704 Commits

Author SHA1 Message Date
TMaul
ef836c6022 More Cleanup
Probably some more missing stuff from the Cmakelist but I don't have it
setup to test
2012-12-15 17:39:05 +00:00
TMaul
0414b072a4 Display OSK message
And some cleanup
2012-12-15 17:13:58 +00:00
TMaul
a2a4248381 Fake some of the on screen keyboard
Now games that use it assume the user has input "000000" which seems to
work for most games. Gets Pixel junk monsters deluxe and Worms battle
island in-game
2012-12-15 16:42:38 +00:00
Henrik Rydgård
ffdc96a06a Merge pull request #173 from tmaul/master
Add a few stubs and functions
2012-12-13 03:45:07 -08:00
TMaul
b121749b39 Cleanup sceKernelModule 2012-12-13 11:40:56 +00:00
TMaul
f40177ada8 More stubs and clean up
From various games
2012-12-13 11:40:55 +00:00
TMaul
b21a89e56e Add sceRtcGetTime64_t
and define sceNetAdhocPollSocket
2012-12-13 11:40:54 +00:00
TMaul
6686849d35 sceNet stubs
Added from MGS peace walker
2012-12-13 11:40:53 +00:00
TMaul
8cc95d5640 sceUtil Cleanup
Some of these methods need implementing for some of the games though
2012-12-13 11:40:52 +00:00
TMaul
1c15b70277 Various Cleanups
Make some sceFont functions fill in (fake) error codes

sceGeListSync seems to want a return value (fat princess, others)

Another missing sceKernelModule method (killzone)
2012-12-13 11:40:50 +00:00
Henrik Rydgård
dd54e3979e Buildfix 2012-12-13 10:49:51 +07:00
Henrik Rydgård
434bc4e38f Merge pull request #174 from xsacha/master
Symbian port
2012-12-12 19:47:17 -08:00
Sacha
a1781b854a Symbian support for project.
New UNUSABLE_MMAP code path for platforms that cannot use the required flags (Xbox 360, Symbian). Falls back to malloc() instead.
N1 define for compilers (GCCE) that don't like to assume (int)-1 will safely cast to (char)-1.
Miscellaneous space->tab fixes.
2012-12-13 13:15:20 +10:00
Henrik Rydgård
24bd875a90 Merge pull request #172 from unknownbrackets/io-lseek
Make sceIoLseek() correctly return 64-bit
2012-12-12 01:29:49 -08:00
Unknown W. Brackets
c08a2ba00b Make sceIoLseek() correctly return 64-bit. 2012-12-11 22:57:05 -08:00
Henrik Rydgård
e0f9fd52e4 Merge pull request #170 from tmaul/master
sceKernelStartModule return value change
2012-12-11 15:49:43 -08:00
Henrik Rydgård
8238acd0b4 Merge pull request #169 from Xele02/master
Add Missing CoseFile
2012-12-11 15:49:06 -08:00
TMaul
11156fe288 sceKernelStartModule return value change
Debatable if its a worthy change as its not a proper fix but gets
persona 3 further with media engine enabled.
2012-12-11 23:24:01 +00:00
Xele02
c079bbf776 Add missing CloseFile 2012-12-11 17:41:17 +01:00
Henrik Rydgård
2b448bdcad Merge branch 'fileutil' of https://github.com/unknownbrackets/ppsspp into unknownbrackets-fileutil
Conflicts:
	Core/Dialog/SavedataParam.cpp
2012-12-11 16:54:13 +07:00
Henrik Rydgård
f977b13ddb Merge pull request #166 from Xele02/master
Save System
2012-12-11 01:39:50 -08:00
Henrik Rydgård
97557af452 Merge pull request #163 from unknownbrackets/master
Small project file cleanup / warnings
2012-12-11 01:39:14 -08:00
Unknown W. Brackets
7b52eee4cc Fix some doubled up slashes. 2012-12-10 23:30:48 -08:00
Unknown W. Brackets
ec72abe8c9 Get rid of warnings creating MemStick, etc. 2012-12-10 22:57:22 -08:00
Unknown W. Brackets
3ae4acc7d6 Handle both \ and / on Windows paths. 2012-12-10 22:55:56 -08:00
Xele02
f5801916c7 * Correct Autoload / Autosave problem
* WIP Save function 8 and 11
2012-12-11 03:09:52 +01:00
Unknown W. Brackets
c55ee023e1 Add project Dialog filter, suppress some warnings. 2012-12-10 08:21:05 -08:00
Xele02
9b2939d5a4 Merge remote-tracking branch 'upstream/master' 2012-12-10 16:46:17 +01:00
Henrik Rydgård
c3643077f8 Merge pull request #162 from Darth1701/master
Fix for build error
2012-12-10 06:32:20 -08:00
Darth1701
093d35ab3c Update Core/Core.vcxproj.filters 2012-12-10 15:29:14 +01:00
Henrik Rydgård
8782b2aec7 Quickfix issue 160 and fix a trigraph warning 2012-12-10 21:28:20 +07:00
Darth1701
d263f14f9c Update Core/Core.vcxproj 2012-12-10 15:26:14 +01:00
Henrik Rydgård
d85e175acc Merge pull request #159 from Xele02/master
Save dialog update
2012-12-10 05:21:21 -08:00
Xele02
634a696fbe Remove debug log 2012-12-10 13:16:00 +01:00
Xele02
f633e2d9b5 Merge branch 'work' 2012-12-10 13:12:26 +01:00
Xele02
7de10d223b * Create class for Save and Message dialog for cleaner code.
* Update Save dialog to work more like the real one on PSP
* Correct some return value for Save Dialog.
2012-12-10 13:08:54 +01:00
Henrik Rydgård
32d80e9210 Merge pull request #158 from unknownbrackets/audio-minor
Some quick audio tweaks
2012-12-10 01:00:52 -08:00
Unknown W. Brackets
bd1db90f9a Add crash checking to sceSasSetPause().
Brings back Mimana working.
2012-12-10 00:09:56 -08:00
Henrik Rydgård
f6387dce47 Merge pull request #157 from unknownbrackets/umd-fixes
Correct UMD stuff based on callback cleanup
2012-12-09 23:14:10 -08:00
Henrik Rydgård
502aa45ed6 Merge pull request #156 from unknownbrackets/scheduling2
Fix some more problems with scheduling / callbacks
2012-12-09 23:13:41 -08:00
Unknown W. Brackets
955247b939 Minor opt: skip the deferred resched in idle.
This will probably be called most the frequently, e.g. to switch
between idle0 and idle1.
2012-12-09 22:50:57 -08:00
Unknown W. Brackets
36fb1a8392 Don't resume sleeping/etc. threads after cbs.
This could happen in a few cases, including the cb affecting its
own wait status.
2012-12-09 21:40:03 -08:00
Unknown W. Brackets
a218dcc0f0 Ignore deleted callbacks early in the chain.
This also ensures they won't prevent future callbacks from running.
2012-12-09 21:39:56 -08:00
Unknown W. Brackets
b02224615f Run all pending callbacks in a row before resume.
Tested with multiple callbacks.
2012-12-09 21:39:48 -08:00
Unknown W. Brackets
bd7a9bab3e Correct UMD stuff based on callback cleanup.
Also, my tests got better because I learned how to test callbacks
better, so some of my mistaken assumptions from before are corrected.
2012-12-09 21:38:05 -08:00
Henrik Rydgård
53b8c9a611 Merge pull request #154 from unknownbrackets/scheduling
Copy the resched reason in case on stack
2012-12-09 20:20:41 -08:00
Unknown W. Brackets
7281456119 Return 0 in sceAtracReinit() to make games happier.
This makes Numblast get a bit farther.
2012-12-09 17:57:35 -08:00
Henrik Rydgård
1b59e519d0 Merge pull request #155 from tmaul/master
sceFont/sceRTC/sceKernelModule changes
2012-12-09 17:08:18 -08:00
Unknown W. Brackets
e6e9ed1f45 Fix no return value in sceKernelDeleteThread().
Still need to test these funcs thoroughly.
2012-12-09 16:57:52 -08:00
Unknown W. Brackets
a1a4a02759 While running callbacks, defer wait info.
This way if a thread is resumed while running callbacks, it'll
actually resume.
2012-12-09 16:56:47 -08:00