Victor Rojas Carrasco (VR0)
12581ea6c5
Update es_LA.ini
2021-11-12 20:25:08 -03:00
Henrik Rydgård
82465cb2e4
Merge pull request #15131 from Narugakuruga/patch-9
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Update zh_CN.ini
2021-11-12 14:21:03 +01:00
Narugakuruga
227335fca2
Update zh_CN.ini
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minor wording
2021-11-12 21:18:58 +08:00
Henrik Rydgård
5a8b0986fd
Merge pull request #15127 from PutuDesca/patch-1
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id_ID.ini
2021-11-11 13:15:56 +01:00
PutuDesca
9e6e17dd38
Update id_ID.ini
2021-11-11 19:19:19 +08:00
PutuDesca
74f50f0246
Id
2021-11-11 19:11:27 +08:00
PutuDesca
d1ae9677f3
id_ID.ini
2021-11-11 19:04:47 +08:00
Henrik Rydgård
eb12c14850
Merge pull request #15124 from unknownbrackets/vblank-mutex
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Display: Prevent lock around listener calls
2021-11-11 07:30:20 +01:00
Unknown W. Brackets
dc843c258d
Display: Prevent lock around listener calls.
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Fixes #15123 , crash in Bleach: Soul Carnival 2.
2021-11-10 19:30:25 -08:00
Henrik Rydgård
80933ac4cb
Merge pull request #15118 from hrydgard/disable-opengl-fallback-android-11
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On Android 11 and later, let's not fallback to OpenGL on init crashes.
2021-11-10 08:48:34 +01:00
Henrik Rydgård
1d323f96d3
Merge pull request #15120 from PutuDesca/patch-3
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Update *id_ID.ini*
2021-11-10 08:47:21 +01:00
PutuDesca
42f92dff67
Update *id_ID.ini* and some fixes
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For the Balinese translation of PPSSPP, I will not continue (I stopped) because I will focus on optimizing the Indonesian language translation.
Thanks...
2021-11-10 14:40:01 +08:00
Henrik Rydgård
161a32b4a2
On Android 11 and later, let's not fallback to OpenGL at all.
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Not meaningful since Vulkan is stable and widely used now and we really
don't do anything crazy when drawing the menu.
See #15079
2021-11-09 23:06:10 +01:00
Henrik Rydgård
df9be770d6
Add tip to Lazy texture caching button. Replaces #14183
2021-11-09 22:54:47 +01:00
Henrik Rydgård
4161b500ab
Merge pull request #15021 from unknownbrackets/ui-font-atlas
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UI: Support a second texture for just fonts
2021-11-09 22:51:09 +01:00
Henrik Rydgård
4d38905474
Merge pull request #15100 from vit9696/master
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SDL: Read assets from Resources on macOS like on iOS
2021-11-07 23:21:29 +01:00
Henrik Rydgård
9b457f544e
Merge pull request #15111 from unknownbrackets/softgpu-scissor
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softgpu: Correct scissor for pixel centers
2021-11-07 20:45:11 +01:00
Unknown W. Brackets
da697d861c
Merge pull request #15110 from unknownbrackets/headless-compare
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Headless: Generate a difference highlighting png
2021-11-07 11:36:28 -08:00
Unknown W. Brackets
f66e243727
softgpu: Correct scissor for pixel centers.
2021-11-07 11:19:41 -08:00
Unknown W. Brackets
fb69d56387
Headless: Generate a difference highlighting png.
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Only for graphics tests that generate a screenshot, including ppdmp.
2021-11-07 11:05:17 -08:00
Unknown W. Brackets
92f9d3dc46
Headless: Move screenshot compare to class.
2021-11-07 10:03:49 -08:00
Unknown W. Brackets
0875c217c6
Headless: Fix ppdmp compare.
2021-11-07 10:01:16 -08:00
Henrik Rydgård
3f4562c552
Merge pull request #15109 from hrydgard/texture-upscale-rework
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Texture upscale shader rework (drastic perf improvement)
2021-11-07 17:33:55 +01:00
Henrik Rydgård
b152dc1b5a
Remove ARM Mali blacklisting for 4xBRZ, works now
2021-11-07 16:48:56 +01:00
Henrik Rydgård
f58e75e462
Remove unused variable
2021-11-07 16:31:28 +01:00
Henrik Rydgård
43dc54bc4a
Comment fix, remove assert
2021-11-07 16:30:47 +01:00
Henrik Rydgård
c60feef55e
Remove support for 16-bit textures from the upscaling shader, to shorten it for benefit of mobile GPUs
2021-11-07 16:08:57 +01:00
Henrik Rydgård
5654d3c9ed
Fix edge conditions in 4xXBZR
2021-11-07 15:51:58 +01:00
Henrik Rydgård
281ddc2437
Speed up the 4xBRZ upscaler with 16x and the MMPX one with 4x by not doing redundant work
2021-11-07 15:47:05 +01:00
Henrik Rydgård
6349704924
Switch texture scaling shaders to a fixed scale model, preparing for the next change.
2021-11-07 13:12:28 +01:00
Henrik Rydgård
c111d6cc2d
Remove the copy-compute-shader path
2021-11-07 12:55:39 +01:00
Henrik Rydgård
1f502b8f94
Merge pull request #15106 from unknownbrackets/depth-cull
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GLES: Explicitly enable ARB_cull_distance
2021-11-06 21:35:11 +01:00
Unknown W. Brackets
142db5d61e
GLES: Explicitly enable ARB_cull_distance.
2021-11-06 11:33:41 -07:00
Henrik Rydgård
35746ca52a
Merge pull request #15104 from PutuDesca/patch-2
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Update id_ID.ini
2021-11-06 15:42:31 +01:00
Henrik Rydgård
aefc21f4a3
Merge pull request #15096 from unknownbrackets/debugger-display
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Fix an issue in GE frame dump recording
2021-11-06 13:40:57 +01:00
PutuDesca
8fded9a2c0
Update (id_ID.ini) translation
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Update Indonesian Translation
#PutuDesca & eerdfz
2021-11-06 20:00:59 +08:00
Henrik Rydgård
5ff1d86018
Merge pull request #15101 from Halo-Michael/master
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Update CMakeLists.txt & zh_CN.ini
2021-11-06 09:18:30 +01:00
Henrik Rydgård
ebc05b3141
Merge pull request #15099 from unknownbrackets/softgpu-depth
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Fix depth cull in softgpu
2021-11-06 09:16:29 +01:00
Henrik Rydgård
09aee83dd1
Merge pull request #15098 from hrydgard/remove-gl-vertex-cache
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Remove the vertex cache from the OpenGL backend.
2021-11-06 09:15:37 +01:00
Halo-Michael
ab2f057883
Update CMakeLists.txt
2021-11-06 14:59:37 +08:00
Halo-Michael
55e64b0ab4
Update CMakeLists.txt & zh_CN.ini
2021-11-06 14:55:44 +08:00
vit9696
1066224b6f
SDL: Read assets from Resources on macOS like on iOS
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closes #15041
2021-11-06 09:22:08 +03:00
Unknown W. Brackets
8db2d37e64
softgpu: Fix depth cull in softgpu.
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Was improperly skipping cull for positive Z.
2021-11-05 21:38:13 -07:00
Unknown W. Brackets
fe440d40e5
softgpu: Clip full weighted Z without truncating.
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In case wsum_recip is nan or similar, we want to make sure we still
properly clip to minz/maxz.
2021-11-05 21:36:38 -07:00
Henrik Rydgård
b88d676f78
Remove the vertex cache from the OpenGL backend.
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It was disabled for a very long time, and now that we've re-enabled it, it
mostly causes problems.
Not feeling like debugging it on weird hardware, I think it's better
to focus energy on other optimizations.
2021-11-06 00:45:43 +01:00
Henrik Rydgård
c99e19c194
Merge pull request #15097 from unknownbrackets/softgpu-lines
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softgpu: Improve accuracy of line drawing
2021-11-04 08:58:32 +01:00
Unknown W. Brackets
f03fa2b0b8
softgpu: Improve accuracy of line drawing.
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Needs higher precision to change pixel at the right time.
This makes the lines in Persona 1 look right, see #3871 .
2021-11-04 00:11:09 -07:00
Unknown W. Brackets
b592e918b6
Headless: Indicate HAS_DISPLAY=0.
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This will make tests run as they do on a PSP, with display, outside
headless.
2021-11-03 17:41:07 -07:00
Unknown W. Brackets
a0599f70c4
GE Debugger: Record until some drawing.
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Otherwise, we end up with empty frame dumps if games call display twice.
2021-11-03 17:40:20 -07:00
Henrik Rydgård
4c5e2068a9
Merge pull request #15093 from IncognitoMan/patch-1
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Fix zimtool compilation.
2021-11-03 18:39:14 +01:00