Henrik Rydgård
575560f679
Enable game backgrounds on more screens
2022-11-22 22:53:54 +01:00
Henrik Rydgård
85d1f28997
Throw in assorted warning fixes
2022-09-20 18:04:08 +02:00
Henrik Rydgård
9f3851678e
Add tags to all our UI screens. Useful to debug UI problems.
2022-09-16 10:14:00 +02:00
Unknown W. Brackets
2479d52202
Global: Reduce includes of common headers.
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In many places, string, map, or Common.h were included but not needed.
2022-01-30 16:35:33 -08:00
Henrik Rydgård
ae50534918
Add a new command in developer tools to list and load framedumps from framedump.ppsspp.org/repro/
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Useful to make it easy to test GPU driver bugs etc, without having to
use real games or copying files around.
2021-01-31 14:42:40 +01:00
Henrik Rydgård
e15064b2fc
Framedump test screen. Downloads a list of framedumps.
2021-01-31 13:13:42 +01:00
Henrik Rydgård
1a78328e32
Add an option to the in-game dev menu to reset counts on limited logging
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(making it start logging such things again, until it hits the limits yet again).
2020-10-10 15:10:46 +02:00
Henrik Rydgård
4f43cff5ca
Move fileutil, net, image loaders, ui to Common. ( #13506 )
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* Move and rename file_util/fd_util to Common/File/FileUtil and DirListing
Let's also move net while we're at it.
Move the ZIM/PNG loaders over to Common.
Move the UI framework into Common
iOS buildfix
* Buildfix
* Buildfixes
* Apple buildfix
* This typo again..
* UWP buildfix
* Fix build of PPSSPPQt, such as it is (it's not in good condition...)
* Guess what? Another buildfix.
2020-10-04 20:48:47 +02:00
Henrik Rydgård
ff8148dd92
Move native/util, native/data and native/i18 to Common/Data.
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Also move colorutil.cpp/h
linking build fix experiment
Delete a bunch of unused CMakeLists.txt files
CMakeLists.txt linking fix
Don't include NativeApp.h from any headers.
Android.mk buildfix
Half of the UWP fix
Buildfix
Minor project file cleanup
Buildfixes
Guess what? More buildfixes!
2020-10-04 07:28:29 +02:00
Henrik Rydgård
626d173d10
Split the fault handling from MemMap.cpp to MemFault.cpp.
2020-07-15 12:12:57 +02:00
Unknown W. Brackets
5009698cc0
Core: Use a shared_ptr for i18n categories.
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This does not make them thread safe, but it reduces the chances of a crash
a bit (see #12594.)
2020-02-09 07:35:16 -08:00
Henrik Rydgard
a802adb1f6
Add simple UI for JIT feature disable flags
2019-02-04 13:00:08 +01:00
Unknown W. Brackets
20c9d0edea
UI: Fix some virtual override warnings.
2017-12-03 19:22:02 -08:00
Henrik Rydgård
0f10014219
DevScreens: In shader viewer tabs, show the number of each shader type.
2017-11-13 11:13:55 +01:00
vnctdj
7f37c40382
Make dev menu pop-up title translatable
2017-08-17 23:10:12 +02:00
Unknown W. Brackets
9e390510df
Remove legacy InputState.
2017-03-14 22:07:07 -07:00
Henrik Rydgård
a895936913
More log cleanup. Fix resize issue: Fixes #9392
2017-03-06 13:50:22 +01:00
Florent Castelli
e0ff68b3f6
c++11: Remove compat header base/functional.h
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We want a proper C++11, not tr1. We don't target those compilers anyway.
2016-10-12 11:32:45 +02:00
Henrik Rydgard
7f4e473e8c
Add new shader viewing tool
2015-10-14 18:10:21 +02:00
Henrik Rydgård
a71fbccfbc
Warning fixes for new LLVM on mac (warns on inconsistent usage of override)
2015-09-17 20:29:37 +02:00
Henrik Rydgard
084aad74c3
Make GameInfoCache understand PSP savedata as a "game" type. Use it to create a basic savedata listing screen.
2015-06-11 20:22:16 +02:00
Henrik Rydgard
26624709f7
Hook up the frame profiler to a few measurements
2015-05-24 23:45:36 +02:00
Henrik Rydgård
59d0baca93
Add way to print some block bloat stats.
2015-04-11 00:12:56 -07:00
Henrik Rydgard
0922db6062
ARM64: Some FP work.
2015-04-06 18:13:11 +02:00
Henrik Rydgard
86cee103f3
Add audio debug stats dev tool. Increase audio buffer low watermark a bit, hopefully helping #7370 .
2015-01-29 12:56:17 +01:00
Henrik Rydgard
a9b010b0cd
Add a basic debug console UI to the devmenu that shows some log scrollback and has a little command line.
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Useful for debugging on non-Windows in the future. For now non-mobile only (although may lift that restriction later)
2015-01-05 01:25:23 +01:00
Henrik Rydgard
b09fe89be4
Improvements in Jit compare UI
2014-11-16 16:45:24 +01:00
Henrik Rydgard
e3bbf26731
Improve input event handling. Can now map volume keys on Android without issues.
2014-06-15 13:04:59 +02:00
Unknown W. Brackets
cd39b74629
Add virtual buttons for address input.
2013-11-28 23:02:04 -08:00
Unknown W. Brackets
2808c288ea
Add a dialog to enter a jit compare address.
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For now, requires buttons.
2013-11-28 22:35:03 -08:00
Henrik Rydgård
4a89e2e74f
Add "Dump frame GPU commands" to the "in-game" dev menu too.
2013-11-15 16:49:13 +01:00
Henrik Rydgård
40bd1fa650
Add freeze-frame to developer menu. Only useful for developing, like when using nVidia PerfHud.
2013-11-15 13:11:44 +01:00
Henrik Rydgard
490deb9b5c
Add option to the JIT viewer to find a random block with VFPU instructions.
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For inspection of jit results.
2013-11-07 15:29:12 +01:00
shenweip
4489547073
Add a function to change log channel for convenience.
2013-10-18 00:23:57 +08:00
Henrik Rydgard
e65d0b4791
Use EXT_blend_minmax when available. Minor tweaks.
2013-09-30 10:12:10 +02:00
Henrik Rydgard
b661ae6c41
Add very simple jit viewer screen to dev menu. Add untested emitter for cvt.f32.f16 & c:o.
2013-09-29 13:41:56 +02:00
Henrik Rydgard
8c88dff5a4
More log categories, use them (and existing ones). Improve log config.
2013-09-07 22:02:55 +02:00
Henrik Rydgard
c31ae0645f
Add optional "DevMenu" in-game button for quick access to things like log settings
2013-09-07 20:54:51 +02:00
Henrik Rydgard
26c5ee4a6d
Add screen to control debug levels. Will make it easier to access later.
2013-09-07 13:38:37 +02:00