Commit Graph

20718 Commits

Author SHA1 Message Date
sum
d774f80bc2 oop 2016-09-06 19:51:59 +08:00
sum
94c8d6d8e4 remove space 2016-09-06 19:30:23 +08:00
sum
5d6c9701f2 Fix scePowerSetClockFrequency timing by JPCSPTrace
Fix #4523
2016-09-06 19:28:23 +08:00
Henrik Rydgård
a8d10918e2 Merge pull request #8958 from unknownbrackets/warnings
Warning fixes
2016-09-06 09:32:35 +02:00
Henrik Rydgård
2f16487417 Merge pull request #8957 from unknownbrackets/ui-slider
UI: Make sliders increase with button held
2016-09-06 09:31:28 +02:00
Unknown W. Brackets
e32a5ad4cd Use spaces for rc files just to be consistent. 2016-09-05 19:26:51 -07:00
Unknown W. Brackets
bb20ed1d16 Fix a class/struct type warning. 2016-09-05 19:14:59 -07:00
Unknown W. Brackets
83469d5b18 Fix a type conversion warning. 2016-09-05 19:14:48 -07:00
Unknown W. Brackets
b3b96ad993 UI: Use powered slider repeat on all devices.
Some devices send through repeats, but we want to do the increased speed
thing.  It might be ideal to use its repeat rate settings, but we don't
have a good way to do that cross platform...

Fixes #8696.
2016-09-05 16:16:10 -07:00
Unknown W. Brackets
42f8bbde50 UI: Make sliders increase with button held. 2016-09-05 16:14:01 -07:00
Henrik Rydgård
3490220db0 Merge pull request #8955 from unknownbrackets/threadret
Correct initial thread ra and fp
2016-09-05 23:13:47 +02:00
Unknown W. Brackets
d876da1a01 Initialize fp correctly on a new thread. 2016-09-05 08:57:09 -07:00
Unknown W. Brackets
1e51a03d5a Point ra to the correct place on a new thread.
Turns out some games read the ra, maybe long jmps or something?
2016-09-05 08:56:27 -07:00
Unknown W. Brackets
b06359edd1 Merge pull request #8945 from RisingFog/frame_dump
Add Display Recording and Audio Dumping to Desktop
2016-09-04 15:30:26 -07:00
Henrik Rydgård
98db638c51 Merge pull request #8954 from unknownbrackets/ui-tweaks
UI: Consistently set bgaudio on game start
2016-09-04 23:49:34 +02:00
Unknown W. Brackets
cfbfbc1593 Disable audio on the game pause screen. 2016-09-04 14:03:59 -07:00
Chris Burgener
b22f785769 Fix Symbian Builds 2016-09-04 12:52:14 -04:00
Unknown W. Brackets
29b7ad7af2 UI: Allow longer scaling/stretching labels.
This way other fonts/languages can translate freely.
2016-09-04 09:46:42 -07:00
Unknown W. Brackets
740365235b Make SplitString significantly faster.
This takes about 10% as long or less with simple strings, which really
improves UI layout performance when wrapping text.
2016-09-04 09:20:13 -07:00
Chris Burgener
1e7eab9d26 Rename Movie menu to Record and move to File 2016-09-04 12:12:28 -04:00
Unknown W. Brackets
57e68be754 UI: Cache measured text sizes.
This can be a bit slow to ask the font renderer every frame, might as well
cache like we do the drawn version.
2016-09-04 09:10:50 -07:00
Unknown W. Brackets
995e056598 UI: Consistently set bgaudio on game start.
Before we were doing it only in certain cases.  This now means that
background audio will always play on the pause screen.

Fixes #8944.
2016-09-04 08:46:19 -07:00
Henrik Rydgard
f39c603acb Move memory protect logging to VERBOSE level. See #8941 (probably something else going on though) 2016-09-04 16:35:23 +02:00
Henrik Rydgard
47cc898c65 Minor optimization in draw_text on Windows. May help #8953 a bit. 2016-09-04 15:27:55 +02:00
Henrik Rydgård
993ce1e620 Merge pull request #8952 from unknownbrackets/ui-tweaks
UI: Fix display layout mode indicator size
2016-09-04 10:48:08 +02:00
Henrik Rydgård
2f69bfbb32 Merge pull request #8949 from klyoungblood/ps3-controller
Adds --PS3 comand line option for PS3 controller support on SDL.
2016-09-04 10:47:14 +02:00
Kelly Youngblood
5adaa12260 Adds auto-detection for PS3 cocntroller. 2016-09-03 21:14:44 -05:00
Unknown W. Brackets
84415bf1dc UI: Avoid abusing TabHolders for layout.
And also adjust padding slightly so it looks right at 1x.
2016-09-03 18:09:44 -07:00
Unknown W. Brackets
00e922bfba UI: Fix display layout mode indicator size.
Now that we wrap text, "0" isn't a valid width.
2016-09-03 17:26:56 -07:00
Chris Burgener
7d089a0f76 Clean up various files 2016-09-03 19:23:17 -04:00
Chris Burgener
9fb152ce01 Fix non-Windows builds 2016-09-03 15:09:30 -04:00
Chris Burgener
645cb4d69e Add Audio Dumping to File 2016-09-03 14:05:38 -04:00
Kelly Youngblood
06d594b3ff Code cleanup 2016-09-03 00:20:18 -05:00
Kelly Youngblood
7d191ccc11 Adds --PS3 flag for PS3 controllr support on SDL. 2016-09-03 00:15:25 -05:00
Chris Burgener
78d1af4b50 Fix builds for non-Win32 2016-09-02 12:53:54 -04:00
Chris Burgener
7ca90872fb Add simple OSD display 2016-09-02 12:53:52 -04:00
Chris Burgener
3d8a49c846 Add Movie Menu to Win32 2016-09-02 12:53:31 -04:00
Chris Burgener
1fc6191c85 Add Frame Dumping for Windows 2016-09-02 12:52:52 -04:00
Henrik Rydgard
2d838f7f33 Update ffmpeg submodule 2016-09-01 20:13:17 +02:00
Henrik Rydgard
72ae23b716 Update ffmpeg, lang submodules 2016-08-31 18:16:50 +02:00
Henrik Rydgård
9e70a6f9d9 Merge pull request #8939 from RisingFog/frame_advance
Add Frame Advance
2016-08-30 16:45:54 +02:00
Chris Burgener
8c96e92199 Hide Frame Advance from mobile devices 2016-08-30 10:03:16 -04:00
Chris Burgener
f090551c2a Make variables static 2016-08-30 09:09:38 -04:00
Chris Burgener
c726691aba Remove all default bindings for Frame Advance 2016-08-29 16:39:16 -04:00
Chris Burgener
4ab71eb936 Add check for numFlips to advance per drawn frame 2016-08-29 15:34:00 -04:00
Henrik Rydgård
22b6988424 Fix issue with iOS JIT block linking, see #8122 2016-08-29 17:32:46 +02:00
Henrik Rydgård
d31d268962 Merge pull request #8940 from hrydgard/blocklink
Fix block linking with W^X mode
2016-08-29 10:14:34 +02:00
Chris Burgener
e208eff8ab Set frameStep_ to false on EmuScreen start 2016-08-28 18:18:44 -04:00
Henrik Rydgard
dde50cbdf5 Remove checks for various iOS non-jit situations in settings 2016-08-28 19:01:00 +02:00
Henrik Rydgard
4e5f1e2797 Fix block linking with W^X mode 2016-08-28 18:54:14 +02:00