Henrik Rydgård
eb014e8c6b
Try to be more consistent when initializing vulkan structs.
2018-02-25 12:15:29 +01:00
Henrik Rydgård
b7b5c5e211
Follow the spec rules about errors when allocating from descriptor pools
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See https://www.khronos.org/registry/vulkan/specs/1.0/man/html/vkAllocateDescriptorSets.html
2018-02-25 12:15:29 +01:00
Henrik Rydgård
8e0e5f9aa6
Extract RecreateDescriptorPool()
2018-02-25 12:15:29 +01:00
Henrik Rydgård
3750327054
Merge pull request #10644 from hrydgard/thin3d-create-header
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Separate T3DCreate* into its own header to avoid including Windows.h etc in some cases.
2018-02-25 12:14:39 +01:00
Henrik Rydgård
4b4a2a4096
Buildfixes
2018-02-25 11:25:16 +01:00
Henrik Rydgård
5f8118b82b
Separate T3DCreate* into its own header to avoid including Windows.h etc in some cases.
2018-02-25 10:27:59 +01:00
Henrik Rydgård
5d77c63216
Vulkan: Need to count allocated descsets per frame separately from the map, since tess isn't even in-frame cached.
2018-02-24 12:15:22 +01:00
Henrik Rydgård
c2c5b42354
Merge pull request #10642 from hrydgard/dynamic-descriptor-pools
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Vulkan: Dynamically grow descriptor pools as needed.
2018-02-24 11:08:42 +01:00
Henrik Rydgård
d1a8514e72
Vulkan: Dynamically grow descriptor pools as needed. Should help #10641 and similar issues.
2018-02-24 10:24:11 +01:00
Henrik Rydgård
2c2b33649f
Merge pull request #10637 from unknownbrackets/gl-aligned
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GLES: Fix texture scaling
2018-02-23 23:31:04 +01:00
Unknown W. Brackets
506dfcb916
GLES: Fix texture scaling.
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Oops, and I had broken it again.
2018-02-22 19:58:52 -08:00
Henrik Rydgård
898742034e
Merge pull request #10636 from KentuckyCompass/ios-shutdown
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iOS: fix hang on exit
2018-02-22 14:04:32 +01:00
Kentucky Compass
149ca17df6
iOS: fix hang on exit
2018-02-22 03:04:32 -08:00
Henrik Rydgård
8d80fe0397
Merge pull request #10630 from unknownbrackets/gl-aligned
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GLES: Fix unpack misalignment, remove old Qt texture func
2018-02-19 22:34:24 +01:00
Unknown W. Brackets
4b8d8c875d
Qt: Remove old texture debug API.
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No one's testing it and it's not the best way. We have a better
implemented API and should use it instead.
2018-02-19 09:09:35 -08:00
Unknown W. Brackets
ecd1a04e44
GLES: Fix unpack misalignment, Qt debugger freeing.
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We no longer use unpack, so we should always decode to w not bufw.
2018-02-19 09:02:22 -08:00
Henrik Rydgård
8fcaa651a5
Merge pull request #10627 from unknownbrackets/gl-aligned
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GLES: Properly free when upscaling textures
2018-02-19 10:08:41 +01:00
Unknown W. Brackets
438951f844
GLES: Properly free when upscaling textures.
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Oops. Fixes crash introduced by #10603 .
2018-02-18 19:03:31 -08:00
Henrik Rydgård
78449ce675
Merge pull request #10624 from unknownbrackets/texcache
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TexCache: Decimate CLUT variants more often
2018-02-18 22:02:18 +01:00
Unknown W. Brackets
e97046da4e
TexCache: Decimate aggressively with many variants.
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It should be safe to decimate after fewer frames with a threshold like
this.
2018-02-18 12:29:14 -08:00
Unknown W. Brackets
d61fd5f6a6
TexCache: Decimate CLUT variants more often.
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When creating a new texture, we determine if it has CLUT variants and
decimate more often.
2018-02-18 12:29:01 -08:00
Unknown W. Brackets
864eb5dcad
Merge pull request #10611 from hrydgard/vulkan-android-task-switch
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Fix issue with Vulkan task switching and resolution changes on Android.
2018-02-13 02:05:02 +00:00
Henrik Rydgård
926b3873df
Fix issue with Vulkan task switching and resolution changes on Android.
2018-02-12 17:47:31 +01:00
Henrik Rydgård
038d8b7f3e
Merge pull request #10610 from hrydgard/postshader-gl-fixes
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GL: Fix issues with switching postprocessing shaders, image cutoff at certain resolution combinations
2018-02-12 14:54:37 +01:00
Henrik Rydgård
7421f2aff6
Postprocessing: Fix bug where scissor cut off the image if render resolution > display resolution
2018-02-12 14:10:54 +01:00
Henrik Rydgård
88e8229159
GL: Need to recompile postshaders on Resized() (which is a bit of a misnomer)
2018-02-12 14:01:52 +01:00
Henrik Rydgård
9e75358cd0
Oops, didn't mean to update the submodules backwards (remains from a bisect)
2018-02-12 11:50:55 +01:00
Henrik Rydgård
1b9c2f26f9
Whitelist mapbuffer usage to NVIDIA only (should maybe add Qualcomm too), it's murder on Mali
2018-02-12 11:46:19 +01:00
Henrik Rydgård
4e5fb6e286
Merge pull request #10606 from unknownbrackets/gl-shutdown
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GLES: Fix shutdown while stepping
2018-02-12 00:20:43 +01:00
Unknown W. Brackets
17bcb080f0
GLES: Fix shutdown while stepping.
2018-02-11 15:19:16 -08:00
Henrik Rydgård
39710510ee
Merge pull request #10604 from unknownbrackets/gl-buffers
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GLES: Use mapped device memory when possible
2018-02-12 00:16:21 +01:00
Unknown W. Brackets
be0ab58365
GLES: iOS buildfix.
2018-02-11 14:38:36 -08:00
Unknown W. Brackets
5f1cd19687
GLES: Android buildfix.
2018-02-11 13:17:08 -08:00
Unknown W. Brackets
20b532fc71
GLES: Use buffer storage and explicit flush.
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This is just as fast as using glMapBufferRange on desktop.
2018-02-11 13:14:28 -08:00
Unknown W. Brackets
7179e408da
GLES: Free localMemory later.
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It was still in use sometimes as of MapDevice(), so this is safer.
2018-02-11 12:35:33 -08:00
Unknown W. Brackets
edcd2f966a
GLES: Use buffer range mapping where appropriate.
2018-02-11 12:35:33 -08:00
Unknown W. Brackets
9eb51a6a36
GLES: Use mapped device memory when possible.
2018-02-11 12:35:32 -08:00
Unknown W. Brackets
adbd8d005c
Cheats: Fix a debug assertion.
2018-02-11 12:35:31 -08:00
Henrik Rydgård
4ccf30d0a8
Merge pull request #10605 from unknownbrackets/gl-shutdown
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GLES: Wait for queue idle properly
2018-02-11 21:11:20 +01:00
Unknown W. Brackets
df5144b94c
iOS: Attempt to fix shutdown race condition.
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Not really tested, but should be necessary...
2018-02-11 11:47:15 -08:00
Unknown W. Brackets
cdf378d20c
GLES: Prevent race condition on shutdown.
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emuThreadState might become STOPPED before the last frame has been run,
which can cause WaitUntilQueueIdle to hang.
It's simpler just to wait until StopThread() is called, since it now is.
This will line up properly with run_.
2018-02-11 11:40:11 -08:00
Unknown W. Brackets
fcc2b59c57
GLES: Wait for queue idle properly.
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Need to wait for anything ready for run. Not everything will have been
submitted.
2018-02-11 11:30:38 -08:00
Henrik Rydgård
c6a9c884bf
Merge pull request #10603 from unknownbrackets/gl-render-manager
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Fix OpenGL on Windows XP
2018-02-11 17:39:27 +01:00
Unknown W. Brackets
0474ff5c23
GLES: Use aligned memory for textures.
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We use SSE on them, and they used to be aligned, and must be aligned in
PSP RAM, so keep them aligned.
This only really affects 32-bit, since allocs will typically be aligned on
64-bit anyway.
Fixes #10601 .
2018-02-11 08:13:57 -08:00
Unknown W. Brackets
0e2a586c1b
Global: Fix some type comparison/shadow warnings.
2018-02-11 07:03:23 -08:00
Henrik Rydgård
813c376aed
Tiny change to work around internal compiler error (!) in 32-bit builds with latest MSVC update
2018-02-11 13:39:04 +01:00
Henrik Rydgård
030de0ad0b
Merge pull request #10599 from unknownbrackets/gl-render-manager
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Fix yet more shutdown shenanigans
2018-02-11 09:07:40 +01:00
Unknown W. Brackets
9a40a5971b
GLES: Prevent crash on screenshot without buffers.
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It still fails for some reason, but that's better than a segfault.
2018-02-10 16:55:53 -08:00
Unknown W. Brackets
d496b4da9a
Windows: Allow GL thread on graphics restart.
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Unfortunately, it no longer works to go Vulkan -> OpenGL, and used to...
2018-02-10 16:55:52 -08:00
Unknown W. Brackets
586e35ad23
Windows: Prevent shutdown lag for non-GL.
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For Vulkan/D3D, it was taking an extra second to quit.
2018-02-10 16:55:51 -08:00