Henrik Rydgård
f1b9943947
Merge pull request #12930 from unknownbrackets/gpu-stencil
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GPU: Avoid unnecessary clear on stencil upload
2020-05-19 09:05:58 +02:00
Henrik Rydgård
886fff0990
Merge pull request #12931 from unknownbrackets/vulkan-postshader
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Vulkan: Create FB compatible pipelines in Draw
2020-05-19 09:03:41 +02:00
Unknown W. Brackets
966ac4458a
Vulkan: Fix leak and remove extra allocator.
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The leak was because we restored immediately after initializing, and
therefore leaked several pipelines.
This allocator isn't used right now, so just using up memory.
2020-05-18 23:07:44 -07:00
Unknown W. Brackets
cb23c0c01d
Vulkan: Create FB compatible pipelines in Draw.
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The easiest way is just to create both and support both. Perhaps we could
optimize out the creation of the framebuffer one.
Fixes #12928 .
2020-05-18 22:45:20 -07:00
Unknown W. Brackets
396bf1d1c7
Vulkan: Expand logging of render steps a bit.
2020-05-18 21:38:36 -07:00
Unknown W. Brackets
2a5b465c44
D3D9: Avoid clearing color on stencil upload.
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This makes it match Direct3D 9. We ideally want to clear alpha, but
certainly not RGB.
2020-05-18 21:36:14 -07:00
Unknown W. Brackets
4ef4325fdb
GPU: Avoid unnecessary clear on stencil upload.
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In this common case, we've typically just bound the buffer to upload a
texture to it. No need to start a new render pass.
This dodges #12927 but doesn't really fix the underlying issue.
2020-05-18 21:36:06 -07:00
Henrik Rydgård
612fdb957e
Revert "Experimental commit that effectively reverts the Vulkan part of #12882."
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This reverts commit 29d1f97dd5
.
2020-05-19 00:44:42 +02:00
Henrik Rydgård
29d1f97dd5
Experimental commit that effectively reverts the Vulkan part of #12882 .
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For the #12927 investigation.
2020-05-19 00:42:34 +02:00
Henrik Rydgård
4ffc73bf5b
Fix the Windows 32-bit build.
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(It was complaining about inline assembly in a lambda, I guess at some
point we moved a call to Crash into a lambda and it became unhappy).
2020-05-19 00:10:39 +02:00
Henrik Rydgård
d37893d1ac
Track scissors like we track viewports (bugfix?).
2020-05-18 23:21:03 +02:00
Henrik Rydgård
4e00a20c1f
Show "debug build" on the splash screen, in debug builds.
2020-05-18 23:16:00 +02:00
Henrik Rydgård
1e6cd11d4e
Vulkan: Switch the framebuffer-rebind-to-clear on reformat to, well, a normal clear instead.
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Who knows, might be related to #12927 (but in that case we also have more problems).
2020-05-18 22:01:56 +02:00
Henrik Rydgård
6593ff9ff3
Merge pull request #12923 from unknownbrackets/ui-reporting
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Fix crash on report feedback screen
2020-05-18 09:11:07 +02:00
Unknown W. Brackets
7fffe1d885
Vulkan: Verify scissor as well.
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Vulkan spec requires both are set - we do set both, so let's catch any
mistakes.
2020-05-17 21:23:32 -07:00
Unknown W. Brackets
d295feda82
Vulkan: Add asserts to catch no viewport render.
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Also assert to prevent a sync outside a frame, which goes badly.
The curRenderStep_ reset on same fb made some debugging easier, but should
not actually be hit in any real case.
2020-05-17 21:01:08 -07:00
Unknown W. Brackets
dc7ee54110
UI: Take reporting screenshot at frame end.
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If we do it mid frame, we need to rebind the backbuffer and reset
viewport/scissor. Without viewport, Intel drivers crash.
Doing it at the end of the frame keeps the code simple, although we often
create views an extra time.
Fixes #12897 .
2020-05-17 20:37:26 -07:00
Henrik Rydgård
e29d79a5ae
Merge pull request #12922 from unknownbrackets/gpu-centralize
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Centralize a bit, track render pass dependencies better
2020-05-18 00:48:16 +02:00
Henrik Rydgård
e216295d32
Vulkan validation: Switch to the new Khronos validation layer shipping with recent SDKs.
2020-05-18 00:40:14 +02:00
Unknown W. Brackets
059e2e5e16
Vulkan: Stop merge at clear/touched read only.
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Before we would merge on a future render after a clear, which can't be
good. But we can safely ignore a draw to another FB that reads from a
touched FB.
2020-05-17 15:04:21 -07:00
Unknown W. Brackets
112a58cb1a
Vulkan: Make merge pass a bit easier to read.
2020-05-17 14:53:37 -07:00
Unknown W. Brackets
cab31c0118
Merge pull request #12920 from hrydgard/remove-audio-resampling-setting
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Remove the Audio Resampling setting (now always on).
2020-05-17 15:05:27 -04:00
Henrik Rydgård
2843b8ef5f
Merge pull request #12486 from iota97/dpad
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Rebindable touch right analog
2020-05-17 20:51:40 +02:00
Unknown W. Brackets
caf9d39fec
GLES: Fix invalidation of backbuffer.
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And of the stencil buffer.
2020-05-17 11:06:39 -07:00
Unknown W. Brackets
47bc11a682
Vulkan: Generalize dependency tracking.
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Might as well track on all steps. We also can know if the dst was fully
written to here.
2020-05-17 11:06:39 -07:00
Unknown W. Brackets
a36239473d
GLES: Add dependency tracking for render passes.
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Let's try to invalidate when it's possible. We move the invalidate to the
end of the render when detected.
2020-05-17 11:06:39 -07:00
Unknown W. Brackets
32a7e7345e
GPU: Centralize framebuffer download.
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And try not to use a potentially-null nvfb. Primarily this can happen on
Direct3D backends.
2020-05-17 10:59:33 -07:00
Henrik Rydgård
5e27612efe
Buildfix
2020-05-17 19:27:57 +02:00
iota97
6f59f02b38
Support chain
2020-05-17 19:06:23 +02:00
Henrik Rydgård
90fd2d9e33
Remove the Audio Resampling setting (now always on). Having it off is not useful because it'll never sync up perfectly over time.
2020-05-17 19:00:48 +02:00
Henrik Rydgård
2b605f1370
Merge pull request #11876 from AreaScout/master
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Fix: touchscreen evens on upcomming SDL2 versions which includes the …
2020-05-17 18:35:39 +02:00
Henrik Rydgård
0692b6dca6
Revert the loop check in StereoResampler, new one could accidentally keep looping when underrun severely (like if emulation stopped).
2020-05-17 18:16:26 +02:00
iota97
c83e2fb070
Memory reading CWCheat
2020-05-17 18:07:30 +02:00
iota97
69d806a83a
Add postprocessing CWCHEAT
2020-05-17 18:07:30 +02:00
Henrik Rydgård
fdd0b372ad
Merge pull request #12919 from sum2012/master
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Add more debug info in scePsmfPlayerStart
2020-05-17 16:37:12 +02:00
sum2012
2c3833c28d
Add more debug info in scePsmfPlayerStart
2020-05-17 22:31:37 +08:00
Henrik Rydgård
7a6489ebb4
Merge pull request #12905 from unknownbrackets/postshader
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Allow chained post-processing shaders
2020-05-17 16:09:05 +02:00
Unknown W. Brackets
f5d5f56044
Merge pull request #12918 from hrydgard/ui-minor
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Some minor UI fixes (missing homebrew, etc).
2020-05-17 10:07:44 -04:00
Unknown W. Brackets
25e0164933
Merge pull request #12917 from hrydgard/remove-custom-atomic-code
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Remove custom atomic code
2020-05-17 10:02:38 -04:00
Henrik Rydgård
9ed9468d72
Make the IsValidPBP DISC_ID check a bit more lenient. Fixes an issue where some homebrew would no longer show in the list.
2020-05-17 15:12:38 +02:00
Henrik Rydgård
7c8bcb2ee4
Fix homebrew store button to work even after changing grid layouts (it lost its click handler)
2020-05-17 14:57:12 +02:00
Henrik Rydgård
90071fd868
Fix a crash bug in homebrew store
2020-05-17 14:44:11 +02:00
Henrik Rydgård
a9befb5496
Remove our custom atomics code entirely.
2020-05-17 13:11:36 +02:00
Henrik Rydgård
af18532095
Convert atomic code in core and ConsoleListener to use C++ atomics
2020-05-17 13:04:34 +02:00
Henrik Rydgård
dc0bc0033e
Merge pull request #12916 from hrydgard/more-samplerate-fixes
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More audio buffering fixes (primarily affects SDL)
2020-05-17 13:04:16 +02:00
Henrik Rydgård
8491a674e2
Merge pull request #12914 from unknownbrackets/arm64jit
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Switch: Be more consistent about writable code pointers
2020-05-17 12:17:00 +02:00
Henrik Rydgård
3f74ffbdf5
Reduce the SDL audio buffer size, 2048 is a bit excessive. Port the changes to the Qt SDL code.
2020-05-17 11:50:34 +02:00
Henrik Rydgård
67334e4ae7
StereoResampler: Make sure the target buffer size is large enough, taking SYSPROP_AUDIO_FRAMES_PER_BUFFER into account.
2020-05-17 11:46:12 +02:00
Henrik Rydgård
f81dfa0171
Rename things to make more sense.
2020-05-17 11:05:53 +02:00
Henrik Rydgård
c46424afd6
StereoResampler: Use C++ atomics
2020-05-17 10:21:02 +02:00