Unknown W. Brackets
9fcad83940
riscv: Add initial emitter shell.
2022-08-25 21:17:11 -07:00
Henrik Rydgård
82a6c42e17
DepalettizeCommon -> TextureShaderCommon. Simplifications.
2022-08-22 12:21:20 +02:00
tunip3
b7dc1379c6
add bin and elf to picker as they now work
2022-08-16 11:34:55 +01:00
tunip3
a4cf087116
remove storage fileloader and storage folderbrowser
2022-08-16 11:03:06 +01:00
tunip3
12fa098dab
remove unneeded switch case as un broken cases fall through
2022-08-15 23:15:12 +01:00
Henrik Rydgård
de10c1fddd
Buildfixes
2022-08-06 18:27:04 +02:00
Henrik Rydgård
e345a6ba3c
Works with D3D11, except the depth texturing case
2022-08-06 18:27:03 +02:00
ANR2ME
41de63f13c
Moving sceNpMatching2-stuff to sceNp2.cpp/h.
...
PS: Register_sceNpMatching2 not being added to HLETables because currently the callback didn't work properly yet and could crash the game.
2022-08-04 16:12:29 +07:00
ANR2ME
dcf3ece8f4
Implement NP Signin Dialog (faked signin)
2022-08-04 16:12:25 +07:00
Henrik Rydgård
e7e1bb6079
UWP: Fix missing font file causing missing text fields. Fixes #15771
2022-08-04 10:44:12 +02:00
Henrik Rydgård
8ded766509
UWP buildfix
2022-08-03 14:31:24 +02:00
Henrik Rydgård
41e327a66b
Cleanup and testfixes
2022-08-03 13:34:59 +02:00
ANR2ME
d30d652265
Fixes UWP building issue after Retargeting Solution to a different SDK version.
...
PS: This won't work when selecting the "latest installed version" tho, so a specific version need to be selected when retargeting.
2022-08-01 00:52:54 +07:00
Henrik Rydgård
3496bd52f0
UWP buildfix
2022-07-30 15:18:56 +02:00
GABO1423
33b62047d0
(UWP) Update Dummy Manifest
2022-07-19 20:55:24 -04:00
GABO1423
c321cbce44
(UWP) Remove Reference to Deleted File.
2022-07-19 20:48:42 -04:00
GABO1423
c3baa48cea
(UWP) Delete Old Key
2022-07-19 20:34:18 -04:00
GABO1423
c432af3fcc
(UWP) Building Improvements
2022-07-19 20:33:58 -04:00
GABO1423
bd1eefdda2
Remove redundant file from packages.
2022-07-19 13:24:08 -04:00
GABO1423
d017437fb7
Prevent Dummy file from appearing in packages.
2022-07-19 13:23:09 -04:00
Henrik Rydgård
989d5b8079
Revert "(UWP) Small Building Tweaks."
2022-07-19 17:57:13 +02:00
GABO1423
98727756b4
Remove redundant file from package.
2022-07-18 22:15:54 -04:00
GABO1423
b57a79c9c9
Prevent dummy file from being in the package.
2022-07-18 22:14:17 -04:00
Henrik Rydgård
a831cab14c
Remove unmotivated check preventing texture ini creation on mobile. ( #15647 )
...
* Remove unmotivated check preventing texture ini creation on mobile.
Fixes #15644
* Show a "toast" message on platforms that don't support opening a text editor, when you try to create/open a texture ini file.
* Avoid the need to ifdef around calls to SystemToast
* UWP buildfix (and some warning fixes).
And possibly libretro fix
* Rename for a bit more consistency
2022-07-10 22:34:44 +02:00
Henrik Rydgård
e1daccddfd
Add check that makes PPSSPP work on Xbox through the debugger
...
Not sure why needed, seems maybe some different event order during
window creation...
2022-07-07 00:08:50 +02:00
tunip3
a83c45fac9
add additional rescaps
2022-06-09 21:00:10 +01:00
tunip3
0e80d7a8f5
fix indentation
2022-06-09 20:58:13 +01:00
tunip3
b4cd068d52
add runFullTrust, broadFileSystemAccess and expandedResources rescaps
2022-06-09 20:48:28 +01:00
Unknown W. Brackets
3edf6ab0fa
Config: Don't save --fullscreen unless changed.
...
This makes --fullscreen and --windowed temporary by using a separate
setting. If the setting is changed explicitly, it begins saving it again.
2022-05-28 15:47:12 -07:00
Henrik Rydgård
2178567ba0
UWP: Fix loading the default theme.
...
Hopefully takes care of #15496
See also #15464
2022-04-24 14:12:15 +02:00
Henrik Rydgård
93c39f7595
UWP crashfix - serialize accesses to each loader
2022-04-15 20:34:33 +02:00
Henrik Rydgård
a68ddd0a8d
Merge separate NEON functions into the normal functions.
...
We no longer support non-NEON ARM.
It's nice also to have the NEON and SSE implementations "close" to each
other, easier to port optimizations back and forth etc.
2022-04-12 23:43:21 +02:00
iota97
5e1062678f
Allow custom UI themes
2022-02-11 12:42:38 +01:00
Unknown W. Brackets
2479d52202
Global: Reduce includes of common headers.
...
In many places, string, map, or Common.h were included but not needed.
2022-01-30 16:35:33 -08:00
Unknown W. Brackets
ad2e380987
Display: Move listeners to separate HW file.
...
Mixing this in with the HLE management funcs was messy.
2022-01-30 09:41:08 -08:00
Unknown W. Brackets
a0a9b1e89b
softgpu: Add class to manage and enqueue for bins.
...
For now, just forwarding.
2022-01-13 09:26:59 -08:00
Unknown W. Brackets
3d5bced296
softjit: Rename reg cache so it can be reused.
...
Intentionally just the name changes in this commit.
2021-11-28 08:03:15 -08:00
Unknown W. Brackets
09dc38080a
softgpu: Move draw pixel code to separate file.
...
This separates things better anyway. No major perf impact.
2021-11-21 08:23:32 -08:00
Unknown W. Brackets
953200c995
softgpu: Add func to calculate pixel func ID.
...
This normalizes some things, and eventually can be used for a jit key.
2021-11-20 15:27:04 -08:00
Henrik Rydgård
d754f95814
Merge pull request #14884 from unknownbrackets/debugger-gpustats
...
Debugger: Add APIs for GPU stats
2021-10-19 19:54:51 +02:00
Unknown W. Brackets
8e15f755e6
UI: Add a sysprop for if the device has a keyboard.
...
Still left some ifdefs because of System_InputBoxGetString(), but
hopefully we can move away from them. Some devices (like SDL) may only
optionally have a keyboard, so it's a runtime check.
2021-10-19 10:01:52 -07:00
Unknown W. Brackets
ce3b80dcea
Debugger: Add initial GPU stats shell.
2021-10-19 10:01:40 -07:00
Tunip3
0decbf055c
Add 4k support to uwp version on xbox
2021-10-03 22:44:21 +01:00
Henrik Rydgård
8cab56c948
Move keymap defaults to a separate file. Not exactly a clean separation though.
2021-08-28 15:12:10 +02:00
Henrik Rydgård
ab69b896c3
Add and hook up Android_MoveFile
2021-07-25 17:32:12 +02:00
Henrik Rydgård
cc173acc82
UWP buildfix
2021-07-10 10:59:25 +02:00
Henrik Rydgård
98372c465f
Break out EmuScreen's key/axis inputs to ControlMapper.cpp/h
...
Additionally, break out the analog stick mapping to the same file.
This will make more sense soon when I change where the analog mapping
is called from, but want this refactor in separately for testing.
2021-07-08 22:24:00 +02:00
Henrik Rydgård
1b0ac23a69
Get rid of Executor.cpp/h.
...
There was only one implementation.
2021-06-12 13:03:53 +02:00
Henrik Rydgård
446c2c027e
Get rid of the PrioritizedWorkQueue. Instead just queue tasks on the ThreadManager.
2021-06-12 13:03:53 +02:00
Henrik Rydgård
73871b9b7e
Implement new thread manager, port stuff to it.
2021-06-12 13:03:53 +02:00