Commit Graph

214 Commits

Author SHA1 Message Date
vnctdj
beda874ab5 Consistently use *des for the DesktopUI i18n category 2015-07-01 22:45:35 +02:00
Jan Beich
0af2bfe11c UI: search for assets under /usr/share on any Unix desktop 2015-05-26 15:23:19 +03:00
Henrik Rydgard
7f69c5fa5e Buildfix 2015-05-24 23:50:53 +02:00
Henrik Rydgard
6f4cea860c Split texture load profiling into decode and load/replace. Make profiler work on Android. 2015-05-24 23:45:40 +02:00
Henrik Rydgard
db0fd1042f Add "Arm64EmitterTest" which can run on startup to play around with instructions. 2015-04-06 18:13:26 +02:00
Henrik Rydgård
6573bca313 Fix UI navigation using gamepads when tilt is enabled 2015-04-03 11:48:58 +02:00
Henrik Rydgard
60a837f19f Minor cleanup 2015-02-03 21:28:08 +01:00
Henrik Rydgard
001eda39e0 Add really primitive save preview on "Next Slot". Improve pause screen layout a little. 2015-02-01 18:04:50 +01:00
Henrik Rydgard
7d16a4a0c4 Android: Prevent the user from choosing display resolutions that won't work on their device.
Fixes #7324
2015-01-30 00:28:53 +01:00
Henrik Rydgard
2792602252 Pass the game selection screen audio through the resampler. Fixes #7316 . 2015-01-29 14:58:03 +01:00
Henrik Rydgard
f55e0abc93 Experiment, trying to fix #7336: Make sure that a clear is the very first thing to happen in a frame.
Also a minor warning fix.
2015-01-26 00:25:48 +01:00
Henrik Rydgard
790024c829 Add option to choose Audio backend, as WASAPI does not seem to be ideal for everyone..
Default to WASAPI though (Auto)
2015-01-24 13:50:27 +01:00
Unknown W. Brackets
db898aff23 Add a NEON method to apply the volume. 2015-01-11 14:23:41 -08:00
Henrik Rydgard
c8dfcd5e74 Prepare for interchangable Windows audio backends 2015-01-11 21:00:56 +01:00
Henrik Rydgard
0c6ceee210 Optimize the resampler a little. Update native with new ability to not force 44khz so we actually get any use.
This causes Nexus 4 and Nexus 9 to end up on the fast path, greatly decreasing audio latency!

This also removes the "atomic audio" setting as the new audio code is lock-free always.
2015-01-11 18:06:42 +01:00
Henrik Rydgard
1b926ec59e Increase the resampler buffer size, needed on Shield :(
Reset DSound to 44100.
2015-01-11 18:06:39 +01:00
Henrik Rydgard
e312d6b5fd Replace outAudioQueue with Dolphin's resampler. 2015-01-11 18:06:06 +01:00
Henrik Rydgard
cac7a2feed Add a sample rate parameter to DSound, clean it up a bit 2015-01-11 14:11:09 +01:00
Henrik Rydgard
62d86f3246 Remove useless indirection class "PSPMixer" 2015-01-11 12:02:49 +01:00
Unknown W. Brackets
86859dd8e9 Create the SCREENSHOT dir using unicode as well. 2014-12-28 20:52:44 -08:00
Unknown W. Brackets
853e81cf03 dx9: Explicitly specify the backbuffer size.
Some people are getting black screens with Direct3D9 now, this is just a
theory.  Can revert if it doesn't help.
2014-12-27 09:56:21 -08:00
xebra
95258c2777 DX9:Fix forgotten resizing stuff 2014-12-26 03:10:26 +09:00
xebra
ecbc942c55 DX9:Implement resize back-buffer. 2014-12-26 01:41:12 +09:00
Unknown W. Brackets
2dd9b10c8d Take screenshots with savestates. 2014-12-20 23:14:46 -08:00
Henrik Rydgård
71c9804ffd Merge pull request #7195 from Bigpet/copydefaults
copy the current config when creating a pre-game config
2014-12-20 19:25:31 +01:00
Unknown W. Brackets
5a4f71a9f2 Oops, DirectX on Windows only, of course. 2014-12-20 09:02:34 -08:00
Unknown W. Brackets
962d8c5224 dx9: Take screenshots (fixes #7197.) 2014-12-20 08:31:56 -08:00
Peter Tissen
a5fcf9dd5f Make 'load defaults' work for per-game configs. Move 'stop' code into PSP_Shutdown 2014-12-19 14:56:36 +01:00
Henrik Rydgård
a074c06f68 Merge pull request #7183 from Bigpet/pergamesettings
per game settings
2014-12-18 23:25:50 +01:00
Henrik Rydgard
5460f7c54b Update native 2014-12-18 22:51:48 +01:00
Peter Tissen
be3389fdef added optional per-game settings
call button 'game settings' only when modifying game-only settings
make the user confirm deleting settings
2014-12-16 00:14:11 +01:00
TwistedUmbrella
de3975fc55 Revert "Untested attempt at fixing the iOS build (see #6972)"
This reverts commit a84597f266.
2014-12-05 19:46:56 -05:00
Henrik Rydgård
a84597f266 Untested attempt at fixing the iOS build (see #6972) 2014-12-04 07:21:14 +01:00
Unknown W. Brackets
40950a4b0e Workaround missing unique_ptr on Symbian.
Arg.
2014-11-25 12:00:35 -08:00
Unknown W. Brackets
7ccd428827 Allow http:// iso from command line. 2014-11-25 11:58:19 -08:00
Peter Tissen
6f062b9b16 add success flag for qt screenshot too 2014-11-10 16:57:51 +01:00
Henrik Rydgard
5bcdecc26b unittest: Have the JIT harness print disassembly, to make it easy to inspect results. 2014-11-09 12:03:04 +01:00
Unknown W. Brackets
f90754457d Show an error when screenshots fail to save. 2014-11-02 13:29:44 -08:00
Henrik Rydgard
d24abb3af0 More GetPointer cleanup. memCardDirectory->memStickDirectory. 2014-10-19 23:20:51 +02:00
beaumanvienna
ce5edeb589 merged with upstream / amended SDL2 multi monitor support 2014-10-15 22:33:38 +02:00
beaumanvienna
fadedee75f amendments for: global variable 'fullscreenCLI'/move on top timer/Qt fullscreen code 2014-09-24 23:24:23 +02:00
Henrik Rydgard
f84ebf6bff sprintf->snprintf, fix some too short buffers 2014-09-14 00:14:11 +02:00
Henrik Rydgard
0264ff62f0 Update native with GL-lost-management (UI comes back on Android after switching away) 2014-09-06 13:50:50 +02:00
Henrik Rydgard
ae03a855f5 d3d: Apply a half-pixel offset to make 2D ui graphics sharper (d3d texturing...) 2014-08-25 21:33:24 +02:00
Henrik Rydgård
dae07e9f28 Mac buildfix 2014-08-23 14:24:24 +02:00
Unknown W. Brackets
0702861df7 Qt buildfix. 2014-08-23 02:09:23 -07:00
Henrik Rydgard
308b13fdf0 Set the right ortho matrix for the backend (although doesn't seem to matter too much for 2D) 2014-08-23 10:49:40 +02:00
Henrik Rydgard
0f973a3276 Get it running on Android again 2014-08-23 09:48:08 +02:00
Henrik Rydgard
1556234825 Bit more d3d stuff. Can't get depth right, pretty sure it's the projection matrix calc. 2014-08-23 01:52:46 +02:00
Henrik Rydgard
e539c7009f Hook up DX9 backend. Not really working though, it seems. 2014-08-22 20:55:12 +02:00