Henrik Rydgård
ae9393cb22
Merge pull request #10014 from unknownbrackets/gamedata-state
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Gamedata: Fix savestates for data install
2017-10-15 10:41:19 +02:00
Henrik Rydgård
6c6cdd0d68
Merge pull request #10015 from unknownbrackets/osk-limit
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OSK: Limit allowed keyboards based on input mask
2017-10-15 10:39:33 +02:00
Unknown W. Brackets
190691f249
OSK: Limit allowed keyboards based on input mask.
2017-10-14 22:59:48 -07:00
Unknown W. Brackets
078e03c7cb
Gamedata: Fix savestates for data install.
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Otherwise, with rewind enabled, it hangs forever.
2017-10-14 22:11:59 -07:00
Unknown W. Brackets
42c0e7d5dd
Savedata: Handle disk full properly in GETSIZE.
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Games use these fields to determine how much more space is needed to
create savedata. Some also use it for install data.
This allows more games to properly report free space issues.
2017-10-14 21:55:38 -07:00
LunaMoo
8826c031a6
Add ini-only "Savedata Upgrade" setting.
2017-10-04 17:16:21 +02:00
Henrik Rydgård
6a1fa728d8
Remove Globals.h
2017-08-31 17:15:22 +02:00
sum2012
e5001a115f
Implemented sceUtilityGetSystemParamInt
2017-06-06 19:05:59 +02:00
Henrik Rydgård
867a1d8bb2
Buildfix, oops
2017-05-26 19:05:18 +02:00
Henrik Rydgård
21fe73c8e7
Switch strncpy to truncate_cpy in a bunch of places.
2017-05-26 19:04:08 +02:00
Unknown W. Brackets
53a8e4213d
Core: Fix PPGe text drawing with missing icon.
2017-04-24 09:37:55 -07:00
Henrik Rydgard
26a2d42731
Big mutex overhaul - remove our custom ones, make them non-recursive where possible
2017-02-28 11:40:29 +01:00
Henrik Rydgard
50be4e72b2
Get rid of our own silly reimplementation of std::thread
2017-02-27 20:51:36 +01:00
Henrik Rydgard
03dab0fdbd
More UWP prep
2017-02-25 09:57:22 +01:00
Florent Castelli
70593d1004
android: Change preprocessor define to standard __ANDROID__
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ANDROID is only standard to the old Makefile buildsystem, not the platform.
2016-10-12 11:14:09 +02:00
Florent Castelli
373db56a16
blackberry: Remove!
2016-10-11 17:40:32 +02:00
Unknown W. Brackets
29f5763d32
Fix some warnings.
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The enum type was not hurting anyone, since the values were the same.
2016-09-10 20:32:37 -07:00
Unknown W. Brackets
f0a8e931ff
Remove UTF-8 BOMs from a few files.
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And note the only ones that do need them in editorconfig.
2016-08-07 17:59:35 -07:00
Unknown W. Brackets
dcf8da244d
Prevent buffer overrun from OSK dialog.
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If there was never a null, by mistake, we'd corrupt memory and then crash.
Occurs in the "Sonymon" homebrew.
2016-06-26 20:28:01 -07:00
Unknown W. Brackets
a1fbcc3d93
Avoid directly calling osm from Core/GPU code.
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This allows UI to handle the message however it wants to, and reduces
cross linkage issues.
2016-05-27 22:05:30 -07:00
Henrik Rydgard
727058fc27
Remove an entry from GPUStats that didn't really belong.
2016-04-02 11:06:05 +02:00
gmvbif
281f0e18e6
Fixed some errors from PVS-Studio in Core project
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FixedSizeQueue
- Added private operator=
- Changed signature of EndPop
Some changed to printf like functions.
Fixed typo in syn-att.c
2015-12-31 10:25:11 +03:00
Unknown W. Brackets
7471516d05
Gamedata: Reduce the transfer per call.
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The standard value made my desktop drop frames without the data cached.
2015-12-25 23:24:04 -08:00
Unknown W. Brackets
34fc03068a
Gamedata: Create a basic PARAM.SFO in data dir.
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Fixes #7903 . Have not really tested, just based on game behavior. Could
be inaccurate.
2015-12-25 21:54:14 -08:00
Unknown W. Brackets
e4c6a8398e
Gamedata: Copy in chunks instead of all at once.
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This way the game's progress shows correctly. Also, correct the progress
calculation for < 100% (integer rounding.)
2015-12-25 21:39:24 -08:00
Unknown W. Brackets
fb9e5d4741
Gamedata: Refactor out file iteration.
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Goal here is to process files in chunks, rather than one file at a time.
Files are often > 100MB, so we don't want to copy all in one frame.
2015-12-25 21:13:55 -08:00
Unknown W. Brackets
43e7d9dbc2
Gamedata: Use status delays in init/update/etc.
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Like with savedata.
2015-12-25 21:01:13 -08:00
Unknown W. Brackets
b71b1bbff9
Initially count the dir for save info size.
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Should help #6068 , verified by the sizes test and JpcspTrace results.
2015-11-15 10:29:13 -08:00
Lioncash
b1901fbad2
Core: Remove unimplemented class function declarations
2015-10-18 10:55:11 -04:00
Henrik Rydgård
a71fbccfbc
Warning fixes for new LLVM on mac (warns on inconsistent usage of override)
2015-09-17 20:29:37 +02:00
Unknown W. Brackets
e0f85a9c6b
Native merge part 1: skip native/ in includes.
2015-09-06 12:19:33 -07:00
vnctdj
d7eba2061e
Consistently use *di for the Dialog i18n category
2015-07-01 23:26:55 +02:00
Henrik Rydgård
bcb7c37860
Merge pull request #7732 from Bigpet/kana_osk
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kana keyboard pe->pa fix
2015-05-07 23:21:18 +02:00
Peter Tissen
35d3b25df9
kana keyboard pa->ha fix
2015-05-06 02:42:22 +02:00
Unknown W. Brackets
2450724be2
Make Memory::Memcpy() execute memchecks directly.
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This makes it easier to handle breakpoints in HLE.
2015-04-05 18:09:20 -07:00
Unknown W. Brackets
27e27f11ad
Shutdown a couple dialogs more correctly.
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This brings them back to none instead of shutdown.
2015-03-28 13:01:10 -07:00
Chin
37f50a3792
Change to pass some arguments by reference
2015-03-01 16:49:00 +01:00
sum2012
20818f47bd
Add OSM in Save encryption failed
2015-01-28 05:26:58 +08:00
Lioncash
cac632424c
Core: Add missing override specifiers
2014-12-08 15:20:31 -05:00
Lioncash
cd26b200b2
Core: Get rid of a few c_str/strlen calls
2014-12-03 17:15:05 -05:00
Unknown W. Brackets
dd497e5a02
Show an error when savedata can't be written.
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Normally we'll log when the disk is full for files, but if we can't even
create the folder, we'll get errors trying to write into a non-existing
directory.
2014-11-02 13:30:00 -08:00
Unknown W. Brackets
24f365d94c
Return an error for new savedata on a full stick.
2014-11-02 12:47:09 -08:00
Unknown W. Brackets
d4e8bd96af
Handle disk full more properly in sceIoWrite().
2014-11-02 10:55:27 -08:00
Unknown W. Brackets
24ce3d11ed
Another typo.
2014-11-02 08:12:29 -08:00
Unknown W. Brackets
f55f69c07d
Fix dumb typo in space formatting func.
2014-11-01 19:19:06 -07:00
Unknown W. Brackets
2958c575a1
Check actual free disk space when games ask.
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Windows only for the moment.
2014-11-01 00:33:19 -07:00
daniel229
70fac3a65e
savedata
2014-10-03 15:16:12 +08:00
Unknown W. Brackets
00491bb33b
Process msgdialog abort on Update().
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Matches tests.
2014-09-27 00:13:11 -07:00
Henrik Rydgard
808f05da89
(Partially) slip thin3d underneath DrawBuffer.
2014-08-22 20:54:53 +02:00
Henrik Rydgard
7802bf57f0
Add sanity checks to refuse to delete bad savedata (resulted in devastating delete of SAVEDATA/ in MGS PW!)
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Thanks QWEmct for reporting in #6600 .
This is not a full fix, really, a "NEW DATA" savegame should not show up in the delete list, but at least this prevents the bad thing from happening.
2014-07-21 20:29:41 +02:00