Commit Graph

6626 Commits

Author SHA1 Message Date
Unknown W. Brackets
bfe82e417d softjit: Fix locked stencil reg. 2021-11-28 20:26:01 -08:00
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99c213f244 softjit: Centralize argument register allocation. 2021-11-28 15:53:24 -08:00
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7aea6d2ab0 softjit: Fix fog typo causing locking bug. 2021-11-28 12:26:23 -08:00
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9653c33d9c softjit: Fix PixelFuncID arg on non-Windows x64.
Oops, this is of course not put on the stack, it's in R8.
2021-11-28 08:54:36 -08:00
Unknown W. Brackets
2d8fdd8cf4 Math3D: Allow construction from NEON vectors.
This makes it match SSE and easier to keep things generic.  Will impact
alignment of non-packed Vec2/Vec3.
2021-11-28 08:24:53 -08:00
Unknown W. Brackets
96a7554053 sofjit: Move common types to reg cache header.
This makes it easier to use vectors elsewhere.
2021-11-28 08:03:15 -08:00
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3d5bced296 softjit: Rename reg cache so it can be reused.
Intentionally just the name changes in this commit.
2021-11-28 08:03:15 -08:00
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4703b6cb56 softjit: Cleanup, add other arch types to regcache. 2021-11-28 08:03:15 -08:00
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c1882fa1c0 softjit: Disallow use of register after unlock. 2021-11-28 08:03:14 -08:00
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2f039abd13 softjit: Simplify regcache usage as purpose only.
Dealing with types was annoying, and this helps validate the right
register is released.
2021-11-28 08:03:14 -08:00
Unknown W. Brackets
722c04c5e2 samplerjit: Allow disabling linear too, oops. 2021-11-28 08:03:14 -08:00
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cc099c73f1 softjit: Decide stack offset on compile.
This makes it easier to compile different entries or push regs.
2021-11-28 08:03:14 -08:00
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e1ed49a3e4 softjit: Ensure all regs are released. 2021-11-28 08:03:14 -08:00
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d53e13b862 softjit: Manage args in the register cache. 2021-11-28 08:03:13 -08:00
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6fbcf67093 softjit: Fix disabled cache. 2021-11-27 11:32:47 -08:00
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1cb48a7bd2 softjit: Reduce jit pool size a bit. 2021-11-26 10:30:00 -08:00
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1f9dc3a568 softjit: Precalculate write mask and dither.
This is slightly abusing PixelFuncID, but the intent is to provide some
memory that's easily accessible from the jit func, but still associated
with that calculation (i.e. not global.)
2021-11-26 10:12:54 -08:00
Unknown W. Brackets
4e6a5ce760 softjit: Log any failed compiles. 2021-11-26 09:30:49 -08:00
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446eec0dff softjit: Keep color 16-bit when useful.
Reuse it expanded where we can, in case of dither+fog+blend, etc.
2021-11-26 09:30:48 -08:00
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c62457bb33 softjit: Optimize common blend inverse alpha case. 2021-11-26 09:30:48 -08:00
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1fa4e6ba2c softjit: Add alpha blending factors. 2021-11-26 09:30:48 -08:00
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bc8d5ad372 softjit: Cache zero vector to avoid recreating. 2021-11-26 09:30:48 -08:00
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a07017dbb0 softjit: Prefer easier to refill regs. 2021-11-26 09:30:47 -08:00
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932481d3cd softjit: Minor tweak to reg order for XCHG.
It's easier to use it in these places, but seems it stalls longer on the
dest reg.
2021-11-26 09:30:47 -08:00
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7f167c3660 softjit: Implement min/max/absdiff blending.
Alpha not yet implemented.
2021-11-26 09:30:47 -08:00
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771d459025 softjit: Use SSE4.1 for fog and dither a bit. 2021-11-26 08:42:17 -08:00
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cf888257ab softjit: Fix dithering bug. 2021-11-26 08:21:15 -08:00
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3f3e0ea8cf softjit: Optimize typical alpha/depth test.
Messed with SSE4 then realized there's no point, just use SHR.
2021-11-26 08:21:14 -08:00
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6644c4225c softjit: Apply logic ops. 2021-11-26 08:21:14 -08:00
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961273fcf5 softjit: Apply color write mask. 2021-11-26 08:21:14 -08:00
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a49a189962 softjit: Refactor color conv to dedicated funcs.
Will use this for masking too.
2021-11-26 08:21:14 -08:00
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2b4b4ae064 softjit: Add config setting to enable/disable.
Also use it for samplerjit.
2021-11-26 08:21:14 -08:00
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edb21b57bb softjit: Initial color write.
At this point, it's used in some areas in some games.
Alpha blending is the main unimplemented path, then logic/masking.
2021-11-26 08:21:13 -08:00
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0e63b357b3 softjit: Add dithering. 2021-11-26 08:21:13 -08:00
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bd99448863 softjit: Keep x and y args for dither.
But let's still special case the 512 path, since it's so common.
2021-11-26 08:21:13 -08:00
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5ee4bdbe05 softjit: Depth and stencil testing. 2021-11-26 08:21:13 -08:00
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f3f32cebeb softjit: Optimize some imm sizes. 2021-11-26 08:21:13 -08:00
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2423285831 softjit: Add helpers to get framebuf offsets. 2021-11-26 08:21:12 -08:00
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f8819308ff softjit: Add levels of register locking.
Locking also in helpers, so need to nest locks.
2021-11-26 08:21:12 -08:00
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1e00a3b842 softjit: Add color test. 2021-11-26 08:21:12 -08:00
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14d322956a softjit: Add alpha test. 2021-11-26 08:21:12 -08:00
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d9f7b9cca2 softjit: Initial depthrange, fog.
Not really tested, just filling out parts.
2021-11-26 08:21:12 -08:00
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9fed7ea732 softjit: Add register cache for softjit. 2021-11-26 08:21:11 -08:00
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91787e63d9 softjit: Switch to the __vectorcall convention. 2021-11-26 08:21:11 -08:00
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ae3299ea04 softjit: Add stubbed DrawPixel for x64. 2021-11-26 08:21:11 -08:00
Henrik Rydgård
daae09b4ab
Merge pull request #15171 from unknownbrackets/softgpu-cleanup
Correct some alpha/stencil/blend issues in softgpu
2021-11-26 09:04:09 +01:00
Henrik Rydgård
65d3f96f08
Merge pull request #15172 from unknownbrackets/vertexjit-minor
vertexjit: Optimize 5551 read a bit on x86/x64
2021-11-26 08:55:56 +01:00
Unknown W. Brackets
ce5ae95854 softgpu: Correct alpha blend subtract on negative.
Oops, we need to subtract signed, but then clamp to unsigned.
2021-11-25 22:06:48 -08:00
Unknown W. Brackets
dad85b97f1 softgpu: Use KEEP for any invalid stencil ops.
This just keeps the ID more consistent.
2021-11-25 21:02:20 -08:00
Unknown W. Brackets
367cca96b4 vertexjit: Optimize 5551 read a bit on x86/x64. 2021-11-25 19:23:59 -08:00