oioitff
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97c6b96408
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Remove IsAudioEnd(), use IsNoAudioData() instead.
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2013-07-02 17:20:46 +08:00 |
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oioitff
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7f7e7adfe2
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Free loaded data in Ringbuffer only while
ffmpeg is requiring more data. Clean up some codes.
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2013-06-25 00:16:59 +08:00 |
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oioitff
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7bde93d534
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Fix corrupted frames and implement savestate
for mpeg.
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2013-06-25 00:16:42 +08:00 |
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oioitff
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c970a7e689
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Use ringbuffer as a real PSP instead huge buffer.
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2013-06-25 00:16:38 +08:00 |
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oioitff
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77a17cacc5
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Add support for multiple video/audio stream.
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2013-06-11 19:04:14 +08:00 |
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oioitff
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32fb534375
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Improve mpeg timestamp.
Read 6 bytes timestamp instead.
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2013-06-10 04:21:36 +08:00 |
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Unknown W. Brackets
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14034fd9c1
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PSP can decode directly to vram, so detect that.
Not sure if any games do this but I did it in a test.
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2013-06-08 04:52:37 -07:00 |
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Unknown W. Brackets
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4de27773d2
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Detect audio end separately from video end.
Fixes Crisis Core, broken by Wipeout Pure fix.
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2013-06-08 03:00:50 -07:00 |
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Unknown W. Brackets
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be7fd47fc2
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Calculate packets left based on decode, not read.
This seems to be more correct. Fixes #2039.
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2013-06-08 03:00:49 -07:00 |
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Unknown W. Brackets
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073282217c
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Cut down on void *'s for easier debugging.
Nice to be able to see inside structs with the debugger.
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2013-06-08 03:00:49 -07:00 |
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Unknown W. Brackets
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17907b204b
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Return a more accurate mpeg ringbuffer decode pos.
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2013-06-08 03:00:46 -07:00 |
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oioitff
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c913f92427
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More improvement for mpeg pts.
The mpeglastTimeStamp is probably wrong in some videos. So a video is
end only if there is no more data for decoding.
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2013-06-04 23:03:09 +08:00 |
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Unknown W. Brackets
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777bcc36b2
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Android/etc. buildfix.
I keep thinking enums can be forward declared... and MSVC allows it.
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2013-06-02 02:46:16 -07:00 |
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Unknown W. Brackets
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8dfeeee4a1
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Handle 16-bit video conversion correctly.
Still directly converting, turns out colors are swapped and linesize needs
adjustment. Oops.
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2013-06-02 01:37:16 -07:00 |
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Unknown W. Brackets
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b32a52f35c
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Convert videos directly to the desired format.
This still converts at least in some cases, but less. But these seem
backwards, why are the BGR formats converting to RGB?
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2013-06-02 00:31:16 -07:00 |
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Unknown W. Brackets
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3d1e426e4a
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Send games a free packet count that makes sense.
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2013-06-01 15:33:47 -07:00 |
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oioitff
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e099b8d954
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Rewrite and implement MediaEngine.
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2013-06-02 01:29:22 +08:00 |
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Unknown W. Brackets
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2a6457b6ab
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Cut down on h files including PointerWrap.
This makes changes to it a bit faster to build.
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2013-02-04 08:26:59 -08:00 |
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Unknown W. Brackets
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cb0538c4db
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Can't just do that, might get the vtbl. Arg.
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2012-12-29 03:19:13 -08:00 |
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Henrik Rydgard
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8053c244b8
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Implement large chunks of sceMpeg and scePsmf with JPSCP as a guide.
Not yet hooked up to FFMPEG and doesn't quite work yet.
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2012-11-13 18:07:20 +01:00 |
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Henrik Rydgard
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1127c72124
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some initial mediaengine work
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2012-11-12 20:53:16 +01:00 |
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