23001 Commits

Author SHA1 Message Date
Henrik Rydgård
d4df0181db More duplicate code removal 2017-11-14 09:20:36 +01:00
Unknown W. Brackets
95f952e5cb
Merge pull request #10122 from LunaMoo/videoR
Improve Video/Audio dumps naming and add option to reset recording on save/load state
2017-11-14 01:14:38 -05:00
LunaMoo
2ff4104ddf Requested changes. 2017-11-14 06:33:49 +01:00
Unknown W. Brackets
10145989b9
Merge pull request #10121 from LunaMoo/d3d11w7
Fix texture conversion.
2017-11-14 00:04:21 -05:00
LunaMoo
f8f4acc316 Blah;p. Buildfix. 2017-11-14 06:03:52 +01:00
LunaMoo
992748bcde Fix linux build. 2017-11-14 05:56:10 +01:00
LunaMoo
e698414f9b Add an option to allow resetting video/audio dump on save/load state. 2017-11-14 05:12:27 +01:00
LunaMoo
99ab8dfc99 Use gameID and emulated timestamp for Avi/Wav dump filenames. 2017-11-14 03:53:45 +01:00
LunaMoo
2c27b3b56b Fix texture conversion. 2017-11-14 02:35:14 +01:00
Henrik Rydgård
a0f1276a5c Vulkan: Use optimal alignment for texture uploads. May help stutter in #10105 ? 2017-11-13 17:18:12 +01:00
Henrik Rydgård
35437e6b62 Kill off more unused duplicate code 2017-11-13 16:50:45 +01:00
Henrik Rydgård
230f72a110 Oops 2017-11-13 16:38:35 +01:00
Henrik Rydgård
2261029536 Delete unused duplicate functions 2017-11-13 15:57:59 +01:00
Henrik Rydgård
8bfdf7b1b2 Fix annoying little flicker when starting a game. 2017-11-13 15:45:31 +01:00
Henrik Rydgård
4788221251 Vulkan shader view (debug): Add a simple textural representation (incomplete) of pipelines 2017-11-13 15:27:06 +01:00
Henrik Rydgård
5c7f7c1df6 Vulkan: Make sure to clear the pipeline key to avoid padding bytes causing us to allocate duplicate pipelines.
Also pack the struct better.
2017-11-13 15:20:11 +01:00
Henrik Rydgård
4a09289056 D3D11: Similarly to the last vulkan commit, don't create lots of dupe vertex input layouts 2017-11-13 12:26:52 +01:00
Henrik Rydgård
43ae868562
Merge pull request #10116 from hrydgard/vulkan-pipeline-dedupe
Vulkan: Fix bug where we ended up creating duplicate pipelines even if vertices decoded to the same format, if they were created from different formats.
2017-11-13 12:23:41 +01:00
Henrik Rydgård
3e749a94ce Vulkan: Fix bug where we ended up creating duplicate pipelines even if vertices decoded to the same format, if they were created from different formats.
This can cut down the number of pipelines to a third or less in some
games. However, benefit is likely smaller since Vulkan drivers will
deduplicate shaders inside each vkPipelineCache object.

Helps #10106 while not actually implementing any of the suggestions inside.
2017-11-13 11:22:33 +01:00
Henrik Rydgård
d02bb59dd7
Merge pull request #10115 from hrydgard/unify-spline-bezier
Unify Execute_Spline and Execute_Bezier
2017-11-13 11:21:38 +01:00
Henrik Rydgård
0f10014219 DevScreens: In shader viewer tabs, show the number of each shader type. 2017-11-13 11:13:55 +01:00
Henrik Rydgård
fb60a3e7ea
Merge pull request #10114 from LunaMoo/minor_ocd
Nitpicking! Correct minor version for non Nvidia.
2017-11-13 10:47:05 +01:00
Henrik Rydgård
04e313ecba Unify Execute_Bezier and Execute_Spline 2017-11-13 10:45:27 +01:00
Henrik Rydgård
14e9c9da80 Minor cleanup, fix a comment. 2017-11-13 10:35:31 +01:00
Henrik Rydgård
6e20721587 Vulkan: Minor validation error fix 2017-11-13 10:22:30 +01:00
LunaMoo
a84a336787 Nitpicking! Correct minor version for non Nvidia. 2017-11-13 10:21:40 +01:00
Henrik Rydgård
d97ee99203 Win32: Add (debug) to window title in debug builds 2017-11-13 10:09:57 +01:00
Henrik Rydgård
c3c4ec4cc9
Merge pull request #10111 from unknownbrackets/vulkan-minor
Vulkan: Cut down on asserts during init
2017-11-13 09:50:30 +01:00
Henrik Rydgård
a1b3a4384c
Merge pull request #10108 from unknownbrackets/vulkan-scaling
Remove texture checks for simple alpha
2017-11-13 09:50:16 +01:00
Henrik Rydgård
68c7b7dfec Fix driver version display on Vulkan. Enable dualsrc blend on newer AMD drivers. Fixes #10109 2017-11-13 09:44:35 +01:00
Unknown W. Brackets
d99685cd96 SoftGPU: Oops, fix silly typo. 2017-11-12 23:07:37 -08:00
Unknown W. Brackets
d2d5b8ee4e Vulkan: Remove experimental warning. 2017-11-12 21:57:01 -08:00
Unknown W. Brackets
b1554ef061 Vulkan: Cut down on asserts during init.
In case something is horribly wrong, or our desired settings aren't
compatible, let's try to stumble our way out.

More things can fail, but the goal is to detect failure or at least be
able to render UI settings to swap out of Vulkan.
2017-11-12 21:56:55 -08:00
Unknown W. Brackets
65e71f57c7 TexCache: Add NEON alpha checks for Vulkan. 2017-11-12 16:45:05 -08:00
Unknown W. Brackets
f087b87b0c TexCache: Simplify CheckAlpha funcs and SIMD.
Only check for full alpha now, which is simpler.
2017-11-12 16:41:19 -08:00
Unknown W. Brackets
e3b3828b15 TexCache: Check alpha before scaling.
This will be faster when scaling.  We no longer need to wait, since we
only care about full alpha now.
2017-11-12 16:19:28 -08:00
Unknown W. Brackets
9fbcc01afa TexCache: Remove simple 0/1 alpha check.
No practical optimizations have come of this, so it's a waste of time.
Slows down Vulkan too.
2017-11-12 16:17:46 -08:00
Unknown W. Brackets
fb65c7b87b Vulkan: Avoid checking texture alpha after scale.
Since we're decoding to mapped memory, we don't want to read from it if
possible, especially not a large amount of data like an upscaled texture.
2017-11-12 15:53:59 -08:00
Henrik Rydgård
3dd08b84fe Fix bug where readback buffers would be created too small sometimes. Should help #10098 2017-11-12 21:14:53 +01:00
Unknown W. Brackets
d4c345c870 Vulkan: Tweak stencil value from clears.
Both changes fix graphical artifacts in Final Fantasy 4.
2017-11-12 10:51:32 -08:00
Henrik Rydgård
232e30f4db Vulkan: When deriving stencilref from color, don't forget to update the value.
Plus minor cleanups.
2017-11-12 19:33:21 +01:00
Unknown W. Brackets
ac78b908d3 UI: Typo fix. 2017-11-12 09:34:22 -08:00
Henrik Rydgård
190f363be1
Merge pull request #10096 from hrydgard/vulkan-postproc
Vulkan: Implement post-processing.
2017-11-12 17:17:27 +01:00
Henrik Rydgård
b8dc4d1fb8 Buildfixes for Android 2017-11-12 16:55:36 +01:00
Henrik Rydgård
93e148fed6 Vulkan: Implement post-processing. The Vulkan backend is now "feature-complete", and GL is now legacy :P
Bit hacky but works.
2017-11-12 16:12:26 +01:00
Henrik Rydgård
406ef92a74
Merge pull request #10094 from hrydgard/hwtess-perf
Vulkan: Speed up and simplify hardware tesselation by using shader storage buffers
2017-11-12 14:30:28 +01:00
Henrik Rydgård
4346a54eb7 Vulkan: Speed up and simplify hardware tesselation by using storage buffers. 2017-11-12 13:55:42 +01:00
Henrik Rydgård
c05fe8382a hwtess: Shrink Vulkan UV textures 2017-11-12 11:04:17 +01:00
Henrik Rydgård
da09e10aa3 Make the interface to hw tess slightly more flexible. 2017-11-12 11:04:13 +01:00
Henrik Rydgård
ebac0143e0 Vulkan: Use a device allocator for tesselation data textures. Add comment about better solutions. 2017-11-12 10:28:55 +01:00