TMaul
ef836c6022
More Cleanup
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Probably some more missing stuff from the Cmakelist but I don't have it
setup to test
2012-12-15 17:39:05 +00:00
TMaul
0414b072a4
Display OSK message
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And some cleanup
2012-12-15 17:13:58 +00:00
TMaul
a2a4248381
Fake some of the on screen keyboard
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Now games that use it assume the user has input "000000" which seems to
work for most games. Gets Pixel junk monsters deluxe and Worms battle
island in-game
2012-12-15 16:42:38 +00:00
TMaul
b121749b39
Cleanup sceKernelModule
2012-12-13 11:40:56 +00:00
TMaul
f40177ada8
More stubs and clean up
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From various games
2012-12-13 11:40:55 +00:00
TMaul
b21a89e56e
Add sceRtcGetTime64_t
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and define sceNetAdhocPollSocket
2012-12-13 11:40:54 +00:00
TMaul
6686849d35
sceNet stubs
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Added from MGS peace walker
2012-12-13 11:40:53 +00:00
TMaul
8cc95d5640
sceUtil Cleanup
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Some of these methods need implementing for some of the games though
2012-12-13 11:40:52 +00:00
TMaul
1c15b70277
Various Cleanups
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Make some sceFont functions fill in (fake) error codes
sceGeListSync seems to want a return value (fat princess, others)
Another missing sceKernelModule method (killzone)
2012-12-13 11:40:50 +00:00
Sacha
a1781b854a
Symbian support for project.
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New UNUSABLE_MMAP code path for platforms that cannot use the required flags (Xbox 360, Symbian). Falls back to malloc() instead.
N1 define for compilers (GCCE) that don't like to assume (int)-1 will safely cast to (char)-1.
Miscellaneous space->tab fixes.
2012-12-13 13:15:20 +10:00
Unknown W. Brackets
c08a2ba00b
Make sceIoLseek() correctly return 64-bit.
2012-12-11 22:57:05 -08:00
Henrik Rydgård
e0f9fd52e4
Merge pull request #170 from tmaul/master
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sceKernelStartModule return value change
2012-12-11 15:49:43 -08:00
TMaul
11156fe288
sceKernelStartModule return value change
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Debatable if its a worthy change as its not a proper fix but gets
persona 3 further with media engine enabled.
2012-12-11 23:24:01 +00:00
Xele02
c079bbf776
Add missing CloseFile
2012-12-11 17:41:17 +01:00
Henrik Rydgård
2b448bdcad
Merge branch 'fileutil' of https://github.com/unknownbrackets/ppsspp into unknownbrackets-fileutil
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Conflicts:
Core/Dialog/SavedataParam.cpp
2012-12-11 16:54:13 +07:00
Henrik Rydgård
f977b13ddb
Merge pull request #166 from Xele02/master
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Save System
2012-12-11 01:39:50 -08:00
Unknown W. Brackets
7b52eee4cc
Fix some doubled up slashes.
2012-12-10 23:30:48 -08:00
Xele02
f5801916c7
* Correct Autoload / Autosave problem
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* WIP Save function 8 and 11
2012-12-11 03:09:52 +01:00
Unknown W. Brackets
c55ee023e1
Add project Dialog filter, suppress some warnings.
2012-12-10 08:21:05 -08:00
Xele02
9b2939d5a4
Merge remote-tracking branch 'upstream/master'
2012-12-10 16:46:17 +01:00
Henrik Rydgård
c3643077f8
Merge pull request #162 from Darth1701/master
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Fix for build error
2012-12-10 06:32:20 -08:00
Darth1701
093d35ab3c
Update Core/Core.vcxproj.filters
2012-12-10 15:29:14 +01:00
Henrik Rydgård
8782b2aec7
Quickfix issue 160 and fix a trigraph warning
2012-12-10 21:28:20 +07:00
Darth1701
d263f14f9c
Update Core/Core.vcxproj
2012-12-10 15:26:14 +01:00
Xele02
634a696fbe
Remove debug log
2012-12-10 13:16:00 +01:00
Xele02
f633e2d9b5
Merge branch 'work'
2012-12-10 13:12:26 +01:00
Xele02
7de10d223b
* Create class for Save and Message dialog for cleaner code.
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* Update Save dialog to work more like the real one on PSP
* Correct some return value for Save Dialog.
2012-12-10 13:08:54 +01:00
Henrik Rydgård
32d80e9210
Merge pull request #158 from unknownbrackets/audio-minor
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Some quick audio tweaks
2012-12-10 01:00:52 -08:00
Unknown W. Brackets
bd1db90f9a
Add crash checking to sceSasSetPause().
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Brings back Mimana working.
2012-12-10 00:09:56 -08:00
Henrik Rydgård
f6387dce47
Merge pull request #157 from unknownbrackets/umd-fixes
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Correct UMD stuff based on callback cleanup
2012-12-09 23:14:10 -08:00
Henrik Rydgård
502aa45ed6
Merge pull request #156 from unknownbrackets/scheduling2
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Fix some more problems with scheduling / callbacks
2012-12-09 23:13:41 -08:00
Unknown W. Brackets
955247b939
Minor opt: skip the deferred resched in idle.
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This will probably be called most the frequently, e.g. to switch
between idle0 and idle1.
2012-12-09 22:50:57 -08:00
Unknown W. Brackets
36fb1a8392
Don't resume sleeping/etc. threads after cbs.
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This could happen in a few cases, including the cb affecting its
own wait status.
2012-12-09 21:40:03 -08:00
Unknown W. Brackets
a218dcc0f0
Ignore deleted callbacks early in the chain.
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This also ensures they won't prevent future callbacks from running.
2012-12-09 21:39:56 -08:00
Unknown W. Brackets
b02224615f
Run all pending callbacks in a row before resume.
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Tested with multiple callbacks.
2012-12-09 21:39:48 -08:00
Unknown W. Brackets
bd7a9bab3e
Correct UMD stuff based on callback cleanup.
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Also, my tests got better because I learned how to test callbacks
better, so some of my mistaken assumptions from before are corrected.
2012-12-09 21:38:05 -08:00
Henrik Rydgård
53b8c9a611
Merge pull request #154 from unknownbrackets/scheduling
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Copy the resched reason in case on stack
2012-12-09 20:20:41 -08:00
Unknown W. Brackets
7281456119
Return 0 in sceAtracReinit() to make games happier.
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This makes Numblast get a bit farther.
2012-12-09 17:57:35 -08:00
Unknown W. Brackets
e6e9ed1f45
Fix no return value in sceKernelDeleteThread().
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Still need to test these funcs thoroughly.
2012-12-09 16:57:52 -08:00
Unknown W. Brackets
a1a4a02759
While running callbacks, defer wait info.
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This way if a thread is resumed while running callbacks, it'll
actually resume.
2012-12-09 16:56:47 -08:00
TMaul
b7b40ba6d6
Make the flash filesystem a real directory
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Not really needed yet, but it will be.
2012-12-09 23:32:44 +00:00
Unknown W. Brackets
e150cc5c03
Correct skipped parameter for deferred resched.
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Forgot to check callbacks, oops.
2012-12-09 15:08:44 -08:00
TMaul
f33adf5341
Clean up sceIoIoctl log message
2012-12-09 22:07:23 +00:00
TMaul
bbdeef5115
Fix some tabs in sceKernel.cpp
2012-12-09 20:49:16 +00:00
TMaul
7f5fd15c6b
Fake some more font functions
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Too many games crap out if the structs and the error codes are not set
to something sensible. Also, I've tried setting the glyph buffer to grey
to get something displaying, although it doesn't seem to work in
anything so far.
2012-12-09 20:37:33 +00:00
TMaul
8bb756bcef
Clean up sceKernelLoadModuleByID params
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Might still be a bit wrong though.
2012-12-09 18:48:30 +00:00
TMaul
14b1e68f6c
Adjust fake font size
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Seems to make a few games happier.
Also make it output the characters to the log
2012-12-09 18:48:29 +00:00
TMaul
b8f125bf7d
sceRtcGetTime_t is also 32bit
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and is seconds from 1970
2012-12-09 18:48:29 +00:00
TMaul
6c91fc53f2
Start of sceFont Wrapping and stubbing
2012-12-09 18:48:29 +00:00
TMaul
87af452e68
Stub sceIoIoctl
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Just to see what games are calling
2012-12-09 18:48:28 +00:00