Henrik Rydgard
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a54fb0e55d
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Disassemble a few more Ge ops.
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2013-02-04 00:03:23 +01:00 |
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Henrik Rydgard
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00f9c97479
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Seems vertex/index addresses should be computed through the same mechanism as jumps.
Gets rid of bad vertex address messages in Sol Trigger.
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2013-02-02 23:48:22 +01:00 |
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Henrik Rydgard
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510f1ac3f4
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Some misc GE constant renames / disasm
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2013-02-02 13:40:26 +01:00 |
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Henrik Rydgard
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0769a1d3e8
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I think I finally understood how origin-relative GE jumps are supposed to work.
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2013-02-02 13:38:34 +01:00 |
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Henrik Rydgard
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7a5aa60b3a
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Disasm GE_CMD_REVERSENORMAL
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2013-01-25 18:29:13 +01:00 |
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Henrik Rydgard
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14d26141a5
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TextureCache_Invalidate now does a range match instead of just checking if the texture address was in range.
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2013-01-22 22:03:39 +01:00 |
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Henrik Rydgård
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75ce287213
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Add more stuff to GeDisasm. Advance index pointer on indexed draws.
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2012-12-28 20:54:00 +01:00 |
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Henrik Rydgård
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e2cc226d0d
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Just some cleanup of GPU code
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2012-12-28 20:54:00 +01:00 |
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Henrik Rydgård
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57b4d658cc
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Don't log display lists, instead dump them on demand.
Makes it fairly convenient to dump and look at display lists at run time
on non windows platforms. Adding a menu item on Windows should be
trivial.
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2012-12-27 23:38:55 +01:00 |
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