Unknown W. Brackets
77849d3eed
riscv: Add disassembler.
...
From https://github.com/anthony-coulter/riscv-disassembler .
Modified slightly to pull in less headers in the h, prefix funcs.
2023-01-01 10:28:53 -08:00
Unknown W. Brackets
0496ca32ff
Global: Cleanup some minor includes and typos.
2022-12-27 08:33:07 -08:00
Henrik Rydgård
e209227be1
Delete dead code path (initialize EGL from C++ on Android)
2022-12-20 23:17:51 +01:00
Unknown W. Brackets
21332c677b
Build: Allow compiling without armips.
2022-12-17 10:08:46 -08:00
Richard
4de64666d0
feat(libretro): ios compile settings
2022-12-06 12:23:09 -05:00
Unknown W. Brackets
6c6133a3c1
Build: Get rid of legacy zstd support.
...
This refers to old versions of zstd we never used, and the code also
generates warnings when it's built.
2022-12-04 08:14:30 -08:00
Unknown W. Brackets
e09a1a32a3
Build: Reduce include spam in CMake.
...
This makes it more like other platforms, which don't globally include
these directories.
2022-12-04 08:07:53 -08:00
Unknown W. Brackets
9e019a3a1a
Build: Silence SFMT warning.
2022-12-04 07:53:15 -08:00
Henrik Rydgård
31af24a230
Break out VKRFramebuffer/VKRRenderpass from VulkanRenderManager
2022-11-27 10:22:37 +01:00
Henrik Rydgård
70d1d8fa07
Replace the "GetCurrentStepId"-based state invalidation with callbacks
2022-11-24 10:52:42 +01:00
Henrik Rydgård
57864f62ce
Rework the display layout editor to ditch the preview thing.
...
We lose the snapping in the refactor because I ended up rewriting the
whole dragging mechanism, might reintroduce later.
2022-11-22 20:10:20 +01:00
Henrik Rydgård
ec6d330ae4
Move AsyncImageFileView to Common, which required some more shuffling around of stuff.
2022-11-21 20:38:20 +01:00
Henrik Rydgård
0ef39d11d8
Add a dynamic loader for OpenXR so the VR code can link. Make it all build on Windows.
2022-11-06 15:37:58 +01:00
Henrik Rydgård
2ac0b6d8c1
CMakeLists.txt fix
2022-10-17 20:12:54 +02:00
Henrik Rydgård
70488be450
Make as much as possible of the VR code build on all platforms
2022-10-17 20:12:48 +02:00
Lubos
468a193d6d
OpenXR - Get rid of VR tweaks
2022-10-17 18:52:03 +02:00
Henrik Rydgård
d4bfe9299d
Track min and max GPU time, init time, render CPU time.
...
Mainly wanted to see if init time is a factor, there are optimizations
we can do there.
2022-10-10 10:53:27 +02:00
GITNE
32f5a7e95f
Improve Freedesktop integration
...
* Move scalable icon install from `${prefix}/share/pixmaps` (`pixmaps` has been
deprecated long time ago) to `${prefix}/share/icons/hicolor/scalable/apps`
* Add `Keywords`, `Categories`, and `MimeType` keys to `.desktop` file
* Add shared MIME-info on [`application/x-compressed-iso`](https://en.wikipedia.org/wiki/.CSO "Compressed ISO") MIME type
2022-10-05 01:21:52 +02:00
Henrik Rydgård
cdee10fe86
Vulkan: Basic geoshader code generation.
2022-10-02 07:42:17 -07:00
Unknown W. Brackets
c3e2e1c13d
Build: Raise macOS/iOS min version for c++17.
2022-10-01 09:13:41 -07:00
Unknown W. Brackets
ac335ad61a
armips: Update to UTF-8/c++17 armips.
2022-09-30 19:48:14 -07:00
Lubos
1fdbde8ee9
OpenXR - Support multiple loaders
2022-09-24 22:11:08 +02:00
Henrik Rydgård
fabd50b178
Move FrameData out of VulkanRenderManager
2022-09-17 01:34:38 +02:00
Henrik Rydgård
ae23c3c266
Merge pull request #15974 from unknownbrackets/debugger-gecond
...
Add breakpoint conditions to GE debugger
2022-09-06 23:39:26 +02:00
Unknown W. Brackets
542e7aa555
GE Debugger: Add a table of register metadata.
...
So far, not used, but indicates info about each GE register.
2022-09-05 12:15:53 -07:00
Lubos
3a0e6c7232
Merge branch 'master' into feature_openxr_stereo
2022-09-05 19:11:52 +02:00
Henrik Rydgård
ed8c4e8758
Remove the assembly implementation of 4x4 matrix mul, in favor of intrinsics.
2022-09-05 10:33:05 +02:00
Lubos
2adc7269a3
Merge branch 'master' into feature_openxr_stereo
2022-08-28 21:55:15 +02:00
Unknown W. Brackets
216fcb228c
riscv: Add a simple unit test.
...
Since I haven't tried running these yet, at least best to validate...
2022-08-28 06:03:31 -07:00
Lubos
c2c0561be2
OpenXR - OPENXR ifdef removal
2022-08-27 17:33:37 +02:00
Luboš Vonásek
5e434bccdb
Merge branch 'hrydgard:master' into feature_openxr_stereo
2022-08-27 12:23:38 +02:00
Henrik Rydgård
31bd16a042
Merge pull request #15905 from unknownbrackets/riscv-emitter
...
Add a RISC-V emitter
2022-08-26 09:41:20 +02:00
Unknown W. Brackets
9fcad83940
riscv: Add initial emitter shell.
2022-08-25 21:17:11 -07:00
Luboš Vonásek
11a6318509
Merge branch 'hrydgard:master' into feature_openxr_stereo
2022-08-24 19:50:45 +02:00
Luboš Vonásek
c5cb45b1f7
Merge branch 'hrydgard:master' into feature_openxr_6dof
2022-08-24 06:55:31 +02:00
Henrik Rydgård
82a6c42e17
DepalettizeCommon -> TextureShaderCommon. Simplifications.
2022-08-22 12:21:20 +02:00
Felix Yan
87f51c5ead
Fix dependency of RISC-V targets on common JIT code
...
Fixes #15861
2022-08-18 17:41:53 +03:00
Lubos
71df50a354
OpenXR - GL and OXR logging added
2022-08-16 17:39:54 +02:00
Lubos
c00fea1b22
Merge branch 'master' into feature_openxr_6dof
2022-08-07 20:33:14 +02:00
fp64
48aed2fabc
Add -Wformat (see issue #15792 ), no idea if ok.
...
Unfamiliar with CMake, just added a couple of lines at relevant-looking place.
I did, at least, test that is compiles (and enables that flag) on my machine.
2022-08-07 09:12:58 -04:00
Henrik Rydgård
de10c1fddd
Buildfixes
2022-08-06 18:27:04 +02:00
Henrik Rydgård
7085861aad
Switch over D3D9 as well. Buggy, will debug after unification
2022-08-06 18:27:03 +02:00
Henrik Rydgård
e345a6ba3c
Works with D3D11, except the depth texturing case
2022-08-06 18:27:03 +02:00
Henrik Rydgård
37555fd442
Move to Common
2022-08-06 18:27:02 +02:00
Lubos
5f377f82eb
Merge branch 'master' into feature_openxr_6dof
2022-08-05 13:49:42 +02:00
ANR2ME
41de63f13c
Moving sceNpMatching2-stuff to sceNp2.cpp/h.
...
PS: Register_sceNpMatching2 not being added to HLETables because currently the callback didn't work properly yet and could crash the game.
2022-08-04 16:12:29 +07:00
ANR2ME
dcf3ece8f4
Implement NP Signin Dialog (faked signin)
2022-08-04 16:12:25 +07:00
Lubos
3578656b8b
OpenXR - Introduce VR tweaks
2022-08-03 18:52:55 +02:00
Henrik Rydgård
59b3df0643
Draw2D
2022-08-03 14:12:55 +02:00
Henrik Rydgård
9bead443c3
Unify stencil buffer upload using Draw. Only OpenGL tested yet (shaders need adaptation).
2022-08-03 13:31:13 +02:00