93 Commits

Author SHA1 Message Date
Henrik Rydgård
ce21642a61 Merge pull request #9978 from LunaMoo/ctrl_extra
Add more PSP keys(for some homebrew and cwcheats)
2017-09-28 18:51:16 +02:00
Henrik Rydgård
6a1fa728d8 Remove Globals.h 2017-08-31 17:15:22 +02:00
Unknown W. Brackets
9b7f43db04 Add additional button defines.
Not yet functional (overlap with virtkeys.)
2017-05-27 10:25:04 -07:00
Henrik Rydgard
26a2d42731 Big mutex overhaul - remove our custom ones, make them non-recursive where possible 2017-02-28 11:40:29 +01:00
Chris Burgener
842a29b0ae Add Frame Advance 2016-08-28 12:21:45 -04:00
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da03b80c97 Standardize on just one mutex implementation. 2016-03-06 14:49:15 -08:00
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9591db2daa Cleanup RETURN() in __KernelWaitCurThread().
This hasn't been needed for a while.
2015-10-24 13:11:07 -07:00
Henrik Rydgard
ee81c7f1a1 Rotate controls along with the display. Only rotates d-pad and analog stick, but easy to add more buttons if desired. 2015-05-15 18:49:54 +02:00
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e2ecd1eabd Add memchecks for ReadStruct/WriteStruct. 2015-04-05 18:09:35 -07:00
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fcf0518223 Update all the HLE tables with arg and ret info. 2015-03-22 20:51:55 -07:00
Lioncash
4ccb838306 Core: Mark some module functions as static 2014-12-08 04:40:08 -05:00
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b370621a3a Fix sceCtrl buffer update timing drift.
Spotted by xsacha.  Only when not using vblank timing (most commonly used
by games.)
2014-07-06 01:08:44 -07:00
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5cd4a17e88 Fix periodic events drifting when eating cycles.
Need to set the next timer before rescheduling threads or etc.
2014-07-01 00:26:15 -07:00
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bacae6106b Wake good pri threads immediately from ctrl waits. 2014-06-24 00:44:40 -07:00
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7503cf959b Saturate analog positions in case outside [-1, 1].
Reported by Mio, some configuration was giving 1.0000001, which wrapped.

This is not a hot area so let's just saturate to force it to the right
range.
2014-04-19 21:43:27 -07:00
Felix-Dev
5fe0783593 Added name for PSP error code 0x80000023 and replaced the various uses of that error code number with its error code name. 2014-04-03 18:12:22 +02:00
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05ab192c9c Reduce includes in Core/HLE/.
Especially templates.
2014-03-15 11:22:19 -07:00
sum2012
f0ad992b67 Add sceCtrl_driver and sceDisplay_driver 2014-02-17 20:46:57 +08:00
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f258cb24c2 Eat some cycles when reading the button data. 2014-01-19 12:44:54 -08:00
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183b4cb45c Add a static method for creating PSPPointers.
This is still kinda ugly, but the assignment thing was just too ugly, I
couldn't do it anymore.
2013-12-16 23:50:52 -08:00
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7cff309cf7 Ignore the current button state in savestates.
Fixes #4149.
2013-11-19 18:33:17 -08:00
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6ebad9e06f Include all released buttons in the latch.
Not just newly released ones.  This does appear to be how the PSP fills
this buffer - it's normally 0xffffffff.
2013-11-17 19:32:21 -08:00
Unknown W. Brackets
d7d0242225 Minor simplification to ctrl buffer updates. 2013-11-17 19:32:20 -08:00
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9c874c754e Use the us based time for rtc/etc.
Instead of incorrect conversions from ticks based on current mhz.
2013-10-24 01:10:09 -07:00
shenweip
1cb59eb76a Fix savedata. 2013-09-29 17:30:17 +08:00
shenweip
3e5b6e6200 Only use a separate btnmake. 2013-09-29 16:21:30 +08:00
shenweip
43654e2a61 Use a separate latch for osk dialog. 2013-09-25 16:32:07 +08:00
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5c7c57dd3f Oops, typo. 2013-09-19 00:28:57 -07:00
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8e412234c9 Fix ctrl reinit problem. 2013-09-17 08:40:20 -07:00
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50e9e45d65 Check version in each DoState() func.
They bail on PointerWrap error or bad version.
2013-09-14 20:23:03 -07:00
Henrik Rydgard
324cde5a79 Let's actually use the log category mechanism. A first step. 2013-09-07 21:19:21 +02:00
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15a0f39fa1 Return yet more errors while inside interrupts. 2013-08-28 23:15:13 -07:00
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61fae4e920 Return proper errors while dispatch disabled.
In at least the majority of waits.
2013-08-27 23:55:37 -07:00
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2222d07c11 Specify byte order in sceCtrl as well. 2013-07-27 15:30:36 -07:00
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13f6ca0019 When mapping to an axis, center when both pressed.
Fixes #2860.
2013-07-20 12:11:35 -07:00
Henrik Rydgard
ff225fab5a Finish the touch input rewrite, get rid of the fakeinput hacks. 2013-07-20 14:05:07 +02:00
Henrik Rydgard
4b539e842a Also replace the on-screen cross 2013-07-20 12:54:33 +02:00
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cb249c469b Properly send the right analog to the game.
I don't think this was actually working before.
2013-07-06 23:06:33 -07:00
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1ab86a68c9 Add rapid fire ctrl interface, minor cleanup. 2013-07-06 23:06:32 -07:00
Henrik Rydgard
cc58e34cf8 Remove legacy key mapping and associate devices with keys (DInput has been left behind for now, will be fixed up soon). Saving is broken, will be fixed soon. 2013-07-06 20:45:44 +02:00
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362c5be657 Tweak the ctrl analog rounding to be safer. 2013-06-20 01:11:45 -07:00
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250260cccd Fix sceCtrl analog range for all input devices.
It should map (-1.0... 0.0... 1.0) to (0... 128... 255.)  However, it was
instead being mapped to (1... 128... 255.)  This was causing games to not
respect analog movement if they checked for 100%.

Fixes #2363.
2013-06-20 01:00:53 -07:00
Unknown W. Brackets
f93c92d409 Add some syscall names that match by sha. 2013-05-19 22:12:39 -07:00
Henrik Rydgard
f20e00315d Add basic support for the second analog stick present in the PS3 PSP emu for HD remakes.
Make vi2f safer.
2013-04-28 22:15:33 +02:00
danieru
6a84a6e4ea Make analog joystick input get clamped to a circle
In common case this only costs two floating point multiplies.
Uncommon case requires a square root.
2013-04-17 22:53:38 -06:00
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ec009bc299 Cleanup a few GPU error codes. 2013-03-31 23:57:03 -07:00
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62ab4b7f51 More signed compare warnings. 2013-03-02 15:34:16 -08:00
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51d5b84108 Fix some misc HLE warnings. 2013-02-18 09:04:43 -08:00
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2a6457b6ab Cut down on h files including PointerWrap.
This makes changes to it a bit faster to build.
2013-02-04 08:26:59 -08:00
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1cb7a88137 Don't use a dynamic string for wait debugging.
Happens in release, and shows up on the profiler.
Not huge, but should save ~0.5% of cpu time.
2013-01-26 11:29:19 -08:00