Commit Graph

295 Commits

Author SHA1 Message Date
Unknown W. Brackets
7d5a8aa470 Vulkan: Protect better against memory alloc errors. 2016-03-27 08:30:38 -07:00
Unknown W. Brackets
f0dc921ed5 Vulkan: Setup a pool memory manager for textures. 2016-03-27 08:30:37 -07:00
Unknown W. Brackets
e7ea1da99f Vulkan: Swizzle instead of converting colors. 2016-03-26 15:02:06 -07:00
Unknown W. Brackets
adc9946641 Vulkan: Ask for COHERENT staged texture memory. 2016-03-26 12:18:49 -07:00
Henrik Rydgård
b0329e8106 Merge pull request #8657 from unknownbrackets/vulkan-resize
Support resizing the screen on Vulkan
2016-03-22 09:22:58 +01:00
Unknown W. Brackets
963b18e6c2 Vulkan: Prep for resize, destroy surface on exit.
I suppose this is a validation layer bug, it didn't report the leak.
2016-03-21 19:41:20 -07:00
Henrik Rydgard
b97e02febe Typo fixes. Delete irrelevant comments 2016-03-21 20:23:53 +01:00
Henrik Rydgard
dff585e440 VulkanContext: Detect the appropriate depth buffer format to use, expose it.
This should help AMD compatibility.
2016-03-21 20:11:49 +01:00
Henrik Rydgård
6831f6fc46 Merge pull request #8650 from unknownbrackets/vulkan-buf
Vulkan: Cache only device in push buffers
2016-03-21 08:27:50 +01:00
Henrik Rydgård
2a35d4b4c5 Merge pull request #8653 from unknownbrackets/warnings
Warning fixes from clang
2016-03-21 08:27:25 +01:00
Unknown W. Brackets
2d34c0a8bc Vulkan: Free anything pending before the device.
This includes, for example, device memory and etc.
2016-03-21 00:02:59 -07:00
Unknown W. Brackets
9c3e12ead0 Remove some unused things reported by clang. 2016-03-20 23:14:08 -07:00
Unknown W. Brackets
6d947a057e Vulkan: Handle oversized push buf allocations. 2016-03-20 22:49:38 -07:00
Unknown W. Brackets
9fd040eed0 Vulkan: Cache only device in push buffers. 2016-03-20 22:49:38 -07:00
Unknown W. Brackets
e3d9630b9a Vulkan: Handle oom slightly better. 2016-03-20 15:25:59 -07:00
Unknown W. Brackets
9e4389cbf5 Vulkan: Defrag buffers when growing. 2016-03-20 15:20:42 -07:00
Unknown W. Brackets
f2513ffcd6 Vulkan: Allocate more buffers on overflow. 2016-03-20 15:15:13 -07:00
Henrik Rydgard
0b1cfaf751 Be more economical with UBO pushbuffer space by reusing the last data when possible. 2016-03-20 19:35:31 +01:00
Henrik Rydgard
5d19f3dfb8 Decode vertex data directly into the vertex pushbuffer, saving a memcpy. 2016-03-20 19:35:03 +01:00
Henrik Rydgard
5d45413dab Fix a resource leak. Request COHERENT memory for pushbuffers. 2016-03-20 19:35:03 +01:00
Henrik Rydgard
2c61b1e763 Change the VulkanPushBuffer API to allow for adding support for dynamic growth 2016-03-20 19:35:03 +01:00
Henrik Rydgard
5d56537a16 Move VulkanPushBuffer into VulkanMemory.h 2016-03-20 19:31:02 +01:00
Henrik Rydgard
966cb89d41 Vulkan: Fix our use of dual source blending, re-enable if available. 2016-03-20 19:31:02 +01:00
Unknown W. Brackets
82f3df1e06 Vulkan: Initial support for aniso filtering. 2016-03-20 19:31:02 +01:00
Henrik Rydgard
da50370328 Split out VulkanTexture from VulkanContext.cpp/h into VulkanImage.cpp/h 2016-03-20 19:31:02 +01:00
Henrik Rydgard
e45c24b75f Show how much pushbuffer space is used each frame.
Optimizing this number (by avoiding redundant UBO uploads etc) will probably help performance.
2016-03-20 19:31:02 +01:00
Henrik Rydgard
84e649f74b Vulkan: Enable mipmapping 2016-03-20 19:31:02 +01:00
Henrik Rydgard
8a62724316 Upload PSP textures through a push buffer instead of image copy. More flexible. 2016-03-20 19:31:02 +01:00
Henrik Rydgard
5ea01ffff6 Add a secondary way to upload textures - through buffers. 2016-03-20 19:31:02 +01:00
Unknown W. Brackets
82205a4660 Handle Vulkan init errors more gracefully. 2016-03-20 19:31:02 +01:00
Henrik Rydgard
fe270c592a Typo fix 2016-03-20 19:31:02 +01:00
Henrik Rydgard
b0098f7961 Replace ugly workaround with VK_LAYER_LUNARG_unique_objects which prevents handle reuse.
See https://github.com/KhronosGroup/Vulkan-LoaderAndValidationLayers/issues/121
2016-03-20 19:31:02 +01:00
Henrik Rydgard
575cc890b7 Turn off annoying "debug flicker" I used to see if we were swapping buffers properly early on
Also minor logging changes, refine the false-positive debug layer check
2016-03-20 19:31:02 +01:00
Henrik Rydgard
5ca012e83d Fix a bunch of new vulkan validation layer failures. 2016-03-20 19:31:02 +01:00
Henrik Rydgard
6e2e0bfa33 Should not specify the Vulkan patch version when requesting Vulkan 1.0. 2016-03-20 19:31:02 +01:00
Unknown W. Brackets
c92790c5a8 Specify a useful app version when loading Vulkan. 2016-03-20 19:31:02 +01:00
Henrik Rydgard
432fbe30d1 Vulkan: We're doing dual src blending wrong (GLSL part, not sure how to do it right) so disable it. 2016-03-20 19:31:02 +01:00
Henrik Rydgard
b06cf4e688 Re-fix depth buffer initialization 2016-03-20 19:30:39 +01:00
Henrik Rydgård
9c457da4c9 Gets the Vulkan backend running, but not drawing correctly, on Android.
Not sure what's wrong, I get a yellow flashing screen.
2016-03-20 19:30:39 +01:00
Scott Mansell
77420f799e VulkanLoader: Detect loader failure on windows. 2016-03-20 19:30:39 +01:00
Scott Mansell
e97a6c6f77 VulkanLoader: Load vkDestroySurfaceKHR 2016-03-20 19:30:39 +01:00
Henrik Rydgard
d325aa2b30 Hook up Vulkan on Android, no idea if it works. Move VulkanContext to Common. 2016-03-20 19:30:11 +01:00
Henrik Rydgard
2481714a8e Load Vulkan dynamically. Fix Android build (though - Vulkan is not working on Android yet) 2016-03-20 19:30:11 +01:00
Henrik Rydgard
2a71e164f5 Enable vulkan validation 2016-03-20 19:25:30 +01:00
Henrik Rydgard
eedd81988c Implement a trivial SPIR-V disassembler, just for fun 2016-03-20 19:18:35 +01:00