Unknown W. Brackets
c63560c0dd
armjit: Try to find imms to optimize a reg load.
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This way we skip the MOVW/MOVT and go for one op only.
2013-11-10 16:20:34 -08:00
Unknown W. Brackets
7e46ee0b0f
armjit: Replace MOVI2R with using the regcache.
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So that it can optimize the value with existing imms.
Not actually optimizing yet.
2013-11-10 15:50:45 -08:00
Unknown W. Brackets
d092f7dd2d
armjit: Remember reg imm values even after flush.
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This way, we can base other imm values off them, or even do imm math using
them. We can also avoid re-flushing an imm.
2013-11-10 15:50:14 -08:00
Unknown W. Brackets
7f9cbc0f10
armjit: Minor cleanup and logging tweaks.
2013-11-10 15:12:40 -08:00
Unknown W. Brackets
455a7e090d
Compile the cache instruction to nothing.
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Was showing up in a few profiles, does nothing currently.
2013-11-10 14:38:10 -08:00
Unknown W. Brackets
1cc68f50ca
armjit: Small optimization to syscall instr.
2013-11-10 14:38:10 -08:00
Unknown W. Brackets
b30928036e
armjit: Avoid flushing an imm in beq/bne/etc.
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We might be able to STMIA it instead.
2013-11-10 14:38:10 -08:00
Unknown W. Brackets
285ec1fad5
armjit: Implement mult/multu for immediates.
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Uncommon, but may reduce instructions a bit.
2013-11-10 14:38:09 -08:00
Unknown W. Brackets
3a8f0598c4
x86jit: Implement wsbh/wsbw.
2013-11-10 14:38:09 -08:00
Unknown W. Brackets
9bec82873c
armjit: inline byteswaps of imm values.
2013-11-10 14:38:08 -08:00
Unknown W. Brackets
ee492099b5
Avoid a literal in ORI2R where possible.
2013-11-10 14:38:08 -08:00
Unknown W. Brackets
06c8cb9174
armjit: Do shifts with imms as much as possible.
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This may even make an imm operand2 safe that wasn't before.
2013-11-10 14:38:08 -08:00
Unknown W. Brackets
b2c2a87511
Fix omitted CC_AL reset, fixes #4498 .
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Was breaking non-fastmem lwl/lwr/etc.
2013-11-10 09:24:40 -08:00
Sacha
2c795907b2
Symbian: Handle multiple executable memory allocations.
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Windows: Remove MemUsage (from Dolphin) as it was unused.
Fix some tabbing.
2013-11-11 02:55:45 +10:00
Henrik Rydgård
0845d06467
Merge pull request #4496 from unknownbrackets/softgpu
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Fix stencil testing in the softgpu, and also some small things along the way
2013-11-10 03:49:44 -08:00
Unknown W. Brackets
1311d71455
softgpu: Fix reversed stencil test funcs.
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LESS applies to the ref compared to the stencil, not the stencil compared
to the ref.
With this, stencil testing is finally being done properly in Star Ocean.
2013-11-10 03:21:01 -08:00
Unknown W. Brackets
2db98b8669
softgpu: Don't apply logic op to stencil value.
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Also, they were not at all applying correctly.
2013-11-10 03:21:00 -08:00
Unknown W. Brackets
438928de40
softgpu: Apply stencil op even when depth disabled.
2013-11-10 03:21:00 -08:00
Unknown W. Brackets
5327ce80d5
softgpu: throughmode doesn't disable any tests.
2013-11-10 03:20:59 -08:00
Unknown W. Brackets
5751e0a0a4
softgpu: Simplify color clamping.
2013-11-10 03:20:58 -08:00
Unknown W. Brackets
21deaef35a
Invert gstate.getClearModeColorMask().
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It makes more sense matching gstate.getColorMask().
2013-11-10 03:20:58 -08:00
Unknown W. Brackets
5817684e28
softgpu: Never write alpha, only stencil.
2013-11-10 03:20:57 -08:00
Unknown W. Brackets
be9fe9ad9a
softgpu: Fix stencil read/write in some formats.
2013-11-10 03:20:56 -08:00
Henrik Rydgard
c69ac64d83
Don't reconvert light colors if they don't change.
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Also prepare for a possible further optimization in GLES_GPU::FastRunLoop
2013-11-10 11:18:58 +01:00
Henrik Rydgard
f4ad7c64e5
Fix issue with texcoord speed hack (bPrescaleUV) in software transform
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(and also thus rectangles of course even when hw transform is enabled)
2013-11-10 11:18:26 +01:00
Henrik Rydgård
179068823c
Merge pull request #4491 from raven02/patch-15
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Attempt for another matching framebuffer logic
2013-11-10 01:58:29 -08:00
Henrik Rydgård
cc23635843
Merge pull request #4495 from unknownbrackets/multithread
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Fix some issues in multithreading on Android
2013-11-10 01:56:50 -08:00
Henrik Rydgård
0c124715c3
Merge pull request #4493 from shenweip/patch-2
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Turn up logging.
2013-11-10 01:54:46 -08:00
Unknown W. Brackets
d6048dc646
Don't burn the cpu while idle in multithread.
2013-11-09 23:08:45 -08:00
Unknown W. Brackets
92d5643423
Implement SetCurrentThreadAffinity on Android.
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But, it doesn't really seem to improve performance.
2013-11-09 23:08:45 -08:00
Unknown W. Brackets
113146302b
Don't schedule a finish event when not running.
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Otherwise it'll get it when it does run, and stop early.
2013-11-09 23:08:44 -08:00
Unknown W. Brackets
1633aa689c
Remove the extra process queues hack.
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It seems like it's not helping anymore so it could be hurting.
2013-11-09 23:08:44 -08:00
Unknown W. Brackets
afafa5fcd6
Make sure the gpu thread has a chance to run.
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If the scheduler puts it on the same core, it may not even do anything
before we check if the framebuffer is dirty, so SyncThread will quit since
it's not even running.
Instead, let's wait until it's at least done something.
2013-11-09 23:08:28 -08:00
Unknown W. Brackets
879060f008
Use a CORE_POWERUP state when starting.
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Otherwise, we could startup in CORE_POWERDOWN in a second game, which is
confusing.
2013-11-09 23:07:52 -08:00
shenweip
0a9cf9b1bc
Turn up logging.
2013-11-10 10:40:56 +08:00
raven02
7c6a4cf87e
Attempt for another matching framebuffer logic
2013-11-10 10:38:33 +08:00
Henrik Rydgård
345a4ccf0e
Merge pull request #4487 from unknownbrackets/perf
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Texture cache hashing tweaks, disable second cache on mobile
2013-11-09 17:30:40 -08:00
Henrik Rydgård
bcd499ff38
Merge pull request #4489 from sum2012/patch-2
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Attempt to fix Colin Mcrae Dirt 2 Crash correctly
2013-11-09 17:30:25 -08:00
sum2012
e4b68099e0
Attempt to fix Colin Mcrae Dirt 2 Crash correctly
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#4482
2013-11-10 08:23:31 +08:00
Unknown W. Brackets
b310edc5f8
Fix typo in ARM debug build.
2013-11-09 15:58:27 -08:00
Unknown W. Brackets
fa79d7f13c
Handcode the non-NEON texcache hash as well on ARM.
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Well, it could be a better algorithm, but at least this uses LDMIA.
2013-11-09 14:51:23 -08:00
Unknown W. Brackets
2dfa2379f4
Rewrite QuickTexHashNEON directly in asm.
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Seems like gcc couldn't optimize it to this.
2013-11-09 12:54:55 -08:00
Unknown W. Brackets
3f57f1f447
Disable the secondary texcache on mobile.
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It helps in games like Final Fantasy 2 and Popolocrois, but it seems to
cause out of memory errors despite the checks.
2013-11-09 12:52:58 -08:00
Henrik Rydgard
d1c012d75e
ARM: Open up all 32 accessible VFP registers if NEON is available.
2013-11-09 20:18:20 +01:00
Henrik Rydgård
70a239ba47
Merge pull request #4486 from unknownbrackets/debugger
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Use a shortcut for copying instructions, enable G3D log always
2013-11-09 11:08:12 -08:00
Unknown W. Brackets
712b582d26
Remove coreParam.disableG3Dlog and enableDebugging.
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One was uninitialized, the other one unused.
2013-11-09 11:02:12 -08:00
Unknown W. Brackets
3771ec1959
Use Ctrl-C/Ctrl-Insert to copy in disasm.
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This means trading Ctrl-C (was find again) for F3. Also made Ctrl-F find
as well as Ctrl-S.
2013-11-09 10:57:43 -08:00
Henrik Rydgard
497915141b
Revert to normal for loop in the index generator, the < 3 case gets taken care of properly. Just existing caused some issues.
2013-11-09 19:33:40 +01:00
Henrik Rydgard
0a844ce98d
Delete functions for vsge and vslt, these have been rolled into VecDo3
2013-11-09 19:29:52 +01:00
Henrik Rydgård
ed6190fd24
Merge pull request #4485 from sum2012/patch-1
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Fix Colin Mcrae Dirt 2 Crash
2013-11-09 10:25:11 -08:00