keep color 16-bit when useful.
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Reuse it expanded where we can, in case of dither+fog+blend, etc.
2021-11-26 09:30:48 -08:00
Unknown W. Brackets
c62457bb33
softjit: Optimize common blend inverse alpha case.
2021-11-26 09:30:48 -08:00
Unknown W. Brackets
1fa4e6ba2c
softjit: Add alpha blending factors.
2021-11-26 09:30:48 -08:00
Unknown W. Brackets
bc8d5ad372
softjit: Cache zero vector to avoid recreating.
2021-11-26 09:30:48 -08:00
Unknown W. Brackets
a07017dbb0
softjit: Prefer easier to refill regs.
2021-11-26 09:30:47 -08:00
Unknown W. Brackets
932481d3cd
softjit: Minor tweak to reg order for XCHG.
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It's easier to use it in these places, but seems it stalls longer on the
dest reg.
2021-11-26 09:30:47 -08:00
Unknown W. Brackets
7f167c3660
softjit: Implement min/max/absdiff blending.
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Alpha not yet implemented.
2021-11-26 09:30:47 -08:00
Unknown W. Brackets
771d459025
softjit: Use SSE4.1 for fog and dither a bit.
2021-11-26 08:42:17 -08:00
Unknown W. Brackets
cf888257ab
softjit: Fix dithering bug.
2021-11-26 08:21:15 -08:00
Unknown W. Brackets
3f3e0ea8cf
softjit: Optimize typical alpha/depth test.
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Messed with SSE4 then realized there's no point, just use SHR.
2021-11-26 08:21:14 -08:00
Unknown W. Brackets
6644c4225c
softjit: Apply logic ops.
2021-11-26 08:21:14 -08:00
Unknown W. Brackets
961273fcf5
softjit: Apply color write mask.
2021-11-26 08:21:14 -08:00
Unknown W. Brackets
a49a189962
softjit: Refactor color conv to dedicated funcs.
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Will use this for masking too.
2021-11-26 08:21:14 -08:00
Unknown W. Brackets
2b4b4ae064
softjit: Add config setting to enable/disable.
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Also use it for samplerjit.
2021-11-26 08:21:14 -08:00
Unknown W. Brackets
edb21b57bb
softjit: Initial color write.
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At this point, it's used in some areas in some games.
Alpha blending is the main unimplemented path, then logic/masking.
2021-11-26 08:21:13 -08:00
Unknown W. Brackets
0e63b357b3
softjit: Add dithering.
2021-11-26 08:21:13 -08:00
Unknown W. Brackets
bd99448863
softjit: Keep x and y args for dither.
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But let's still special case the 512 path, since it's so common.
2021-11-26 08:21:13 -08:00
Unknown W. Brackets
5ee4bdbe05
softjit: Depth and stencil testing.
2021-11-26 08:21:13 -08:00
Unknown W. Brackets
f3f32cebeb
softjit: Optimize some imm sizes.
2021-11-26 08:21:13 -08:00
Unknown W. Brackets
2423285831
softjit: Add helpers to get framebuf offsets.
2021-11-26 08:21:12 -08:00
Unknown W. Brackets
f8819308ff
softjit: Add levels of register locking.
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Locking also in helpers, so need to nest locks.
2021-11-26 08:21:12 -08:00
Unknown W. Brackets
1e00a3b842
softjit: Add color test.
2021-11-26 08:21:12 -08:00
Unknown W. Brackets
14d322956a
softjit: Add alpha test.
2021-11-26 08:21:12 -08:00
Unknown W. Brackets
d9f7b9cca2
softjit: Initial depthrange, fog.
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Not really tested, just filling out parts.
2021-11-26 08:21:12 -08:00
Unknown W. Brackets
9fed7ea732
softjit: Add register cache for softjit.
2021-11-26 08:21:11 -08:00
Unknown W. Brackets
91787e63d9
softjit: Switch to the __vectorcall convention.
2021-11-26 08:21:11 -08:00
Unknown W. Brackets
ae3299ea04
softjit: Add stubbed DrawPixel for x64.
2021-11-26 08:21:11 -08:00
Henrik Rydgård
daae09b4ab
Merge pull request #15171 from unknownbrackets/softgpu-cleanup
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Correct some alpha/stencil/blend issues in softgpu
2021-11-26 09:04:09 +01:00
Henrik Rydgård
65d3f96f08
Merge pull request #15172 from unknownbrackets/vertexjit-minor
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vertexjit: Optimize 5551 read a bit on x86/x64
2021-11-26 08:55:56 +01:00
Unknown W. Brackets
ce5ae95854
softgpu: Correct alpha blend subtract on negative.
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Oops, we need to subtract signed, but then clamp to unsigned.
2021-11-25 22:06:48 -08:00
Unknown W. Brackets
dad85b97f1
softgpu: Use KEEP for any invalid stencil ops.
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This just keeps the ID more consistent.
2021-11-25 21:02:20 -08:00
Unknown W. Brackets
367cca96b4
vertexjit: Optimize 5551 read a bit on x86/x64.
2021-11-25 19:23:59 -08:00