The Dax
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d102baacd0
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Prep PPSSPP for Visual Studio 2013.
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2013-09-17 10:27:06 -04:00 |
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Henrik Rydgard
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fce5067279
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Show a warning message on game start if Chainfire3D is installed.
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2013-09-17 10:27:42 +02:00 |
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Ced2911
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5c4ed26442
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Make the dx9 renderer working in headless mode
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2013-09-16 09:42:30 +02:00 |
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Unknown W. Brackets
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5617f07462
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Fix dx9 so it builds on Windows (DOES NOT WORK.)
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2013-09-15 23:22:10 -07:00 |
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Unknown W. Brackets
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ad4bd8ed74
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softgpu: small optimization, precompute tex info.
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2013-09-15 21:39:28 -07:00 |
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Unknown W. Brackets
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f43997a47f
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Update bufw handling in all gpus.
This fixes the softgpu as well, at least.
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2013-09-15 21:27:13 -07:00 |
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Unknown W. Brackets
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f55b6a0dbc
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Put the DirectX9 stuff into a namespace.
This makes it almost build on Windows, but not quite. Some required files
excluded from build, still.
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2013-09-15 08:56:12 -07:00 |
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Henrik Rydgard
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cc6681cd0b
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Compile Ced's DX9 GPU on Windows. Not hooked up yet.
This needs work, has several problems that must be fixed to run on Windows.
Ced, you'll have to fix up your xb project file a bit, sorry.
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2013-09-15 12:52:44 +02:00 |
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Ced2911
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0a29202e12
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sync gpu with gles
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2013-09-12 09:54:48 +02:00 |
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Ced2911
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4f54c683f5
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update gpu
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2013-09-12 09:54:32 +02:00 |
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Ced2911
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36713e8017
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vsync
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2013-09-12 09:54:20 +02:00 |
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Ced2911
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896b149460
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sync
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2013-09-12 09:54:09 +02:00 |
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Ced2911
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746e7d5ff8
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sync with gles
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2013-09-12 09:53:52 +02:00 |
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Ced2911
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b152a49d3b
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[hack] speedup mh2 !!!
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2013-09-12 09:53:51 +02:00 |
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Ced2911
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590707dee1
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oops
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2013-09-12 09:53:51 +02:00 |
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Ced2911
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ecacf4ac47
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fixe some vertices decoding
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2013-09-12 09:53:51 +02:00 |
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Ced2911
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7e943ff0b0
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fix fb effect on 2d stuff
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2013-09-12 09:53:50 +02:00 |
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Ced2911
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e4344b9fb3
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use some memory limit
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2013-09-12 09:53:50 +02:00 |
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Ced2911
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a6c3421f00
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fix for debug build
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2013-09-12 09:53:49 +02:00 |
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Ced2911
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35619ed7f9
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dirtyunfirom when shader is changed
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2013-09-12 09:53:49 +02:00 |
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Ced2911
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923bee1332
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some optimisation
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2013-09-12 09:53:49 +02:00 |
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Ced2911
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b56848ca16
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disgae is perfect !
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2013-09-12 09:53:49 +02:00 |
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Ced2911
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40da0262c8
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projection fixes !
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2013-09-12 09:53:48 +02:00 |
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Ced2911
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28482b0341
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update gpu (break disgea)
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2013-09-12 09:52:34 +02:00 |
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Ced2911
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520c7a1753
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some framebuffer fixes
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2013-09-12 09:52:33 +02:00 |
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Ced2911
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16f68fec5c
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sync dx9 gpu with gles
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2013-09-12 09:52:00 +02:00 |
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Ced2911
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71e64938a6
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plop
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2013-09-12 09:49:56 +02:00 |
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Ced2911
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92fb2ba17e
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Add vertex cache
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2013-09-12 09:49:56 +02:00 |
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Ced2911
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fecf87e9d3
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cleanup shader manager
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2013-09-12 09:48:49 +02:00 |
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Ced2911
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6a4d320eac
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cleanup shader manager
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2013-09-12 09:48:49 +02:00 |
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Ced2911
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38dbc77ea2
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some fb fixes
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2013-09-12 09:48:19 +02:00 |
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Ced2911
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6d3ec96706
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generated code cleanup
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2013-09-12 09:48:03 +02:00 |
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Ced2911
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709ea95f5b
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fixed stencil
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2013-09-12 09:46:18 +02:00 |
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Ced2911
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9164576d8d
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some small fixes on gpu
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2013-09-12 09:46:18 +02:00 |
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Ced2911
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e503ae1f38
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some swapping optimisation
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2013-09-12 09:46:17 +02:00 |
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Ced2911
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882001a371
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buggy hw transformation
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2013-09-12 09:46:16 +02:00 |
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Ced2911
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cde47ac1b9
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Mixed Transformation start to run in rr2
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2013-09-12 09:46:15 +02:00 |
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Ced2911
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abd9cbaa0d
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disable direct copy, crash :s
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2013-09-12 09:46:15 +02:00 |
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Ced2911
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f05e1dbf5a
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Start of mixed transformation
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2013-09-12 09:45:31 +02:00 |
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Ced2911
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0e473a7909
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more on rtt effect
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2013-09-12 09:45:31 +02:00 |
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Ced2911
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83d0b7f01e
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update gpu code
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2013-09-12 09:45:30 +02:00 |
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Ced2911
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76b11b88b8
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redid endian on indexed texture => fix ff2 blur
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2013-09-12 09:44:52 +02:00 |
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Ced2911
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1c7cae2139
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use vmx for QuickTexHash
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2013-09-12 09:44:51 +02:00 |
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Ced2911
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f3612b2afb
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update gpu
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2013-09-12 09:44:50 +02:00 |
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Ced2911
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72cb7739b6
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update gpu
Conflicts:
GPU/GPUState.cpp
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2013-09-12 09:43:57 +02:00 |
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Ced2911
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3188c00629
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Directx9 Gpu
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2013-09-12 09:37:19 +02:00 |
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