Henrik Rydgård
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caf8e5496d
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SDL: Show the actually used sample rate in system info.
Right now it'll always be the requested 44100 though anyway.
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2020-05-16 17:46:21 +02:00 |
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Unknown W. Brackets
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373ff6061f
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UI: Show refresh rate on more platforms.
It's detected on SDL/Qt, so we should show it there.
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2020-02-15 17:47:10 -08:00 |
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Unknown W. Brackets
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e8f018179d
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UI: Correct refresh rate display.
It's a float now, not a premultiplied int.
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2020-02-15 17:41:56 -08:00 |
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iota97
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90ff68e6c9
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Framegraph in devmenu
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2020-02-11 08:19:30 +01:00 |
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Unknown W. Brackets
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5009698cc0
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Core: Use a shared_ptr for i18n categories.
This does not make them thread safe, but it reduces the chances of a crash
a bit (see #12594.)
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2020-02-09 07:35:16 -08:00 |
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Henrik Rydgård
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0b9353b1dc
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Touchscreen: Apply weihouya's fix, add a touchscreen test screen. See #12381.
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2019-10-02 22:05:34 +02:00 |
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Henrik Rydgård
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90de634d1e
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Analog test screen: Fix drawing of the X marks
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2019-09-03 00:05:18 +02:00 |
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Henrik Rydgård
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653afeb7ab
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Vulkan: Implement basic integrated GPU profiling.
Currently simply measures the total GPU time of the frame. Will later be
extended to get the execution time of individual render passes.
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2019-08-21 00:03:00 +02:00 |
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Henrik Rydgård
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7853c90abb
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JIT: Split VFPU_MTX disable options. To help with #9843
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2019-06-03 23:28:15 +02:00 |
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Henrik Rydgård
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6fd40332fd
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JitDisable: Add option to disable regalloc across instructions (flush after every instruction)
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2019-06-02 16:06:10 +02:00 |
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driver1998
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21d2008676
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Use D3DCompiler_47.dll for D3D9 context.
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2019-05-12 11:17:10 +08:00 |
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Henrik Rydgard
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a802adb1f6
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Add simple UI for JIT feature disable flags
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2019-02-04 13:00:08 +01:00 |
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Henrik Rydgård
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df98721e73
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Write rough framework for GPU discard test screen
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2018-12-19 13:48:54 +01:00 |
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Unknown W. Brackets
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ca8681f59c
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UI: Fix incorrect 3D API.
If the string doesn't exist (e.g. OpenGL ES), the std::string goes out of
scope, and we end up with a bad string. Oops.
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2018-11-10 09:49:08 -08:00 |
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Henrik Rydgård
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9cd8911d0d
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Update README for 1.7.1
And add some disabled debug code.
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2018-11-01 14:45:07 +01:00 |
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Henrik Rydgård
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842290b6dd
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Workaround for bad int behaviour on Adreno / GLES. (no problems in
Vulkan).
See #11480, should help #11479.
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2018-10-20 13:22:14 +02:00 |
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Unknown W. Brackets
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b4496f1975
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Core: Move config enums to separate file.
These are a bit strewn about and there are constants that aren't
consistently used, which just adds confusion.
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2018-06-23 10:59:18 -07:00 |
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Henrik Rydgård
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6858c77612
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Don't allow wrapping on framebuffer textures. Fixes GTA on old NV Shield
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2018-03-17 01:54:11 +01:00 |
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Henrik Rydgård
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5f8118b82b
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Separate T3DCreate* into its own header to avoid including Windows.h etc in some cases.
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2018-02-25 10:27:59 +01:00 |
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Henrik Rydgård
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583c20991f
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Qt: Some cleanup and fixes. Still not working correctly with gl-render-manager.
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2018-02-04 13:42:04 +01:00 |
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Henrik Rydgård
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c60c8ed68a
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Debug visualization for the Vulkan memory allocator. Shows some interesting behaviour.
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2018-01-29 19:38:10 +01:00 |
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vnctdj
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a4df576f7c
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Use more accurate words
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2018-01-10 08:57:41 +01:00 |
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vnctdj
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6073826ca0
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Use more specific words when applicable
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2018-01-10 00:38:16 +01:00 |
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Unknown W. Brackets
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5b9b6daea8
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irjit: Enable more debug UI for block selection.
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2018-01-04 23:10:49 -08:00 |
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Henrik Rydgård
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468b830bec
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Show IR disassembly in JIT Compare screen
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2018-01-04 12:23:23 +01:00 |
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Unknown W. Brackets
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5ea54d991e
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UI: Fix dev menu scroll on small screens.
The scroll thought it could be as tall as the screen, due to FILL_PARENT.
Maybe that should always use a weight...
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2017-12-30 01:10:17 -08:00 |
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Unknown W. Brackets
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d6da758ed3
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GPU: Remove duplicate BACKEND constants.
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2017-12-26 15:55:24 -08:00 |
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Henrik Rydgård
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da3a7fbc5f
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Merge pull request #10385 from unknownbrackets/ui-tween
UI: Add a soft fade when selecting choices / etc.
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2017-12-10 23:11:37 +01:00 |
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Unknown W. Brackets
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c76f2ba310
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UI: Allow translating system info.
Fixes #10357.
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2017-12-10 10:57:57 -08:00 |
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Unknown W. Brackets
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cd2dfd5c9a
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UI: Show a few more flags in build config.
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2017-12-10 09:00:51 -08:00 |
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Unknown W. Brackets
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7789a5e294
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UI: Show extensions at full width.
Fixes scrolling behavior with gamepad - sometimes items would be skipped.
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2017-12-10 09:00:50 -08:00 |
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Henrik Rydgård
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99b34c7b45
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Use glslang to translate GLSL 1.x postshaders to GLSL 3.0 or later to appease strict GL Core drivers. Should fix #10362
Fixed small bugs, now tested and working on mac.
Add spirv-cross to cmake build
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2017-12-08 10:25:42 +01:00 |
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Henrik Rydgård
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2ebae034a4
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Vulkan: Show samplers in "shader debug"
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2017-12-07 09:28:18 +01:00 |
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Henrik Rydgård
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4788221251
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Vulkan shader view (debug): Add a simple textural representation (incomplete) of pipelines
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2017-11-13 15:27:06 +01:00 |
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Henrik Rydgård
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0f10014219
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DevScreens: In shader viewer tabs, show the number of each shader type.
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2017-11-13 11:13:55 +01:00 |
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Henrik Rydgård
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68c7b7dfec
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Fix driver version display on Vulkan. Enable dualsrc blend on newer AMD drivers. Fixes #10109
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2017-11-13 09:44:35 +01:00 |
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Henrik Rydgård
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ff3d799871
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Remove snprintf compatibility hacks for MSVC versions before 2015
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2017-08-31 16:46:54 +02:00 |
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Henrik Rydgård
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8c1bfb876f
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Assorted cleanup of Vulkan init code. Show Vulkan extensions in system info.
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2017-08-28 13:47:31 +02:00 |
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Henrik Rydgård
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d94351ef90
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Initial work on supporting sustained perf mode
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2017-08-15 16:41:13 +02:00 |
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Henrik Rydgård
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be77ffd4e8
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Show the Android "board name" in system information.
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2017-05-26 12:29:27 +02:00 |
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Henrik Rydgard
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a1e3be445a
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Don't use partial-restart unless debugger is present.
Works around #9666 for most practical purposes.
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2017-05-21 17:25:00 +02:00 |
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Unknown W. Brackets
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3b4103cb3b
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System: Use a separate API for bool props.
This simplifies defaulting, instead of -1 being "true".
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2017-04-29 17:35:12 -07:00 |
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Henrik Rydgard
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cf365bb257
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Minor cleanup with GOLD define - only use it in System_GetPropertyInt
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2017-04-05 16:21:08 +02:00 |
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Henrik Rydgard
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22d5acb40e
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Depal: Use the full CLUT mode setting as the depal shader key. Fixes #9550 for both D3D11 and D3D9.
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2017-04-04 11:09:29 +02:00 |
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Henrik Rydgard
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ff2b6b3fca
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Assorted cleanup, UWP memory map fixes. PSPFlower runs in both 32-bit and 64-bit.
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2017-03-23 10:02:28 +01:00 |
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Unknown W. Brackets
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07d2b4fb46
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UI: Make popups transition their button.
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2017-03-21 18:45:49 -07:00 |
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Unknown W. Brackets
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4fb8ac96ce
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UI: Zero initialize EventParams in typical usage.
Better to be safe.
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2017-03-21 18:45:48 -07:00 |
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Unknown W. Brackets
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09dac5dfa3
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UI: Fade PopupScreens out too.
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2017-03-19 17:45:39 -07:00 |
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Unknown W. Brackets
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073e056369
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UI: Allow overriding dialog logic on finish.
This seems cleaner.
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2017-03-19 17:43:03 -07:00 |
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Unknown W. Brackets
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9f3415f43f
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UI: Ask linear child views to stay inside AT_MOST.
Fixes the DevMenu pop up in larger windows.
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2017-03-19 16:36:21 -07:00 |
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