Commit Graph

5923 Commits

Author SHA1 Message Date
Henrik Rydgård
c28109dfa0 Merge pull request #2576 from Kingcom/master
Expression parser update
2013-07-01 08:23:42 -07:00
Henrik Rydgård
c5afb87dd4 Merge pull request #2559 from raven02/patch-3
Add fake glowing effect to save icon and use 'NEW DATA' as real PSP does
2013-07-01 08:01:49 -07:00
Henrik Rydgård
9b84f05d16 Merge pull request #2568 from raven02/patch-4
HW/SW T&L: remove multiple with 2.0
2013-07-01 07:33:48 -07:00
Henrik Rydgård
c1e2834c17 Merge pull request #2575 from thedax/sceNetAndHttpStubs
Add a number of sceHttp* stubs
2013-07-01 07:33:04 -07:00
Henrik Rydgård
a47d53c712 Merge pull request #2574 from unknownbrackets/bad-file-crash
Don't crash when a block device can't be created
2013-07-01 07:32:11 -07:00
raven02
66c1f59b42 Small fix to right border 2013-07-01 21:07:52 +08:00
raven02
ae796ad5c7 Add fake glowing effect to save icon 2013-07-01 20:42:10 +08:00
The Dax
db7e90c23e Fix parameter values in func wrapper. 2013-07-01 04:29:48 -04:00
Kingcom
c24433b1e2 Remove remaining instances of stricmp 2013-07-01 10:01:49 +02:00
The Dax
a6dabfb5d2 Add a number of sceHttp* stubs; fixes hangs in LBP and the Monster Hunter series, when trying to go online or download DLC, and probably in other games too. 2013-07-01 04:00:41 -04:00
Unknown W. Brackets
c8102b708a Don't crash when a block device can't be created. 2013-07-01 00:33:19 -07:00
Henrik Rydgård
7c07f42e3e Merge pull request #2550 from codebase7/master
Allow user to define path to ffmpeg libraries
2013-06-30 23:59:26 -07:00
Henrik Rydgård
7c681973f5 Merge pull request #2570 from unknownbrackets/perf
Small performance improvements (textures, shader lookup)
2013-06-30 23:46:03 -07:00
Henrik Rydgård
36d0ec8390 Merge pull request #2567 from unknownbrackets/debugger
Rewrite CBreakPoints, fix MemCheck bugs
2013-06-30 23:41:13 -07:00
Henrik Rydgård
24b2bfd535 Merge pull request #2566 from JulianoAmaralChaves/patch-1
Improvements in the location and layout of the menus
2013-06-30 23:39:46 -07:00
Henrik Rydgård
1f647f8a67 Merge pull request #2572 from oioitff/mpeg-fix
Implement scePsmfSpecifyStreamWithStreamType and scePsmfSpecifyStreamWithStreamTypeNumber
2013-06-30 23:39:06 -07:00
Henrik Rydgård
a23553a834 Merge pull request #2571 from unknownbrackets/windows-ui
Fix delay when quitting with game paused
2013-06-30 23:38:10 -07:00
oioitff
c93a1b6f33 Implement scePsmfSpecifyStreamWithStreamType
and scePsmfSpecifyStreamWithStreamTypeNumber.
2013-07-01 14:02:12 +08:00
Unknown W. Brackets
27826999de Don't show a dialog on quit when EmuThread hangs.
It's not like it will prevent PPSSPP from quitting.
2013-06-30 22:50:58 -07:00
Unknown W. Brackets
e6bb49fb0d Allow Core_WaitInactive() when already inactive.
It's being called unconditionally now, it was changed in the other one, so
I guess it needs changing here.
2013-06-30 22:47:39 -07:00
Unknown W. Brackets
4bc7752eb5 Flip around the texture key to invalid faster. 2013-06-30 20:52:15 -07:00
Unknown W. Brackets
79116da82d Decode 16-bit textures a bit more directly.
Improves performance in God of War.
2013-06-30 20:36:53 -07:00
Unknown W. Brackets
386d51081c Optimize linked shader lookup in ApplyShader().
We already iterate all (skipping that with an if helps, though), and the
list of shaders in most games is pretty small.  Using a map is not gaining
much, and actually makes the whole thing slower.

Cuts from 9.84% time in Tales of Phantasia X (lots of flushes) to 1.85%.
2013-06-30 20:33:50 -07:00
raven02
fb07c6482c SW T&L: remove multiple with 2.0 2013-07-01 08:16:26 +08:00
raven02
7983bdb448 HW T&L: remove multiple with 2.0 2013-07-01 08:12:43 +08:00
Kingcom
e3d3d75e38 Moved expression parser to native and changed how it's accessed 2013-07-01 01:41:06 +02:00
raven02
2db74a7088 Use "NEW DATA" as real PSP does for new save 2013-07-01 07:39:36 +08:00
raven02
78742a0ddb Match transition in save dialog as real PSP does 2013-07-01 07:39:27 +08:00
Unknown W. Brackets
f3e27ad9dd Ensure only the very next instruction is skipped. 2013-06-30 16:35:49 -07:00
Unknown W. Brackets
70cd8798be Actually enforce temp breakpoints having no cond. 2013-06-30 16:35:49 -07:00
Unknown W. Brackets
942d50d521 When hitting go on a memcheck, also skip it.
If you hit go you most likely want it to continue past the instruction you
were on.
2013-06-30 16:35:48 -07:00
Unknown W. Brackets
8ee88ae5a2 Don't skip memcheck'd op when illegal reads is off. 2013-06-30 16:35:48 -07:00
Unknown W. Brackets
9d8bdee089 Buffer the breakpoints in UI to avoid overflows. 2013-06-30 16:35:48 -07:00
Unknown W. Brackets
9209a30d9b Add skeleton for conditional breakpoints. 2013-06-30 16:35:47 -07:00
Unknown W. Brackets
d513fab60d Fix names with newlines in the symbol map. 2013-06-30 16:35:47 -07:00
Juliano do Amaral Chaves
92b9c3b8b8 Improvements in the location and layout of the menus
1 - Included the page number in the graphics settings

2 - Included resource for locating in the of logo screen

3 - Adjustments of some buttons in the screen of graphics settings, to improve when translated

4 - Fix the reading of the "Locked CPU Speed" through the INI file

Note: Do not know if I could, but I took the liberty to include my nick in the credits as a contributor
2013-06-30 20:00:35 -03:00
Unknown W. Brackets
6bd4383a8a Give memchecks/breakpoints a consistent interface.
Removes the limit on max breakpoints, and makes everything use accessors
for both that look roughly the same.
2013-06-30 15:16:58 -07:00
Henrik Rydgård
6ce949a743 Merge pull request #2563 from unknownbrackets/jit-minor
Log more info about branches in delay slots.
2013-06-30 13:54:28 -07:00
Unknown W. Brackets
3986c665ed Merge pull request #2564 from oioitff/mpeg-fix
Tiny bug fix for scePsmfSetPsmf.
2013-06-30 13:29:00 -07:00
oioitff
d8a661e71f Tiny bug fix for scePsmfSetPsmf. 2013-07-01 04:25:04 +08:00
Henrik Rydgård
5504f205d4 Merge pull request #2562 from oioitff/mpeg-fix
Improve getPsmf for scePsmf.
2013-06-30 13:20:44 -07:00
Unknown W. Brackets
c9c3bc83e4 Log more info about branches in delay slots. 2013-06-30 13:19:27 -07:00
oioitff
db668f74db delete previous psmf if exists. 2013-07-01 04:17:09 +08:00
oioitff
b119356e9a Improve getPsmf for scePsmf. 2013-07-01 03:52:35 +08:00
Henrik Rydgård
0a4cd1b82a Merge pull request #2561 from unknownbrackets/ccc
Add a hack/stub for sceCccUTF8toSJIS(), some other stubs
2013-06-30 12:23:33 -07:00
Henrik Rydgård
4918bd5c03 Merge pull request #2560 from unknownbrackets/symbol-map
Keep symbol map entries from between modules
2013-06-30 12:22:01 -07:00
Unknown W. Brackets
d8eede0b9a Add some unknown syscalls from reporting.
These are being linked in by games, so defining them will log them when
they are hit.
2013-06-30 12:05:14 -07:00
Unknown W. Brackets
d3d55a831a Add a couple extra stubs to sceCcc. 2013-06-30 11:12:36 -07:00
Unknown W. Brackets
f7b37ee00a Read symbols with spaces in their names.
Before it was changing "UNK: hex" and "EXP: hex" into "UNK:" and "EXP:".
2013-06-30 10:19:29 -07:00
Unknown W. Brackets
bf1e37dd05 Keep symbols mapped from all loaded modules.
This way the map contains all the symbols used, not just a snapshot.
2013-06-30 10:15:21 -07:00