Unknown W. Brackets
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7d5a8aa470
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Vulkan: Protect better against memory alloc errors.
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2016-03-27 08:30:38 -07:00 |
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Unknown W. Brackets
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f0dc921ed5
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Vulkan: Setup a pool memory manager for textures.
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2016-03-27 08:30:37 -07:00 |
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Unknown W. Brackets
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e7ea1da99f
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Vulkan: Swizzle instead of converting colors.
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2016-03-26 15:02:06 -07:00 |
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Unknown W. Brackets
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adc9946641
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Vulkan: Ask for COHERENT staged texture memory.
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2016-03-26 12:18:49 -07:00 |
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Henrik Rydgård
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b0329e8106
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Merge pull request #8657 from unknownbrackets/vulkan-resize
Support resizing the screen on Vulkan
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2016-03-22 09:22:58 +01:00 |
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Unknown W. Brackets
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963b18e6c2
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Vulkan: Prep for resize, destroy surface on exit.
I suppose this is a validation layer bug, it didn't report the leak.
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2016-03-21 19:41:20 -07:00 |
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Henrik Rydgard
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b97e02febe
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Typo fixes. Delete irrelevant comments
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2016-03-21 20:23:53 +01:00 |
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Henrik Rydgard
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dff585e440
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VulkanContext: Detect the appropriate depth buffer format to use, expose it.
This should help AMD compatibility.
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2016-03-21 20:11:49 +01:00 |
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Henrik Rydgård
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6831f6fc46
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Merge pull request #8650 from unknownbrackets/vulkan-buf
Vulkan: Cache only device in push buffers
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2016-03-21 08:27:50 +01:00 |
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Henrik Rydgård
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2a35d4b4c5
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Merge pull request #8653 from unknownbrackets/warnings
Warning fixes from clang
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2016-03-21 08:27:25 +01:00 |
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Unknown W. Brackets
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2d34c0a8bc
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Vulkan: Free anything pending before the device.
This includes, for example, device memory and etc.
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2016-03-21 00:02:59 -07:00 |
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Unknown W. Brackets
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9c3e12ead0
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Remove some unused things reported by clang.
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2016-03-20 23:14:08 -07:00 |
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Unknown W. Brackets
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6d947a057e
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Vulkan: Handle oversized push buf allocations.
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2016-03-20 22:49:38 -07:00 |
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Unknown W. Brackets
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9fd040eed0
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Vulkan: Cache only device in push buffers.
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2016-03-20 22:49:38 -07:00 |
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Unknown W. Brackets
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e3d9630b9a
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Vulkan: Handle oom slightly better.
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2016-03-20 15:25:59 -07:00 |
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Unknown W. Brackets
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9e4389cbf5
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Vulkan: Defrag buffers when growing.
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2016-03-20 15:20:42 -07:00 |
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Unknown W. Brackets
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f2513ffcd6
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Vulkan: Allocate more buffers on overflow.
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2016-03-20 15:15:13 -07:00 |
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Henrik Rydgard
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0b1cfaf751
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Be more economical with UBO pushbuffer space by reusing the last data when possible.
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2016-03-20 19:35:31 +01:00 |
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Henrik Rydgard
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5d19f3dfb8
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Decode vertex data directly into the vertex pushbuffer, saving a memcpy.
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2016-03-20 19:35:03 +01:00 |
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Henrik Rydgard
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5d45413dab
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Fix a resource leak. Request COHERENT memory for pushbuffers.
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2016-03-20 19:35:03 +01:00 |
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Henrik Rydgard
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2c61b1e763
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Change the VulkanPushBuffer API to allow for adding support for dynamic growth
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2016-03-20 19:35:03 +01:00 |
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Henrik Rydgard
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5d56537a16
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Move VulkanPushBuffer into VulkanMemory.h
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2016-03-20 19:31:02 +01:00 |
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Henrik Rydgard
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966cb89d41
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Vulkan: Fix our use of dual source blending, re-enable if available.
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2016-03-20 19:31:02 +01:00 |
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Unknown W. Brackets
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82f3df1e06
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Vulkan: Initial support for aniso filtering.
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2016-03-20 19:31:02 +01:00 |
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Henrik Rydgard
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da50370328
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Split out VulkanTexture from VulkanContext.cpp/h into VulkanImage.cpp/h
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2016-03-20 19:31:02 +01:00 |
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Henrik Rydgard
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e45c24b75f
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Show how much pushbuffer space is used each frame.
Optimizing this number (by avoiding redundant UBO uploads etc) will probably help performance.
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2016-03-20 19:31:02 +01:00 |
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Henrik Rydgard
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84e649f74b
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Vulkan: Enable mipmapping
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2016-03-20 19:31:02 +01:00 |
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Henrik Rydgard
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8a62724316
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Upload PSP textures through a push buffer instead of image copy. More flexible.
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2016-03-20 19:31:02 +01:00 |
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Henrik Rydgard
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5ea01ffff6
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Add a secondary way to upload textures - through buffers.
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2016-03-20 19:31:02 +01:00 |
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Unknown W. Brackets
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82205a4660
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Handle Vulkan init errors more gracefully.
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2016-03-20 19:31:02 +01:00 |
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Henrik Rydgard
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fe270c592a
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Typo fix
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2016-03-20 19:31:02 +01:00 |
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Henrik Rydgard
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b0098f7961
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Replace ugly workaround with VK_LAYER_LUNARG_unique_objects which prevents handle reuse.
See https://github.com/KhronosGroup/Vulkan-LoaderAndValidationLayers/issues/121
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2016-03-20 19:31:02 +01:00 |
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Henrik Rydgard
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575cc890b7
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Turn off annoying "debug flicker" I used to see if we were swapping buffers properly early on
Also minor logging changes, refine the false-positive debug layer check
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2016-03-20 19:31:02 +01:00 |
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Henrik Rydgard
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5ca012e83d
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Fix a bunch of new vulkan validation layer failures.
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2016-03-20 19:31:02 +01:00 |
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Henrik Rydgard
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6e2e0bfa33
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Should not specify the Vulkan patch version when requesting Vulkan 1.0.
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2016-03-20 19:31:02 +01:00 |
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Unknown W. Brackets
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c92790c5a8
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Specify a useful app version when loading Vulkan.
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2016-03-20 19:31:02 +01:00 |
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Henrik Rydgard
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432fbe30d1
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Vulkan: We're doing dual src blending wrong (GLSL part, not sure how to do it right) so disable it.
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2016-03-20 19:31:02 +01:00 |
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Henrik Rydgard
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b06cf4e688
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Re-fix depth buffer initialization
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2016-03-20 19:30:39 +01:00 |
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Henrik Rydgård
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9c457da4c9
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Gets the Vulkan backend running, but not drawing correctly, on Android.
Not sure what's wrong, I get a yellow flashing screen.
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2016-03-20 19:30:39 +01:00 |
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Scott Mansell
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77420f799e
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VulkanLoader: Detect loader failure on windows.
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2016-03-20 19:30:39 +01:00 |
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Scott Mansell
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e97a6c6f77
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VulkanLoader: Load vkDestroySurfaceKHR
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2016-03-20 19:30:39 +01:00 |
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Henrik Rydgard
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d325aa2b30
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Hook up Vulkan on Android, no idea if it works. Move VulkanContext to Common.
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2016-03-20 19:30:11 +01:00 |
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Henrik Rydgard
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2481714a8e
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Load Vulkan dynamically. Fix Android build (though - Vulkan is not working on Android yet)
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2016-03-20 19:30:11 +01:00 |
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Henrik Rydgard
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2a71e164f5
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Enable vulkan validation
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2016-03-20 19:25:30 +01:00 |
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Henrik Rydgard
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eedd81988c
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Implement a trivial SPIR-V disassembler, just for fun
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2016-03-20 19:18:35 +01:00 |
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