Commit Graph

23 Commits

Author SHA1 Message Date
Henrik Rydgard
674911ddba Move downcount into MIPSState for efficiency, enable block linking.
On ARM JIT we can now reach it through the cpu context reg.
2013-01-12 00:44:18 +01:00
Henrik Rydgard
76481a300c Icache must be invalidated. Jit now starts to run, but there's no cube in cube.elf! 2013-01-08 23:52:11 +01:00
Henrik Rydgard
8915677241 More progress but it weirds out... 2013-01-08 21:24:42 +01:00
Henrik Rydgard
6ecf2d235c Fix integer overflow in scheduling. 2013-01-05 22:44:30 +01:00
Unknown W. Brackets
19aaca2705 Start save stating audio, plus minor fixes. 2012-12-28 13:55:29 -08:00
Unknown W. Brackets
4b39e39455 Start save stating the filesystem state.
Plus minor fixes and at least an attempt to make states the same
on both 32 and 64 bit.
2012-12-28 13:55:27 -08:00
Unknown W. Brackets
91d727a65a Add CoreTiming to save states.
I hope DoLinkedList works, seems like it should.
2012-12-28 13:55:24 -08:00
Unknown W. Brackets
fbe4fd396e Add a mechanism to restore event callback ptrs.
Ugh, more duplicates.  Maybe can find a good way to refactor.
2012-12-28 13:55:24 -08:00
Henrik Rydgård
d8da92befa Fix timing issue wiith JIT on non-Windows platforms 2012-12-25 09:02:02 +01:00
Henrik Rydgard
4d4370232c Assorted minor cleanup and fixes. 2012-12-21 10:20:22 +01:00
Unknown W. Brackets
84b6c3a7c2 Improve accuratcy of CoreTiming::ScheduleEvent(). 2012-12-20 22:48:59 -08:00
Henrik Rydgard
3bd5cfed73 Work around for strange idling issue, various fixes 2012-12-17 23:33:24 +01:00
Henrik Rydgard
1400237d0e Lots of various work on sceSas. ADSR envelopes, correct looping, etc etc... Still far from perfect but better. 2012-12-17 18:07:25 +01:00
Unknown W. Brackets
573aba2fb9 Refactor CoreTiming::Advance() slightly to cleanup. 2012-12-07 00:46:18 -08:00
Unknown W. Brackets
a2ee736793 Process events when idle or switching threads.
Fixes hrydgard/ppsspp#104, so things execute more accurately.
2012-11-30 23:09:14 -08:00
Unknown W. Brackets
d3f2d9d10b Use u64 here to avoid warnings, better precision.
The timeout value is u32 anyway, so an int was already a loss.
2012-11-22 16:40:26 -08:00
Unknown W. Brackets
4d71e32193 Update the value when mutexes timeout. 2012-11-20 02:20:14 -08:00
Unknown W. Brackets
d88fa153b7 Implement timeouts on mutexes.
Still need to set timeoutPtr after they expire.
Pretty sure I did this the right way, seems CoreTiming does already
allow/use multiple events for the same type?
2012-11-20 02:20:13 -08:00
Henrik Rydgard
5a48578a12 Rewrite audio line output. Now deterministic (from the game's POV) and smoother. 2012-11-17 14:20:59 +01:00
Henrik Rydgard
f44a207638 Halt GPU on invalid addresses, more accurate GetTicks in CoreTiming 2012-11-07 15:40:46 +01:00
Henrik Rydgard
64cc573703 Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK. 2012-11-04 23:24:00 +01:00
MrOrdinaire
1ab9943643 fix missing #include's and missing CMake linking directives 2012-11-03 10:33:24 +08:00
Henrik Rydgard
4f7ad15758 Add snapshot of the whole source code. 2012-11-01 16:19:01 +01:00