Commit Graph

34616 Commits

Author SHA1 Message Date
Henrik Rydgård
d6b9f39215
Merge pull request #16483 from lvonasek/hotfix_simpsons_crash
Simpsons crash on GLES fixed
2022-12-03 10:40:02 +01:00
Unknown W. Brackets
7dee26eae4
Merge pull request #16482 from hrydgard/savestate-checkpoints
Add savestate checkpoints to verify that MEASURE and WRITE match
2022-12-02 14:06:14 -08:00
Unknown W. Brackets
0c19f6ae1d
Merge pull request #16484 from lvonasek/compat_openxr_fixes
OpenXR - HUD support for even more games
2022-12-02 14:03:23 -08:00
Henrik Rydgård
c7041d6e97 Reserve some space in the checkpoints vector 2022-12-02 22:46:39 +01:00
Henrik Rydgård
f954013d0b Fix (?) the savestate bug in PSPSaveDialog/SaveDataParam
PSPSaveDialog::DoState called SetPspParam in non-READ modes, which could
modify it.
2022-12-02 22:46:39 +01:00
Henrik Rydgård
f5a7661c51 Add a NOOP state to reduce logspam after error 2022-12-02 22:46:38 +01:00
Henrik Rydgård
52a684644d Verify that the Measure and Save passes match accurately through checkpointing
Adding this after seeing some very suspicious behavior in Ratchet &
Clank.
2022-12-02 22:46:38 +01:00
Henrik Rydgård
237fbca979 Savestate: Prepare some sanity checks 2022-12-02 22:46:38 +01:00
Henrik Rydgård
116bc9d59a
Merge pull request #16485 from unknownbrackets/softgpu-fog-nan
softgpu: Handle infnan fog coefficients better
2022-12-02 19:49:32 +01:00
Unknown W. Brackets
1121a6fb68 softgpu: Handle inf-end + negative constant slope. 2022-12-02 10:20:30 -08:00
Unknown W. Brackets
38de2f11af softgpu: Handle infnan fog coefficients better.
If we ended up with a dot product that had opposing inf signs, the add
would result in NAN and cause problems.
2022-12-02 10:15:15 -08:00
Unknown W. Brackets
c5844c4174 GE Debugger: Add breakpoint symbol for prim count.
This way you can break when a register is changed and prim count is in a
certain range, which can be convenient.
2022-12-02 10:14:36 -08:00
Unknown W. Brackets
6619da2a0d Debugger: Add decimal constants.
For the GE debugger and CPU debugger, it's annoying sometimes to express
everything in hex.  This allows using an i or u prefix to get decimal.
2022-12-02 10:13:32 -08:00
Lubos
39c399df47 OpenXR - GTA Chinatown wars rendering fixed 2022-12-02 17:53:03 +01:00
Lubos
769b1d7342 OpenXR - Assasins Creed rendering fixed 2022-12-02 17:45:29 +01:00
Lubos
66cbe55ffc OpenXR - Tony Hawk HUD fixed 2022-12-02 16:47:26 +01:00
Lubos
1e2cf07c6b OpenXR - Monster Hunter HUD fixed 2022-12-02 15:16:41 +01:00
Lubos
b41a782fcd Revert "Centralize ClearCacheNextFrame"
This reverts commit cbfa4bfc8e.
2022-12-02 14:32:27 +01:00
Henrik Rydgård
a349e2b85b
Merge pull request #16481 from unknownbrackets/gedebugger
Cleanup some GE debugger logspam, small texture proj optimization
2022-12-02 11:10:49 +01:00
Henrik Rydgård
24aad50133
Merge pull request #16480 from unknownbrackets/softgpu-depth
softgpu: Cull verts outside post-viewport Z
2022-12-02 11:08:52 +01:00
Unknown W. Brackets
106d730a20 GPU: Optimize out common case texture proj.
NFS Most Wanted 5-1-0 uses this when it could use uv scale/offset.
2022-12-01 23:20:25 -08:00
Unknown W. Brackets
33abbca464 softgpu: Optimize out texture proj for UVs.
Seen in NFS Most Wanted 5-1-0.
2022-12-01 23:13:20 -08:00
Unknown W. Brackets
d7224a8401 GE Debugger: Cleanup logspam on game exit.
If you're stopped on a frame and quit, it was previously logging every
command as it exited, thinking it was waiting on each.
2022-12-01 23:12:14 -08:00
Unknown W. Brackets
cb7131b314
Merge pull request #16479 from JohnnyonFlame/vreinterpret-fix
Fix wrong vreinterpret neon intrinsic usage.
2022-12-01 22:39:03 -08:00
João Henrique
9fcc6857f6
Fix wrong vreinterpret neon intrinsic usage.
This fixes a compilation failure introduced on d0e8cfa365.
2022-12-02 03:10:57 -03:00
Unknown W. Brackets
c5a98e62dd softgpu: Cull verts outside post-viewport Z.
Shouldn't have removed this before, points are still culled when depth
clamp is off and throughmode is off.

Fixes Crazy Taxi graphics glitches.
2022-12-01 21:57:48 -08:00
Henrik Rydgård
7f65ba115b
Merge pull request #16478 from unknownbrackets/softgpu-line-z
softgpu: Interpolate Z for 3D lines
2022-12-01 23:44:14 +01:00
Unknown W. Brackets
a1f6a40d10 softgpu: Interpolate Z for 3D lines.
Important for Me & My Katamari, see #16131.
2022-12-01 14:39:19 -08:00
Unknown W. Brackets
4866518b84
Merge pull request #16477 from hrydgard/invalidation-refactor
Add a flags parameter to InvalidateCachedState and rename it Invalidate.
2022-12-01 11:05:04 -08:00
Unknown W. Brackets
60771d70f4
Merge pull request #16476 from hrydgard/minor-opts
Minor optimizations
2022-12-01 10:40:31 -08:00
Henrik Rydgård
331d024a8c Add a flags parameter to InvalidateCachedState and rename it Invalidate.
Also rename the old InvalidationFlags enum to InvalidateCallbackFlags.
2022-12-01 19:15:38 +01:00
Lubos
2be8f46a0c Merge branch 'master' into compat_openxr_fixes 2022-12-01 18:26:26 +01:00
Henrik Rydgård
d0e8cfa365 Add NEON impl too, mostly for exercise purposes 2022-12-01 17:52:02 +01:00
Henrik Rydgård
e6f0f84a45 SSE optimize Float4ToUint8x4, some uses 2022-12-01 16:32:23 +01:00
Henrik Rydgård
d02f46cb27 Minor VertexReader optimizations 2022-12-01 16:00:47 +01:00
Henrik Rydgård
423fa6d848 Couple more FormatMemWriteTagAt 2022-12-01 16:00:47 +01:00
Henrik Rydgård
6560123257 Restore optimization of memory info strings, avoiding allocations 2022-12-01 15:39:45 +01:00
Henrik Rydgård
2067ae127a
Merge pull request #16475 from hrydgard/temp-disable-uwp-job
Temporarily disable the UWP github CI job
2022-12-01 15:28:35 +01:00
Henrik Rydgård
7f7af003ce UI: Darken game-as-background a bit more for UI legibility 2022-12-01 15:06:46 +01:00
Henrik Rydgård
14e7507145 Temporarily disable the UWP github CI job 2022-12-01 14:13:07 +01:00
Henrik Rydgård
9d9a64be8b Fix Aspect Ratio translation category 2022-12-01 13:38:35 +01:00
Henrik Rydgård
003323fe3c
Merge pull request #16474 from TotalCaesar659/patch-1
Update Russian translation
2022-12-01 13:27:35 +01:00
TotalCaesar659
2073eed7b7
Update Russian translation 2022-12-01 15:20:10 +03:00
Henrik Rydgård
40ae99073b Remove std::string from VulkanTexture 2022-12-01 12:17:03 +01:00
Henrik Rydgård
c05ec8b520 Remove std::string from VulkanProfiler (the scope profiler for uploads) 2022-12-01 12:17:01 +01:00
Henrik Rydgård
6a7682368d
Merge pull request #16469 from unknownbrackets/softgpu-transfer
Correct block transfer overlap and wrapping behavior
2022-12-01 11:50:44 +01:00
Unknown W. Brackets
f18afc5f51 headless: Update tests. 2022-12-01 01:36:30 -08:00
Unknown W. Brackets
5bc51cb01d GE Debugger: Remove dup block transfer record.
We already record it as a block transfer, we don't need to also do it as a
memcpy.
2022-12-01 01:36:27 -08:00
Unknown W. Brackets
73489349cc GPU: Oops, simplify an expression. 2022-12-01 01:34:48 -08:00
Unknown W. Brackets
cbe96d3774 GPU: Use common block transfer logic in all cases. 2022-12-01 01:34:16 -08:00