Henrik Rydgård
c28109dfa0
Merge pull request #2576 from Kingcom/master
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Expression parser update
2013-07-01 08:23:42 -07:00
Henrik Rydgård
c5afb87dd4
Merge pull request #2559 from raven02/patch-3
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Add fake glowing effect to save icon and use 'NEW DATA' as real PSP does
2013-07-01 08:01:49 -07:00
Henrik Rydgård
9b84f05d16
Merge pull request #2568 from raven02/patch-4
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HW/SW T&L: remove multiple with 2.0
2013-07-01 07:33:48 -07:00
Henrik Rydgård
c1e2834c17
Merge pull request #2575 from thedax/sceNetAndHttpStubs
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Add a number of sceHttp* stubs
2013-07-01 07:33:04 -07:00
Henrik Rydgård
a47d53c712
Merge pull request #2574 from unknownbrackets/bad-file-crash
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Don't crash when a block device can't be created
2013-07-01 07:32:11 -07:00
raven02
66c1f59b42
Small fix to right border
2013-07-01 21:07:52 +08:00
raven02
ae796ad5c7
Add fake glowing effect to save icon
2013-07-01 20:42:10 +08:00
The Dax
db7e90c23e
Fix parameter values in func wrapper.
2013-07-01 04:29:48 -04:00
Kingcom
c24433b1e2
Remove remaining instances of stricmp
2013-07-01 10:01:49 +02:00
The Dax
a6dabfb5d2
Add a number of sceHttp* stubs; fixes hangs in LBP and the Monster Hunter series, when trying to go online or download DLC, and probably in other games too.
2013-07-01 04:00:41 -04:00
Unknown W. Brackets
c8102b708a
Don't crash when a block device can't be created.
2013-07-01 00:33:19 -07:00
Henrik Rydgård
7c07f42e3e
Merge pull request #2550 from codebase7/master
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Allow user to define path to ffmpeg libraries
2013-06-30 23:59:26 -07:00
Henrik Rydgård
7c681973f5
Merge pull request #2570 from unknownbrackets/perf
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Small performance improvements (textures, shader lookup)
2013-06-30 23:46:03 -07:00
Henrik Rydgård
36d0ec8390
Merge pull request #2567 from unknownbrackets/debugger
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Rewrite CBreakPoints, fix MemCheck bugs
2013-06-30 23:41:13 -07:00
Henrik Rydgård
24b2bfd535
Merge pull request #2566 from JulianoAmaralChaves/patch-1
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Improvements in the location and layout of the menus
2013-06-30 23:39:46 -07:00
Henrik Rydgård
1f647f8a67
Merge pull request #2572 from oioitff/mpeg-fix
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Implement scePsmfSpecifyStreamWithStreamType and scePsmfSpecifyStreamWithStreamTypeNumber
2013-06-30 23:39:06 -07:00
Henrik Rydgård
a23553a834
Merge pull request #2571 from unknownbrackets/windows-ui
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Fix delay when quitting with game paused
2013-06-30 23:38:10 -07:00
oioitff
c93a1b6f33
Implement scePsmfSpecifyStreamWithStreamType
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and scePsmfSpecifyStreamWithStreamTypeNumber.
2013-07-01 14:02:12 +08:00
Unknown W. Brackets
27826999de
Don't show a dialog on quit when EmuThread hangs.
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It's not like it will prevent PPSSPP from quitting.
2013-06-30 22:50:58 -07:00
Unknown W. Brackets
e6bb49fb0d
Allow Core_WaitInactive() when already inactive.
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It's being called unconditionally now, it was changed in the other one, so
I guess it needs changing here.
2013-06-30 22:47:39 -07:00
Unknown W. Brackets
4bc7752eb5
Flip around the texture key to invalid faster.
2013-06-30 20:52:15 -07:00
Unknown W. Brackets
79116da82d
Decode 16-bit textures a bit more directly.
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Improves performance in God of War.
2013-06-30 20:36:53 -07:00
Unknown W. Brackets
386d51081c
Optimize linked shader lookup in ApplyShader().
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We already iterate all (skipping that with an if helps, though), and the
list of shaders in most games is pretty small. Using a map is not gaining
much, and actually makes the whole thing slower.
Cuts from 9.84% time in Tales of Phantasia X (lots of flushes) to 1.85%.
2013-06-30 20:33:50 -07:00
raven02
fb07c6482c
SW T&L: remove multiple with 2.0
2013-07-01 08:16:26 +08:00
raven02
7983bdb448
HW T&L: remove multiple with 2.0
2013-07-01 08:12:43 +08:00
Kingcom
e3d3d75e38
Moved expression parser to native and changed how it's accessed
2013-07-01 01:41:06 +02:00
raven02
2db74a7088
Use "NEW DATA" as real PSP does for new save
2013-07-01 07:39:36 +08:00
raven02
78742a0ddb
Match transition in save dialog as real PSP does
2013-07-01 07:39:27 +08:00
Unknown W. Brackets
f3e27ad9dd
Ensure only the very next instruction is skipped.
2013-06-30 16:35:49 -07:00
Unknown W. Brackets
70cd8798be
Actually enforce temp breakpoints having no cond.
2013-06-30 16:35:49 -07:00
Unknown W. Brackets
942d50d521
When hitting go on a memcheck, also skip it.
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If you hit go you most likely want it to continue past the instruction you
were on.
2013-06-30 16:35:48 -07:00
Unknown W. Brackets
8ee88ae5a2
Don't skip memcheck'd op when illegal reads is off.
2013-06-30 16:35:48 -07:00
Unknown W. Brackets
9d8bdee089
Buffer the breakpoints in UI to avoid overflows.
2013-06-30 16:35:48 -07:00
Unknown W. Brackets
9209a30d9b
Add skeleton for conditional breakpoints.
2013-06-30 16:35:47 -07:00
Unknown W. Brackets
d513fab60d
Fix names with newlines in the symbol map.
2013-06-30 16:35:47 -07:00
Juliano do Amaral Chaves
92b9c3b8b8
Improvements in the location and layout of the menus
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1 - Included the page number in the graphics settings
2 - Included resource for locating in the of logo screen
3 - Adjustments of some buttons in the screen of graphics settings, to improve when translated
4 - Fix the reading of the "Locked CPU Speed" through the INI file
Note: Do not know if I could, but I took the liberty to include my nick in the credits as a contributor
2013-06-30 20:00:35 -03:00
Unknown W. Brackets
6bd4383a8a
Give memchecks/breakpoints a consistent interface.
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Removes the limit on max breakpoints, and makes everything use accessors
for both that look roughly the same.
2013-06-30 15:16:58 -07:00
Henrik Rydgård
6ce949a743
Merge pull request #2563 from unknownbrackets/jit-minor
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Log more info about branches in delay slots.
2013-06-30 13:54:28 -07:00
Unknown W. Brackets
3986c665ed
Merge pull request #2564 from oioitff/mpeg-fix
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Tiny bug fix for scePsmfSetPsmf.
2013-06-30 13:29:00 -07:00
oioitff
d8a661e71f
Tiny bug fix for scePsmfSetPsmf.
2013-07-01 04:25:04 +08:00
Henrik Rydgård
5504f205d4
Merge pull request #2562 from oioitff/mpeg-fix
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Improve getPsmf for scePsmf.
2013-06-30 13:20:44 -07:00
Unknown W. Brackets
c9c3bc83e4
Log more info about branches in delay slots.
2013-06-30 13:19:27 -07:00
oioitff
db668f74db
delete previous psmf if exists.
2013-07-01 04:17:09 +08:00
oioitff
b119356e9a
Improve getPsmf for scePsmf.
2013-07-01 03:52:35 +08:00
Henrik Rydgård
0a4cd1b82a
Merge pull request #2561 from unknownbrackets/ccc
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Add a hack/stub for sceCccUTF8toSJIS(), some other stubs
2013-06-30 12:23:33 -07:00
Henrik Rydgård
4918bd5c03
Merge pull request #2560 from unknownbrackets/symbol-map
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Keep symbol map entries from between modules
2013-06-30 12:22:01 -07:00
Unknown W. Brackets
d8eede0b9a
Add some unknown syscalls from reporting.
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These are being linked in by games, so defining them will log them when
they are hit.
2013-06-30 12:05:14 -07:00
Unknown W. Brackets
d3d55a831a
Add a couple extra stubs to sceCcc.
2013-06-30 11:12:36 -07:00
Unknown W. Brackets
f7b37ee00a
Read symbols with spaces in their names.
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Before it was changing "UNK: hex" and "EXP: hex" into "UNK:" and "EXP:".
2013-06-30 10:19:29 -07:00
Unknown W. Brackets
bf1e37dd05
Keep symbols mapped from all loaded modules.
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This way the map contains all the symbols used, not just a snapshot.
2013-06-30 10:15:21 -07:00