Commit Graph

10140 Commits

Author SHA1 Message Date
sum2012
886fcdd0b1 Fix Colin Mcrae Dirt 2 Crash
#4482
2013-11-10 02:23:22 +08:00
Henrik Rydgard
63334698e1 Add temporary setting to disable the vertex decoder jit while we debug it 2013-11-09 18:16:26 +01:00
Henrik Rydgård
6bc2df051e Merge pull request #4484 from unknownbrackets/armjit-ops
Implement some more ops in armjit (divu, lwl, lwr, msub, msubu)
2013-11-09 08:58:32 -08:00
Unknown W. Brackets
a3a061a69f armjit: Optimize a division by a power of two.
These really happen.
2013-11-09 08:43:53 -08:00
Unknown W. Brackets
1776c85882 armjit: Implement a software divide for divu.
It's not actually that much code.
2013-11-09 08:43:52 -08:00
Unknown W. Brackets
b2a240d105 armjit: Implement msub/msubu. 2013-11-09 08:43:52 -08:00
Unknown W. Brackets
3aa8706ae7 armjit: Optimize lwl/lwr against an imm address. 2013-11-09 08:43:48 -08:00
Unknown W. Brackets
83fe874dcc armjit: Use multiple BICs in ANDI2R if possible.
Rather than a temporary.
2013-11-09 08:42:31 -08:00
Unknown W. Brackets
4026944b02 armjit: Handle lwl/lwr (not pretty, though.) 2013-11-09 08:42:30 -08:00
Henrik Rydgård
e90f7f360d Merge pull request #4480 from unknownbrackets/perf
Flush regs using STMIA if possible, plus imm adjustments (armjit)
2013-11-09 08:41:25 -08:00
Henrik Rydgard
06ce01ea04 Remove erroneous comment. 2013-11-09 17:34:52 +01:00
Unknown W. Brackets
54168b173e armjit: Clean up some magic numbers. 2013-11-09 08:25:08 -08:00
Unknown W. Brackets
6038d96b46 armjit: Flush regs using STMIA where possible. 2013-11-09 08:25:07 -08:00
Unknown W. Brackets
e686ff59bf armjit: Allocate regs in preferred slots.
This may allow better flushing.  Not sure if these are the best regs,
but if they aren't it shouldn't really hurt.
2013-11-09 08:25:07 -08:00
Unknown W. Brackets
cb3bb73148 armjit: Improve GPR typesafety. 2013-11-09 08:24:15 -08:00
Unknown W. Brackets
945b8bf5c5 armjit: optimize reverse subtract, avoid temp imms.
If we have a non-op2 imm, get rid of it asap.  If we have a op2 friendly
imm, keep it.
2013-11-09 08:18:43 -08:00
Unknown W. Brackets
415f22ecac armjit: Preserve imms on min/max as well. 2013-11-09 08:18:43 -08:00
Henrik Rydgard
502f772856 Add experimental mode to cache pointers in the arm jit.
Turned off for now as it needs more work but seems quite promising already.
2013-11-09 17:15:30 +01:00
Henrik Rydgard
58c39a38ee ARM regcache: Add mechanism to keep registers converted to pointers around 2013-11-09 16:57:29 +01:00
Henrik Rydgard
5ad04a23f4 x86 jit: Rename BindToRegister to MapReg 2013-11-09 15:23:31 +01:00
Henrik Rydgard
d26692ef92 Fix bug from a couple of commits ago in ARMJit 2013-11-09 15:22:39 +01:00
Henrik Rydgard
316d23d4cc Optimize mfv/mtv/mfc1/mtc1 on x86 too 2013-11-09 14:06:45 +01:00
Henrik Rydgard
04451623b9 This variant didn't seem to make much difference either (see prev commit) 2013-11-09 13:06:10 +01:00
Henrik Rydgard
15bc5a8db7 Add small ARM perf experiment. Did not help on ARMv7 so turned it off.
xsacha might want to try it on ARMv6.
2013-11-09 12:57:07 +01:00
Henrik Rydgard
2fe898cda8 Add comment with link to important github thread about sceSas threading 2013-11-09 02:05:28 +01:00
Henrik Rydgård
d04415ac5d Merge pull request #4479 from unknownbrackets/perf
Small optimizations (armjit) for imms
2013-11-08 11:45:16 -08:00
Unknown W. Brackets
5d46a82f43 armjit: Use a MOV for add/or with 0.
Might skip the ALU, so might be faster.
2013-11-08 11:41:57 -08:00
Unknown W. Brackets
b8e126e7ce armjit: Preserve imms in slt/sltu as possible. 2013-11-08 11:41:57 -08:00
Unknown W. Brackets
8393d4aaae armjit: Preserve immediates more in nor. 2013-11-08 11:41:56 -08:00
Unknown W. Brackets
d7e42b26a3 armjit: Avoid flushing imm on add t0, imm, imm. 2013-11-08 11:41:56 -08:00
Unknown W. Brackets
a435c9dd13 armjit: Optimize movz/movn with immediates. 2013-11-08 11:41:55 -08:00
Unknown W. Brackets
376918c408 armjit: Reverse add t0, N, t1 to preserve imm. 2013-11-08 11:41:55 -08:00
Unknown W. Brackets
02dd250354 armjit: Optimize out a few immediate logic cases. 2013-11-08 11:39:24 -08:00
Unknown W. Brackets
385f9a457e Use GetPointerUnchecked in how, pre-checked areas. 2013-11-08 11:39:24 -08:00
Henrik Rydgard
0e542b6ecc vtxdec: small omission 2013-11-08 20:38:49 +01:00
Henrik Rydgard
4daebe9b0f When logging PRIM commands, print the prim number 2013-11-08 20:36:42 +01:00
Henrik Rydgård
4df08e49e9 Merge pull request #4478 from Kingcom/Debugger
Reset cycle counter when stepping out
2013-11-08 11:04:49 -08:00
Henrik Rydgard
22d6b36005 Vertexdecoder "double": fix for x86 and very minor optimization for arm. 2013-11-08 20:03:28 +01:00
Henrik Rydgard
58db79672f Fix vmtvc on ARM, fixing issues with our prefix check. Add some logging.
Also improve vcmp on ARM.
2013-11-08 19:59:11 +01:00
Henrik Rydgard
a028f07951 Turn down some logging. 2013-11-08 18:52:07 +01:00
Henrik Rydgard
309f904c0c Extract JitState into its own header (arm/x86) 2013-11-08 18:51:52 +01:00
Henrik Rydgard
6b45c321b6 vtxdecjit: turn off excessive logging 2013-11-08 18:49:17 +01:00
Kingcom
ee553afebc Reset cycle counter when stepping out 2013-11-08 17:41:50 +01:00
Henrik Rydgard
f57f8170d3 ARMjit: Optimize mfv, mtv 2013-11-08 12:43:48 +01:00
Henrik Rydgard
dff0c431aa ARMjit: Optimize mfc1, mtc1 2013-11-08 12:43:48 +01:00
Henrik Rydgard
5a95e267fb Add an optimization to discard registers at the end of functions when possible.
Works in some games but crashes many so hiding it for now. Do not add UI.
2013-11-08 12:43:48 +01:00
Henrik Rydgard
9a51d25279 Minor optimization in IndexGenerator::AddStrip. 2013-11-08 12:43:47 +01:00
Henrik Rydgard
1bf83efe9e ARM optimization in ADDI2R: Dual adds instead of MOVI2R, ADD when possible 2013-11-08 12:43:47 +01:00
Henrik Rydgard
381b6d0f05 VertexDecoder JIT: Add the last missing ones except morph, I think. 2013-11-08 12:43:46 +01:00
Sacha
803148b8ca ARMv6: Fix offsets > 4096 for litpool. More aggressive check.
Somehow Scooby Doo gets to offsets of ~4200 unless i drop the threshold down to ~3200. Not sure why the offset can jump by so much in one instruction.
Makes Scooby Doo playable now instead of showing a blue screen in the main game. Likely affects other games.
2013-11-08 16:07:05 +10:00