Henrik Rydgard
e226c0414a
compat.ini: More IDs to lists of games requiring default CPU freq and buffered rendering.
2019-02-20 10:32:12 +01:00
Henrik Rydgard
7452c69ac4
A lot more GoW game IDs.
...
Should probably go through compat.ini and look up more games in our reporting...
2019-02-20 09:39:02 +01:00
Henrik Rydgård
5865c574ac
Merge pull request #11812 from unknownbrackets/android-memstick
...
Android: Allow using a custom Memory Stick storage path
2019-02-20 00:02:19 +01:00
Henrik Rydgård
e9633447cd
Followup to last commit: Also add IDs for GOW demos.
2019-02-19 23:48:40 +01:00
Henrik Rydgård
00247ba3e0
Fix one instance of #11815 . Hope there aren't a lot more missed GOW IDs.
2019-02-19 23:45:08 +01:00
Henrik Rydgård
a0d4abae2f
Merge pull request #11813 from unknownbrackets/lagsync
...
Core: Fix lag sync on game start / after pause
2019-02-19 14:07:17 +01:00
Unknown W. Brackets
11be1e7a67
Core: Fix lag sync on game start / after pause.
...
Fixes #11189 . It was often stuck thinking it was constantly running over,
needed a reset on large delay.
2019-02-19 03:09:42 -08:00
Henrik Rydgard
04829c3c43
Update pspautotests submodule, not that it matters, just for convenience.
2019-02-19 11:06:33 +01:00
Unknown W. Brackets
1e943549c2
Android: Allow using custom storage paths.
...
This allows a user to keep their save data on an insertable card, or
otherwise. Currently, the UI isn't great - errors are easy to miss,
and the path must be typed manually.
2019-02-18 09:15:15 -08:00
Unknown W. Brackets
a29fe3f46e
Core: Remove some now unused variables.
...
From removed settings.
2019-02-18 09:14:05 -08:00
Henrik Rydgård
01f0f3e86e
Merge pull request #11810 from unknownbrackets/sdl-minimize
...
SDL: Allow PauseWhenMinimized to work
2019-02-18 16:16:19 +01:00
Unknown W. Brackets
556b17503b
SDL: Allow PauseWhenMinimized to work.
...
Essentially fixes #6276 , see also #10445 and its fix.
2019-02-18 05:29:38 -08:00
Unknown W. Brackets
bba008f162
Qt: Cleanup indentation.
...
Also some NULL -> nullptr. No actual code changes.
2019-02-18 05:00:28 -08:00
Henrik Rydgård
4d8f3c48ad
Merge pull request #11809 from unknownbrackets/ui-minor
...
Windows: Hide accelerators when they are disabled
2019-02-17 22:58:55 +01:00
Unknown W. Brackets
6bc596d3a7
Windows: Hide accelerators when they are disabled.
...
Currently, mapping something to load state / save state / etc. causes the
default accelerators to become disabled. In this case, it can be
confusing when the menu still shows them.
Fixes #11395 .
2019-02-17 12:17:41 -08:00
Henrik Rydgård
8090c3db5c
Merge pull request #11808 from unknownbrackets/qt-textdrawer
...
Qt: Correct text bind on first draw of string
2019-02-17 17:18:07 +00:00
Henrik Rydgård
f955cc0dfa
Merge pull request #11807 from unknownbrackets/qt-browse
...
Qt: Re-enable Load button to browse for file
2019-02-17 17:17:26 +00:00
Henrik Rydgård
9c50a69b5b
Merge pull request #11803 from unknownbrackets/save-dialog
...
Savedata: Truncate detail if it's too long
2019-02-17 17:16:32 +00:00
Henrik Rydgård
aa47db846c
Merge pull request #11806 from unknownbrackets/sdl-fbdev
...
SDL: Force fullscreen desktop for USING_FBDEV
2019-02-17 17:14:14 +00:00
Unknown W. Brackets
bb6aa99b9e
Qt: Correct text bind on first draw of string.
...
Previously, the first frame we drew a new string was using the UI texture,
typically.
2019-02-17 08:11:16 -08:00
Unknown W. Brackets
d19e59dde7
Windows: Browse for folder like Qt.
...
Better to separate out the platform specific stuff.
2019-02-17 08:03:10 -08:00
Unknown W. Brackets
8b40f1a814
Qt: Correct Browse... handling for multithreaded.
2019-02-17 07:48:32 -08:00
Unknown W. Brackets
67884d60b3
Qt: Re-enable Load button to browse for file.
2019-02-17 07:30:40 -08:00
Unknown W. Brackets
555a8db335
SDL: Force fullscreen desktop for USING_FBDEV.
2019-02-17 06:27:41 -08:00
Henrik Rydgård
fd9c7dfa3e
Merge pull request #11804 from unknownbrackets/mac-touchpad
...
SDL: Prevent mouse capture on macbook trackpad
2019-02-17 13:40:11 +00:00
Unknown W. Brackets
dfc75e8c34
SDL: Prevent mouse capture on macbook trackpad.
2019-02-17 04:54:21 -08:00
Unknown W. Brackets
9a5fbe5ea5
Savedata: Truncate detail if it's too long.
...
We could add scrolling later, but this makes it more usable without ugly
text overlap, at least.
Fixes #11711 .
2019-02-16 14:52:01 -08:00
Henrik Rydgård
57ef8b3341
Merge pull request #11802 from unknownbrackets/vulkan-crash
...
Windows: Detect Vulkan in separate process
2019-02-16 22:41:04 +00:00
Unknown W. Brackets
bc84571f0f
Windows: Detect Vulkan in separate process.
...
This should avoid crashes with broken AMD drivers that can't initialize
Vulkan properly. Instead, Vulkan will show up as unavailable.
Disabled during debug to allow for debugging.
2019-02-16 10:14:54 -08:00
Henrik Rydgård
8e0f3c9ea2
Merge pull request #11801 from unknownbrackets/shaderid
...
GPU: Better typesafety for shader bits
2019-02-16 16:40:41 +01:00
Unknown W. Brackets
af58577aff
GPU: Better typesafety for shader bits.
...
See 128c0ad
.
2019-02-16 06:54:56 -08:00
Henrik Rydgard
9e8341cf88
Enable BlockTransferAllowCreateFB for Ys Seven as discussed in #11669
2019-02-14 09:54:40 +01:00
Henrik Rydgård
cbf735e2e2
CwCheat warning fixes
2019-02-12 21:00:20 +01:00
Henrik Rydgård
c9819ab5e7
Update pspautotest submodule
2019-02-11 23:10:55 +01:00
Henrik Rydgård
daba63b006
Merge pull request #11790 from 6alileo/patch-1
...
add controllers
2019-02-11 08:49:21 +01:00
6alileo
82fec6510a
add controllers
2019-02-10 16:40:02 -08:00
Unknown W. Brackets
0b9c2128ae
Merge pull request #11788 from hrydgard/audiocodec-260-lie-success
...
Lie about success of loading flash0:/kd/audiocodec_260.prx
2019-02-10 21:46:56 +00:00
Henrik Rydgård
906d2dff7b
Lie about success of loading flash0:/kd/audiocodec_260.prx, just like we already lie about audiocodec.prx.
...
Fixes #11733
2019-02-10 22:40:34 +01:00
Henrik Rydgård
7e939802b5
Merge pull request #11787 from unknownbrackets/range-cull
...
GLES: Disable range culling on VideoCore/Vivante
2019-02-10 20:46:37 +01:00
Unknown W. Brackets
3b7e0a7b3e
Merge pull request #11786 from hrydgard/adreno-shutdown-crash-workaround
...
Adreno shutdown crash workaround
2019-02-10 19:43:05 +00:00
Unknown W. Brackets
957c3d5b89
GLES: Disable range culling on VideoCore/Vivante.
...
Was only disabled before on Vivante GL3/GLES3 devices.
2019-02-10 11:36:23 -08:00
Henrik Rydgård
e96360dedc
Android: Update gradle to 3.3.1
2019-02-10 20:30:51 +01:00
Henrik Rydgård
c509650bec
OpenGL: Disable the mapped buffer strategy for Adreno (Qualcomm).
...
It's a race during shutdown between the EmuThread writing commands, and
the render thread which just lost the buffer.
2019-02-10 20:13:39 +01:00
Henrik Rydgård
3e1197f5f3
Android: Add some logging
2019-02-10 20:13:13 +01:00
Henrik Rydgård
e05a4cebbe
Merge pull request #11785 from unknownbrackets/viewport-z
...
GPU: Correct depth clamp range in range cull
2019-02-10 19:27:09 +01:00
Unknown W. Brackets
b955ec70c9
GPU: Correct depth clamp range in range cull.
...
It was just wrong before, causing wrong culling when using a non-standard
viewport scale/center for depth.
Fixes #11701 , fixes #11781 .
2019-02-10 09:58:01 -08:00
Henrik Rydgård
429b5bf3ab
Merge pull request #11784 from hrydgard/zip-install-ui-fix
...
Fix issue where too long filenames could wreck the Install Zip dialog layout
2019-02-10 16:02:53 +01:00
Henrik Rydgård
259cb0f128
Fix issue where too long filenames could wreck the Install Zip dialog layout.
...
Well, technically just shortens the path to avoid the issue.
2019-02-10 15:55:00 +01:00
Henrik Rydgård
ccfcbc7462
Merge pull request #11780 from hrydgard/naruto-video-fix
...
Naruto Shippuden Ultimate Ninja 3: Probably a better fix for the video hang issue.
2019-02-10 11:45:40 +01:00
Henrik Rydgård
ecf62a03ad
Naruto 3: Probably a better fix for the video hang issue.
...
Fixes #9591 , replaces #11772
2019-02-10 11:42:53 +01:00