Henrik Rydgard
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1da49273b5
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Address some complaints about touch button opacity
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2013-08-10 19:23:50 +02:00 |
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Unknown W. Brackets
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b0e6967697
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Rename UseCPUThread to SeparateCPUThread.
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2013-08-09 22:41:33 -07:00 |
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Unknown W. Brackets
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e7c7c5b3db
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Add a setting to launch a separate CPU thread.
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2013-08-09 22:41:30 -07:00 |
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The Dax
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8b6790187d
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Fix some translation issues and change a variable name(it was supposed to be iSFXVolume, but for some reason it never got changed over).
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2013-08-09 08:04:13 -04:00 |
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The Dax
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01e9111ac5
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Remove Stream VBO option.
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2013-08-09 05:18:24 -04:00 |
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The Dax
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80953ac56d
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Win32: Enable user to change emulated PSP nickname from the menu screens by popping a dialog box.
Win32: Enable user to bypass the in-game OSK by using the same dialog box. It doesn't support non-Roman characters yet.
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2013-08-05 21:39:06 -04:00 |
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raven02
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e0d68e4768
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Add game direct load support for new UI
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2013-08-04 15:49:51 +08:00 |
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Henrik Rydgård
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ec9c464057
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Merge pull request #3002 from raven02/aa
Anrdoid : Add option 'Anti-Aliasing' to new UI
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2013-07-31 09:22:31 -07:00 |
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raven02
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766770a755
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Anrdoid : Add option 'Anti-Aliasing'
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2013-07-30 23:32:55 +08:00 |
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Kingcom
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ee7bf8276e
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Damn, forgot to commit these...
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2013-07-30 17:06:37 +02:00 |
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Henrik Rydgård
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ccb76a58c3
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Merge pull request #2957 from thedax/disableLoggingOption
Add New Feature: Ability to turn logging on and off.
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2013-07-28 07:46:40 -07:00 |
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The Dax
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dcc1044de5
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Change EnableLogging key.
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2013-07-27 19:55:57 -04:00 |
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The Dax
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528d81151a
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Initial support for disabling logging, to provide a possible boost in performance for games that spam the log like crazy.
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2013-07-27 19:39:49 -04:00 |
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Henrik Rydgard
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2eaf581bbe
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Add experimental UV prescaling hack, hidden as it's not finished yet.
Most people should ignore this for now, it's a step towards faster skinning in the future.
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2013-07-27 23:23:17 +02:00 |
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Henrik Rydgård
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ab3b7041d2
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Restore accidentally deleted config saving line
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2013-07-27 10:14:00 +02:00 |
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Henrik Rydgard
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22505ac998
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Jack up default audio volumes to 7, change the parameter names.
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2013-07-25 23:51:45 +02:00 |
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raven02
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82b2581d79
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Remove 'Display raw framebuffer' option
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2013-07-25 20:23:22 +08:00 |
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raven02
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0216f52359
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Merge remote-tracking branch 'upstream/master'
Conflicts:
UI/GameSettingsScreen.cpp
UI/MenuScreens.cpp
Windows/ppsspp.rc
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2013-07-22 00:03:54 +08:00 |
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raven02
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87fc81e56d
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Consolidate Rendering Mode
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2013-07-21 23:17:42 +08:00 |
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Henrik Rydgard
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2b35aa9050
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Add basic NewUI in-game menu.
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2013-07-21 13:31:46 +02:00 |
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raven02
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39c6c7f634
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Merge items to new UI
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2013-07-20 22:03:52 +08:00 |
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Henrik Rydgard
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ff225fab5a
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Finish the touch input rewrite, get rid of the fakeinput hacks.
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2013-07-20 14:05:07 +02:00 |
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The Dax
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4f06bc66fd
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Default FramebuffersCPUConvert to be true, remove option to enable/disable it on mobile/GLES2 platforms.
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2013-07-20 04:45:49 -04:00 |
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Henrik Rydgård
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05dfd27db8
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Merge pull request #2638 from bagnz0r/master
Audio optimization, usability fixes, sound peak blowout fix, Polish translation, bugfixes
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2013-07-18 02:54:03 -07:00 |
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Henrik Rydgard
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47b65ce200
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Add volume controls to newui
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2013-07-18 10:26:29 +02:00 |
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Henrik Rydgard
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28ad8dc230
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Lots of NewUI stuff (still experimental), fix back bug with x360 controllers
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2013-07-17 22:27:50 +02:00 |
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The Dax
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0843e2a6fc
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Fix typo in Config.cpp that resulted in fullscreenonlaunch always being set to true.
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2013-07-10 15:39:52 -04:00 |
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The Dax
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32bb4d7db5
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Windows UI: Add INI option to allow emulator to start in fullscreen mode on launch.
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2013-07-10 14:22:22 -04:00 |
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Kingcom
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9a65263230
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Merge branch 'master' of https://github.com/hrydgard/ppsspp into Debugger
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2013-07-09 11:19:31 +02:00 |
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Kingcom
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98289b624a
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Make disassembly font size configurable
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2013-07-09 11:17:57 +02:00 |
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Henrik Rydgård
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476382d2cc
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Merge pull request #2692 from unknownbrackets/keymap-axis
Do axis keymap as well (should replace right stick bind)
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2013-07-08 01:14:02 -07:00 |
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Unknown W. Brackets
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1edbda62d0
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Remove right stick swap option, not needed.
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2013-07-07 17:22:25 -07:00 |
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Unknown W. Brackets
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00aaf2bb11
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Remove right stick bind option entirely.
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2013-07-07 17:21:22 -07:00 |
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Henrik Rydgard
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3281aa5bb6
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Fix the actual typo..
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2013-07-08 00:36:25 +02:00 |
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Henrik Rydgard
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613b9ec994
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Change a variable name to match the name used in the ini file. Default screenshots to JPG.
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2013-07-08 00:10:23 +02:00 |
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Henrik Rydgård
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d1cc98c2fc
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Merge pull request #2668 from thedax/directinputUpdate
Windows: Preliminary update for DirectInput to the new key mapping system
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2013-07-07 14:48:33 -07:00 |
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Unknown W. Brackets
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3852e26558
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Remove the force device setting, map instead.
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2013-07-07 13:44:21 -07:00 |
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dykebeard
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dc0a7de62b
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PNG screenshot writing
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2013-07-07 14:56:18 -04:00 |
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bagnz0r
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ea2f624092
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Increased default sound volume to 5. Just because 4 is too low,
literally.
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2013-07-07 00:53:29 +02:00 |
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Henrik Rydgard
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1c7038fab9
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Reduce default volume.
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2013-07-06 23:50:45 +02:00 |
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Henrik Rydgård
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9d2e8b1799
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Merge pull request #2632 from raven02/patch-3
Add preliminary volume control for BGM and SE
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2013-07-06 12:18:40 -07:00 |
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Henrik Rydgard
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b0ee3a173a
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Add mechanism for unlimited mappable virtual keys (not restricted by some bitfield). Use it to implement X/Y analog key mapping.
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2013-07-06 20:45:44 +02:00 |
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Henrik Rydgard
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cc58e34cf8
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Remove legacy key mapping and associate devices with keys (DInput has been left behind for now, will be fixed up soon). Saving is broken, will be fixed soon.
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2013-07-06 20:45:44 +02:00 |
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Henrik Rydgard
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a599bf7500
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Assorted warning fixes and cleanups
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2013-07-06 11:09:19 +02:00 |
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raven02
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6c3895491e
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Add preliminary volume control for BGM and SE
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2013-07-06 16:54:13 +08:00 |
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Unknown W. Brackets
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3643345b67
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Merge pull request #2637 from thedax/swapDInputRASAxes
Allow DirectInput Axis swap to be saved to the ini.
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2013-07-05 16:26:24 -07:00 |
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The Dax
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7b52cde7cd
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Forgot to add the ability to save the option.
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2013-07-05 19:23:20 -04:00 |
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Henrik Rydgård
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57215037e1
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Merge pull request #2636 from thedax/swapDInputRASAxes
Windows: Add option to let DirectInput controllers swap right stick axes
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2013-07-05 16:16:03 -07:00 |
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The Dax
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3560a489fb
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Add an option to allow DirectInput to swap the right analog stick axes, in case the emulator detects them incorrectly.
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2013-07-05 19:09:16 -04:00 |
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arnastia
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796800adfd
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CPUConvert is now FramebuffersCPUConvert; allocated memory addressed by fb_address is now used in packing code for both OpenGL and OpenGL ES; some code cleanup, most of it pixel format conversion code.
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2013-07-02 14:08:59 +01:00 |
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